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ZhurZhur.4856

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  1. As someone who plays a lot of Daredevil it does not feel like it is in a good place. In order to perform at the same level as other classes you not only have to position yourself at the back (often away from your team), drain all your stamina, and spam an attack that animation locks you. If Daredevil is meant to be a mobile bruiser the current gameplay is of an awkward child desperately trying to stay in a small area. You provide no team benefits such as boons but are heavily reliant on quickness uptime (which suffers if you have to be at the back). Also the steal range nerf just feels bad and pointless, un-blockable steal is not worth 600 range loss. I personally feel like Daredevil should if played ‘correctly’ be able to pump out quickness for the team. Currently people do not want to deal with a ‘selfish’ dps unless that dps is reliably significantly better than the ‘non-selfish’ options. Daredevil is not this ultra-performer. If the new philosophy is to not have negative downsides to elite specializations Daredevil needs something changed with its 0 stamina debuff, inability to stand still (which will get you killed on some fights), and steal range reduction (which I cannot stress how awful it feels). Regarding core utilities, for power builds Assassin’s Signet has been mandatory for too long it provides the single largest increase to Thief’s damage. If you are playing a power build you will always take this and not taking it is not an option. I personally don’t have any good fixes for it because the power of Assassin’s Signet is a consequence of Thief’s core mechanic of initiative.
  2. Only static wells would be the least ideal option. The main idea is that the functionality is there to support both types of behaviour (following and static). Of course numbers would have to be changed. Regarding the gyros moving they could be treated as projectiles with no collision for example.
  3. With the recent discussion surrounding Gyros and their proposed changes people from different groups wanted different things. Some people want Gyros to follow the Engineer maintaining scrapper’s unique mechanics. Others were excited for the new options that would be available to them if they could target Gyros onto the ground. These options need not be mutually exclusive. So I ask the question why not both? GW2 already has a number of skills that change into different skills after they are cast. Guardian’s Shield of Absorption and Thief’s Fist Flurry are just two examples of this. The functionality is possible and so I propose a number of different possible versions of what Gyros could be (with little regard to the details of balance). Version 1: Second Cast Teleport. After casting the gyro it will follow the Engineer, if they cast the ability a second time it will teleport to the target location and become stationary. Version 2: Second Cast Roomba. After casting the Gyro it will follow the Engineer, if they cast the ability a second time it will move to the target location. During the movement the well could be turned off or on (leaving it on would be most interesting). Allowing for multiple relocation would likely be too powerful. Version 3: Conditional Targeting. If the Engineer is targeting an enemy or no one the Gyro is cast on the Engineer. If the Engineer is targeting an ally the Gyro is cast on them and follows them. Adding a cast time to the second option if possible may be good. The goal of these ideas is to maintain the Engineers unique identity of Gyros while allowing for the more traditional functionality of Wells that other class have.
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