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Interpretor.3091

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  1. Clicked on the video, immediately muted the sound, saw 25 minutes of support tempest gameplay and proceeded to move swiftly on with my life.
  2. Would be way to strong tbh. Been playing since beta.
  3. The MMR system punishes you for losing so hard because almost every game you are against someone with a low MMR compared to yours. It balances teams based on the mean MMR of each team. The population of good, high rating players, isn't high enough. So once you get up around plat 1, 2 you are getting punished extra hard because, based on your personal MMR, the game expects you to win against these low rated players. Also, because you are only 1 player on a team of 5, It seems especially unfair because you can't be everywhere on the map regardless of how well you play individually and it's basically a crap shoot of whether you get all thieves on your team or an actual team composition that performs well in conquest. Compare this to games like League of Legends where everyone has an assigned role, or CS:GO where everyone is on the same level entirely.Anet needs to have a separate team queue and solo queue but they aren't going to put anymore money into servers (nor is the population good enough for team queue) to support this so just play a different game or just enjoy solo queue for the gold/memes and make a team to play in ATs/scrims and waste your time there to compete with the good ~25 players in your region.
  4. Is anyone at all upset that this glider/backpiece is arguably just as cool as the legendary backpieces and yet the legendary backpieces are not dye-able????
  5. Acro staff is horrible. Horrible for this game. As for thief in general. It blows in solo q but is very powerful in terms of map control and overall effectiveness when used as a coordinated team. However .01% of the pvp population takes Teamplay competitive in gw2 seriously so it won’t get nerfed. Just move on Flandre
  6. This post is literally why I quit playing. Playing since beta and this is just another fluff post with vague promises, “this is our top priority,” “this is our number 1 priority,” “we still don’t feel comfortable giving any specific release date or information, but this is all very important to us, please keep buying gems in the meantime.” Insulting honestly, whoever is in-charge of this shit should really quit at arena net and go be a politician because they would be great at it. All bull and fluff.
  7. Its 5 times worse than it was a year ago. Do not return.
  8. Feelsbadman. It sucks honestly. No one really has the spirit anymore, especially in lower tiers.They just quit or afk for quick pips. There’s no point honestly. There is NO support for PvP now, not even a little. On top of that, there is so much to learn outside of pure competitive meta vs meta PvP. In ranked, if you arent aware of every single ability and trait from all professions, solo q can be a complete coinflip in terms of countering and playing against other players. You can’t even inspect what other players are playing until the game starts and you have to fight them and see their abilities.At least in MaTs you have an idea of what the other team’s comp is/will be, but even last minute swaps ruin that too.Not saying we had a chance, but the last time I played in a MaT, Helio swapped last second from Spellbreaker (mirror matchup) to Condi Mirage as a side laner and absolutely shit on me in game because it counters warrior. How is that even fair? Am I supposed to swap mid game to Scrapper to counter him and suffer a 60 second respond timer?
  9. 7-3 like always...solo queued. 3 were unwinnable because of enemy team duos. 3 were stomps with good duos on my team and none on theres and 4 were actually good games because everyone was solo and I was able to carry. Duo is bad. Also, everyone ‘throws’ now. There are about 10 people who still play PvP who know 100% of the time what they are doing.
  10. They don’t balance around ATs...they don’t balance around anything.
  11. I wouldn’t boil it down to this, Mmo players want a challenging learning curve, thats why they play Mmos. People want to be challenged and a good learning curve is important and keeps people invested for long periods of time too.The players that have PvPd from the beginning stick with this game because they have invested so much time to learning.Similarly, League of Legends has like what, 40-50 champions now? 100s of different items, runes, and skill trees. Learning curve is just as hard imo. Difference is population and lack of resources to learn for new players. LoL (riot games) provides a plethora of tutorials and also has the population to back it up. MM is better also much better due to population, community tutorials are more available, etc. People want to be challenged and learn, but they need the resources to do it. Anet needed to take the first steps years ago to provide this, and then the playerbase would make up the rest. Riot games was constantly making tutorials for their new characters. Now community content creators and sites like Op.gg and proguides.com make up the rest. Who do we have in Gw2 that actually makes tutorial/learning content for PvP? Shorts? Jawgeous? They both quit doing it I think.
  12. I take my answer back Too late! :D But for real though. I just imagine Smite with Guildwars2 combat and graphics. I think Smites combat system is crap tbh. As far as stronghold...I don’t think it’s a fair indicator of how a dedicated Gw2 moba would be. There’s no support whatsoever for the game mode, The game already had a plethora of balance issues before and during stronghold release, there was no info on how to actually play the gamemode, and without a separate client it pretty much relies on already existing Gw2 players to stumble onto it. If you were new to the game, you would have no idea stronghold even existed aside from the little checkmark in the Spvp queuing client. Ive been PvPing and playing since release and I still don’t understand 100% what the hell is going on in stronghold.
  13. Only because of Fast Hands which is hilarious since it’s a minor trait.
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