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Faebe.7341

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  1. why the kitten am I still playing this.. and why are they not nerfing the weapon and instead all weapons, its a shame
  2. Since yesterday evening I noticed paysafecard buying method is gone, I only have credit card and paypal as options for now which I both dont use. it was fine 1 day before. Is it a bug, will it come back?
  3. I have default pistol sounds for Ele with Jormag's Argument and Aurene's Argument, probably an issue for all Arguments and every Pistol with a unique sound.
  4. I have found something I like about the weapon. I can activate the bullets everywhere and they actually look nice and suit my fashion, water and airballs are perfectly placed. I like bullets now, thank you for the fashion, Anet! For when I actually play the game Scepter will do, thank the gods we have an alternative weapon thats just the same but better.
  5. I got the reward with ele pistol, no problem there but I was struggling getting to 100 in open world where almost nothing would count probably because of condi dmg? power dmg alone is way too low on pistol to finish anything off, so I went to a fractal where you can 1-shot enemies and then then got it pretty quick with just 111
  6. I guess all unique weapon sounds are affected, same problem with gen 3 jormag variant
  7. Scorching Shot: Reduced the burning duration from 3 seconds to 1.5 seconds in PvE only. Reduced the power coefficient from 0.6 to 0.3 in PvE only. Raging Ricochet: Reduced the burning from 2 stacks for 7 seconds to 1 stack for 8 seconds in PvE only. Searing Salvo: Reduced the initial burning from 2 stacks for 8 seconds to 1 stack for 7 seconds in PvE only. Reduced the secondary burning from 3 seconds to 2 seconds in PvE only. Increased the missile velocity. Nuked before even released xD. Why only for pve? I dont get it, the weapon is useless for every role^^
  8. the 2k dps with auto attacking is amazing, thank you anet. skills are very clumsy. after an hour on the new nayos map my artisan counter counted like 9 pistol kills while I had much more from several events. scepter does like twice the damage for me I dont know what pistols role is supposed to be
  9. I think cursed shore or probably all orr maps might also have that problem, I unlocked a zhaitan leg variant skin not too long ago and needed events in orr to collect 250 shards or something and rifts didnt count as events.
  10. Heres my Pistol Feedback: Im not impressed. The things I dont like: It looks like Scepter 2 to me. Adds nothing new. Animations for skills 1 and 2 are non existing its all the same. Projectile speed is too low for my taste (hello staff) No pew pew pew skill in air Every auto attack is single target, at least fire could have been a little aoe 3 targets I hoped the water auto attack would be like phantoms scepter instead of another self-heal like on ele scepter, low combo potential I dont like putting additional mechanics like those bullets on a weapon, at least the unload skill sucks so theres no weird rotation It is too similar to scepter and one of the weapons will be obsolete after release, both weapons are locked to condi builds because they took the best support skill from scepter too in an earlier patch. The things I like: Water 3/2
  11. good changes overall, wish they would still do more for tempest. traits, and warhorn could use more love, could put more dps in it to get it closer to weaver/catalyst, dps for tempest is kitten and healing still difficult when water is on cooldown, overload water is a problem, there are better alternatives around. also for core ele they should finally address the elemental despawning when mounting, it takes 2minutes everytime to fully summon all of them again.. or completly overhaul the skill. also hope that dagger and focus weapon skills get more love but would prioritize warhorn
  12. Tempest main here, I expected nothing and got nerfed again since I played the heal alac build since I felt the least useless with it in instanced content. They wasted all their effort on the scepter, but are the changes any good, in my opinion except the air changes not, I dont understand them dragontooth is now just a bit kitten in an other way should have just let it hit quicker, i dont understand the poenix or all the water changes. Then they ignored all the tempest problems that are described beautifully inhere and did nothing at all.
  13. I enjoyed my time with the double Eye of the Storm and 20secs of stab, it feeled fair, we still werent on mechanists of hfb lvl and now they overnerfed it and made it useless like they always do. Never forget. Like Ice Bow 4 RIP Gale Song
  14. My Wishlist consisting of 5 Points to make Tempest and Elementalist Great again: Talking mostly about Tempest and PVE here since its my main Class 1) Pls not another nerf I cant take it anymore 2) Buff and revamp weapon skills to do more viable dps (talking mostly about core weapons) give more overall dps to all weapons (hammer is fine i guess) and revamp them like buff the auto attacks, dragontooth feels slow and slugish an not impactful, when it finally hits the enemies are already cold from my teammates, the dagger water + fire cones feel like a fart in the wind, could get more range, and the water cone is not comparable to the awesome scepter 3 trident healwise. Air skills never really feel (or are) impactful or strong when dps, warhorn skills almost all feel slow (tornado, lighning orb), the lightning orb is weird with the movement, why not make the orb follow or hit or circle around a target? . I feel all the aoe fields were dps-overnerfed on ele. I cant even talk about Staff anymore since I dropped it when all the weird changes(nerfs) to ele aoe fields happened. kitten I felt powerful switching to Scepter and Dagger main hand after the Staff. 3) Alternative DPS Skills to the elementals For dps options I wish for some more Utility alternatives for the elemental utility skills. I kinda hate having them around and when the damage comes from them. I would rather see underused utility skills and conjures buffed in dps and with ammo mechanic so they are viable alternative (oh and bring back ice bow 4 pls? come on why not?) 4) Changes to traitlines so we can combine the rare good traits we have (also wishing for changes and buffs for the antic core ele traits) Im not too unhappy with the alac mechanic, im just glad we finally got something this year. But Pulsing it instead of getting everything in the end of an Overload would be a welcome change. I would also like to see the Aura Heal and Alacricy Traits not on the same Grandmaster Line so we can pick them both to make a viable Heal Spec, or increase radius on soothing mist. Otherwise I would mostly like to see earth and fire Traitlines reworked, give em a bit more juice 5) Rethink the recent PVE "Gale Song" nerf Anet The Recent change to the Gale song Trait is obviously Dogshit. Halves the Stab and Aoe Stunbreak. Maybe it was too powerful as a single trait, it only became meta after alac and stab got intodruced and auraheal wasnt possible anymore with them. but it was fun and unique and made up for other stuff we are missing elsewhere. I wish it was back or we would get a decent replacement (maybe a dps increase trait?) and not a dead trait which ensures 300% prot uptime. We already have over 100% prot, have you forgotten? Without it we would still be in downstate. And something nice for the end: The Utilities are actually great non dmg wise, the tempest auras and eye of the storm saves them and its already a pain to leave 1 of the 4 great options out. We also have access to other great core ele utility like teleport.
  15. Another Patch another tempest nerf.. not bad enough already? they really changed the awesome galesong Trait in PVE too, instead of stunbreak, stab and superspeed when we get cced we just get useless prot on heal.. prot to which we already have a huge access to. Now its just a useless trait. my disappointment is immeasurable and my day is ruined. thank you anet
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