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Silver.2076

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  1. I don't like Bik very much, but his statements are unfortunately true. So I'm sad to have to pay him respect for the flag he waved for so many! ty bik.
  2. We are slowly moving into the period for which many expected the new alliance system. So far nothing new comes from you after an intermediate update. that worries me, honestly. Especially because I'm constantly listening to reddit and speculations about GW3 and I'm beginning to think that there won't be a major change to gw2 anymore, even less to a seemingly unpopular system like the wvw. it would be really nice if you'd play more open cards for me, because honestly, I'm slowly getting out.
  3. You can clear raid bosses with almost any group composition outside of a few odd cases that outright kill off the squad once timer hits zero. Multiple groups have proven that dozens of times. The difference is just that you cannot slack off and put in lowest effort people one did and can still do in fractals. It doesn't matter if you play META comp, 10 Scourges or anything else: If you do not put in the effort to play your class and the encounter halfway decently you will not succeed nor do you deserve to succeed. Again, this doesn't boil down to raids being too hard to play but to players not wanting to adapt or improve their own gameplay. shrug Sorry, but I never said I wanted to put less effort into the raids or expect this from a meta. On the contrary, I expect people to make an effort, but not on a level that punishes mistakes immediately and leads to disputes as soon as they fail to meet any targets by a few percent. Especially in Pug groups there will always be some that are a bit better than the average, the others a bit worse! a good meta makes it possible to absorb the inadequacies of others, of course not to take over their whole role, but to create a certain balance. There are players, like me, who are under a lot of stress when playing under pressure - this is the current meta - full risk, full concentration, otherwise fail. A good meta allows you to play relaxed, to play safely, guaranteed to play for success. Of course, it also needs to be played properly and requires a certain amount of effort! ps. And it must be a universal way of playing, the meta, to enable pug groups at all.
  4. I like to remember the fracal meta back where you could do everything with 4 condi-reaper and 1 dudu. Easy, relatively fast, comfortable, stress-free, very easy to find matching players. That's why I played the fractal, because it was pleasant! That's exactly what I've wanted for the pve-raids for a long time. But no, it's all back to those damn speedruns and top-dps shit! It's stressing me out. Excuse me.If you ask me what we need to get more people into the raids: Exactly what there was with the former fractal meta! Play with no stress! This toxic elitism pisses me off!
  5. An important question remained unanswered: Are, for example, only German alliances, guilds and free players linked together in one world or is this also mixed with other nationalities together?So that French, Spaniards and Germans together can form a world?
  6. I claim that most people cannot predict to what extent the whole WvW changes in relation to them. The fact is, we need something new, new is always better;) Seriously, I think as far as I can simulate it for myself, that could be something! Finally, guilds find their relevance. I think that through the alliances we will also be able to build up/select our new community or keep it from the existing one. I can't wait, I'm looking forward to it! ps. Only the news that no new borderlands will be added in the near future and there are no plans for mounts is still bothering me. But basically there are just no interesting items for WvW players in the shop. Why actually there are no fancy skins for siege weapons or more magnificent banners and suchlike. Well, one at a time.
  7. Let's talk about the EU servers. There are currently national (DE, ES, FR, EN) servers there. Will the guilds of the servers be merged so that DE and FR fight for the same world? Personally, I think it would be great, because this way the cover can probably be better balanced. But it is no secret that it can also lead to problems.
  8. Sounds good! But please, stick to restrictions / prices for the transfer back! In the beginning many will have to try out where their friends and like-minded people are!
  9. I would like to ask "WvW concept developers" questions. I don't even know who is responsible for the current concept, what goals it pursues or how he or she imagines the WvW personally.Especially because the WvW has become an area defined by the community in the game principle - some want PPT, the other PPK, some only GVG and others fight solo or blob.But what is your idea of what the WvW should be, or rather in which direction YOU want to develop it? Probably all WvW players want to know in which direction we can expect changes in the very sick system. From the community masses of suggestions, ideas and concepts were raised. But we have not yet heard from your side in which direction you imagine and plan this. The fact that only two DEVs are used for this area also sounds more like a proclamation, managing it and only ballanced the existing one. New developments or extensions are not intended. The latter is then really the statement that the WvW is dead. In addition, after 2 (?) years now, after which we have been given a greater focus on the WvW and only small details have happened, a CLEAR statement would be very desirable. We are your fans! Talk to us and don't run us down from above! Plz! Translated with www.DeepL.com/Translator
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