Jump to content
  • Sign Up

Healix.5819

Members
  • Posts

    2,415
  • Joined

Everything posted by Healix.5819

  1. Are you sure you were using a valid weapon for the profession? In PvE, if you open the hero panel and click on the weapon slot, the weapon should appear on the left, but it won't equip. In PvP, it equips. I can confirm a low level elementalist can still equip its elite weapons (2h hammer, sword and warhorn).
  2. They're trying to tell you how to equip it and to change its skin, since the only purpose of this item is to apply a skin to it. To just equip it, you can simply double click it from the inventory.
  3. The door is usually down before I run out of charges, and you can weave in a blast dismount if you need filler. The trick with fireball is you can attack at range and stay out of combat, which allows you to do more damage.
  4. That was true before fireball was a thing. People used to use waystations to break the walls in Gyala, while only a few used the turtle.
  5. CoherentUI is gone. It's CEF now, and a problem with it wouldn't cause the game to silently crash, unless your system ran out of memory. To see a reason for the crash, open the Event Viewer (search the start menu) > Windows Logs > Application. Look for an error at the time GW2 crashed, which will give you a reason why it crashed.
  6. This requires you to not be hit for 5 attacks in a row. You don't actually have to use dodge to evade the attacks. There are 2 attacks that are obvious with telegraphed areas, and 2 that aren't. For the 2 less obvious, 1 is a quick kick (~1s to avoid) and the other is a shockwave that you can jump over. If you think it's not working, you're likely being hit by the quick kick or are stepping outside the ring, which resets it. The easiest thing to do is stand right next to the guy, keeping within the inner ring. Whenever he finishes an attack / turns to face you, simply run through him to avoid the attack. If you see a circle line start to expand outwards from him, wait for the line to fade once it reaches the edge of the outer ring, then jump to avoid the shockwave. There's a counter where your boons are to show how many times you've avoided being hit in a row.
  7. It's definitely not random, it's just been shifting whenever they've added more. I'm guessing they're inserting the new ones into the order rather than adding them to the end. For example, if at the end of this week they inserted 1 new set on top, the current week would repeat, as it would shift by 1 week, becoming the next week. When they added set 7 and 8, set 7 replaced week 6, then for week 7+ it went set 5, 6, then reset back to 1. This makes sense if set 7 and 8 were inserted before set 6, with set 7 being the new 6, and considering how it has gone, set 8 is 5. With the new release, it went from set 4 to 2, so 2 of the new sets were inserted before set 2. Next week is bloodtide, then after that should be frostgorge. The newest sets are all going to be last, and since there's 2 extras, the duplicates in the maelstrom (or bloodtide) set will be replaced. - After rechecking this, they're simply adding the new ones to end of the list, it's just a side effect of how it's indexed (week in time % number of sets). Cursed Shore is actually the first set in the list, which is why it looked like the new additions were inserted before it. You can calculate it by going (2 + # of weeks since rifts were added) % (number of sets). For example, the first week was (2+0)%6=2, the 6th week was (2+5)%6=1, then 2 were added, so the 6th week became (2+5)%8=7. The current order is 0:[Cursed Shore], 1:[Maelstrom], 2:[Timberline], 3:[Straits], 4:[Sparkfly], 5:[Bloodtide], 6:[Frostgorge], 7:[Iron Marches], 8:[Desert Highlands]*, 9:[Auric Basin]* Considering Bloodtide was actually last instead of Maelstrom, next week may see the duplicates in Bloodtide replaced with 2 of the new ones, so the next 3 weeks will complete all of the unseen ones.
  8. It goes through all of the sets in a random order, then restarts. Problem is, when they add to it, it restarts. The new ones should occur within the next 8 weeks, or it's bugged and they're not actually in the rotation.
  9. It counted the first week and stopped counting after that. They probably dropped it because it scales for 1+.
  10. They will never add an option to disable the reminder because it's intended to annoy the casual user who would just opt to ignore it. You have 2 choices: 1. Enable the authenticator. It's the only option where you won't be locked out of your accounts due to a problem outside of your control, as you generate the code yourself. Both email (enabled by default) and SMS can have the problem of being delayed or loss of access. 2. Disable the SMS reminder by launching GW2 using a batch script.
  11. Work around - enter the PvP lobby and equip it there. I also tried fractals and WvW to test if upscaling to 80 would work - it doesn't.
  12. I can confirm that at least no rewards are lost. I could still hear it, so I knew when the rewards were given, then restarted. The bouncy chest was waiting and re-entering took me to the same instance where I was able to loot the chest.
  13. Some keys share the same circuit. Old and cheap keyboards for example can't press wasd at the same time, whereas gaming keyboards specifically have wasd on their own. Verify your keyboard is capable of pressing z and 2: https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo However, if something has those key combinations reserved, it'll have the same problem, so you'd need a clean OS to be 100% sure.
  14. Unclaimed objectives, except for the daily login, are automatically claimed when you login to a character after a reset. Anything beyond the 1300 cap will be lost. If you qualified for the completion chest, it'll also be given, but the daily won't trigger the achievement for 10 AP. You can watch it happen if you're online when the reset occurs.
  15. It doesn't think it's an overlay, Windows is detecting you've launched a game is trying to activate its gaming overlay. If you've only been looking at the game bar settings, note recording should also be disabled. You could try this to actually remove and disable it.
  16. This has always been complained about, and it has definitely cost them sales. If ArenaNet had any intention of changing this, they would have done so for the vault, instead of making it worse. Anywhere else, owning the expansions would only be a plus, giving you extra objectives, not replace them. They could have gone with earning x astral instead of x objectives for completion, then offered varying amounts of astral based on what the objective was (ie 5 astral for dodging, 20 for the mini dungeon), and bonuses could be offered to random or lesser completed objectives.
  17. You're not supposed to know. For guild members? Track changes to the member list. A new name with an old joined date can be matched to an old name. The account ID would be classed as personal information, so it shouldn't be available without an API key. Create your own ID instead, then you can link account names and account IDs to it. If someone leaves, changes their name and rejoins, you're not supposed to know it's them, but if they tell you they changed their name, you can simply link their current name to their old ID.
  18. https://wiki.guildwars2.com/wiki/Arina_892_Snow_0XV1_Obscure
  19. They remove objectives that are bugged. People reported that not all kills counted, so they were likely removed for being bugged - they required dealing the killing blow to count.
  20. Volunteering doesn't actually mean your instance is empty, but rather your instance can be merged into another one. Volunteering will only end if the map it's volunteering to fills, unless the instance is being forced to close, then nothing will stop it.
  21. Completed but unclaimed objectives are automatically claimed at reset, except for the daily login. The completion chest is also claimed if you qualify for it. Any astral beyond the cap is of course lost. Automatically claiming the daily will not however trigger the achievement for 10 AP. In this case where the vault doesn't reset, either it's just a visual error, or daily reset hasn't occurred in the instance, which would mean the old daily could still be completed. I've never seen it not reset in the open world.
  22. Eventually the complete collection is going to be the only offer for the dragon expansions. If they were going to do anything, they'd probably put it in the vault (unlocks the first locked episode, limit 3) to keep people playing for a while.
  23. This bug has always been around, it just used to be extremely rare. When they upgraded CoherentUI (July 2022), it became a more common problem. When they switched to CEF (April 2023), it was better for some and worse for others. I see it happen roughly once a month. The same problem applies to -autologin, which failed so often for me I stopped using it.
  24. Out of those, only the clock tower (timed) is an activity. The other ones are lunatic inquisition and reaper's rumble. The vault does mention festival activities, so they should count.
×
×
  • Create New...