You can clear raid bosses with almost any group composition outside of a few odd cases that outright kill off the squad once timer hits zero. Multiple groups have proven that dozens of times. The difference is just that you cannot slack off and put in lowest effort people one did and can still do in fractals. It doesn't matter if you play META comp, 10 Scourges or anything else: If you do not put in the effort to play your class and the encounter halfway decently you will not succeed nor do you deserve to succeed. Again, this doesn't boil down to raids being too hard to play but to players not wanting to adapt or improve their own gameplay. shrug Sorry, but I never said I wanted to put less effort into the raids or expect this from a meta. On the contrary, I expect people to make an effort, but not on a level that punishes mistakes immediately and leads to disputes as soon as they fail to meet any targets by a few percent. Especially in Pug groups there will always be some that are a bit better than the average, the others a bit worse! a good meta makes it possible to absorb the inadequacies of others, of course not to take over their whole role, but to create a certain balance. There are players, like me, who are under a lot of stress when playing under pressure - this is the current meta - full risk, full concentration, otherwise fail. A good meta allows you to play relaxed, to play safely, guaranteed to play for success. Of course, it also needs to be played properly and requires a certain amount of effort! ps. And it must be a universal way of playing, the meta, to enable pug groups at all.