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Mantis.6102

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Everything posted by Mantis.6102

  1. Funny thing, just like in game when you are trying for a long time to get something to drop, so you complain in map chat and it immediately drops....after I posted that, I beat Canach in about 2 minutes. Still don't know why he was healing. What I found was that the 5 skill on the mine detector interrupts him resetting all the mines, so I just reprogrammed all the mines between the start and where Canach aggros you and then kited him back through all the mines, making sure to hit him with 5 whenever the chat message pops up that he was going to reset mines.
  2. So, last thing I need for Seasons of Dragons, and what I thought would be an afterthought (why I saved it for last) turns out to be the hardest thing in the whole achievement. Nowhere in the wiki or in this thread do I see any way to stop him from healing to full. I get him repeatedly down to maybe 80% and then he heals. Even if I die and restart, his health stays where I left it, but then out of nowhere while I'm spazzing out with the mine gun, his health resets.
  3. The map closure vs. fishing stacks is an issue. It isn't a feature that adds a challenge to fishing; it is obviously a side effect of other mechanics that should be addressed. It would also be nice to see some additions to fishing, something beyond some new species in the new maps. I would love to see tackleboxes added, could open from the fishing tab and could contain bait to keep it out of regular bags. There could be craftable ones, achievement rewards, and gem store, maybe with different sizes and possibly bonuses of some sort.
  4. I didn't move them back. One of them regenerated the next time I launched GW2. When I logged back in this evening after the patch, the problem was gone.
  5. Problem started this morning for me. At first it seemed like the Wintersday area in DR was the cause as when I would enter there the game would crash (and occasionally crash my internet browser). I was able to do some running around in other core maps for about an hour or so, but when I returned to DR, game crashed again (anywhere in DR). I realized I had arcdps installed from a couple years ago (I stopped playing for a couple of years, but have been playing again for the last 2 weeks with no issue), so I removed the arcdps folder from /GuildWars2/addons. Everything I read about arcdps causing crashes after patches said to also remove d3d9.dll or d3d11.dll from /GuildWars2/bin64, but I did not have either of those files anywhere. I did have d3dcompiler_46.dll and d3dcompiler_43.dll in the bin64 folder, so I moved those away from the GW2 folders. Tried logging in and now game crashes after about 10 seconds no matter where I am.
  6. OP, I hope you never see that figure again as it obviously bugged you to no end. The good news is you are completely done with it and will never see it again. Oh yeah, make sure to walk all the way into the mystic forge now that you completed the quest for the bonus drop.
  7. I just noticed yesterday that when I sit idle on skyscale, I start throwing it a fish every 30 seconds.
  8. What I would do is take a real hard look at the images of that medium Perfected Envoy set. Just gaze upon it. Let it wash over you. You may get chills or uncontrollable giggles, or even rage. Then pick either light or heavy.
  9. I just started EoD a couple of weeks ago. When I got to the starter area, I really liked it. It had the feel of a well-developed area that was completely new to the game and really reminiscent of rural areas in asian countries that I've seen in movies and shows. I also appreciated that the starter area was fairly low on combat as it sort of gave a chance at a breather ( I played straight through HoT and PoF right before this). The introduction of fishing was a perfect compliment to this area. What I didn't enjoy too much were the Jade protocol things everywhere as they are totally useless when you first arrive, so it feels strange to have so many visual cues onscreen that are totally irrelevant; really distracting from the otherwise cool experience. When I got to New Kaineng, at first I was enjoying it as it was again something new to the game. But I quickly started to notice how sterile everything is. I attribute the sterile feel to a lack of time spent on the visual design. This is not an environment that should feel sterile; there is a borderline civil war going on, huge growing pains regarding the jade tech boom, catastrophic power outages, etc. I may be wrong, but I feel a distinct BladeRunner (the original film) vibe to the area, but it has none of the filth and grit that BladeRunner did so well. Kaineng should have districts that are drowning in sewage and overflowing garbage. There should be a harsh gradient between the areas that economic classes reside in (they hint at financial class warfare with a throwaway comment about the jade bots being great if you can afford one, and then immediately some peon just gives you his jade bot for free). I was able to forgive these issues just because I knew that there were rural maps outside of the city. But then I strayed into Old Kaineng to try and get the POIs, Vista, map completion stuff there. I didn't do a bunch of wiki reading about Kaineng (which you shouldn't have to do) so I had no idea that there was a JP there. I'm flying my skyscale around the ruins, which are actually kind of nice, and all of the sudden I am force dismounted. I thought one of the mobs might have had a powerful-enough ranged attack to one-shot my mount. So I continued exploring for a few minutes, but I kept getting dismounted. I asked in map chat what the mechanic was and that's when I found out there was a JP there. It's one thing to have the no-mount zones in the core JPs since they were implemented well before mounts, but at least there you get a message on screen about the no mount region (I'm not a huge fan of that, but it works). But in Kaineng there is no indicator that the laws of the game are being broken to protect the JP, so I found it really obnoxious and jarring. And then I tried to get out of the area since I was disgusted and kept running into invisible walls. Come on, we're still doing invisible walls? And not just at the edge of a zone, but right across the middle of it. It was kind of the last straw for me for Kaineng. I will finish the map and the story quests there, but what could have been a fun place to come back to over and over again is just not that. I can still go to Timberline Falls after 10 years and appreciate it, but I am done with Kaineng after a couple of weeks.
  10. Is this where we sign up to get the Skyscale in WvW?
  11. This is the behavior I get from the Anet client: Password is always remembered, even if the field is blank, or the wrong number of asterisks is there. In these cases, pressing login still works. Username, however, is the crazy one. It usually remembers my username, but about 1-2 a week it forgets it. If I press login anyway (which works when the password looks like it is forgotten or incorrect as said above), then it purges my password and I have to enter both to login. So my method for logging in is: Ignore password field completely, but if username is empty, enter it before logging in.
  12. Yep, email support. Except don't wait to try other things as this is the only way to get an old authenticator removed.
  13. Planting ascended crops is a little tedious, but it is totally doable. I have the gourmet plot only, and I am able to park my chef near the home instance and plant all 4 plots every day with ascended seeds. To be fair, I have a lot of cooking mats stored up, but you do burn through them quickly making the process of composting something that you can't just do the same recipes over and over. You pretty much have to either use what you have on hand in order to get the components you need, and supplement this with small farming runs for mats you need as well as looking up where you can buy the karma components. My process is this: Go to my chef's production list and select any of the ascended seed recipes. Click through to the Exquisite Extract component and see which of the 4 extracts I need. Then I use the wiki to look up the specific extract and use the lists there for which recipes will yield those extracts when composted. I sort the list by one of the cost columns so I can start with cheaper stuff. Then I look through to see which ones I have the most ingredients for. I rinse and repeat this until I have a decent stack of all the extracts so that I can make 16+ exquisite extracts, which will yield enough seeds for 4+ days of planting. There are some recipes, such as the Cup of Light Roasted coffee, which I use regularly because the coffee beans are cheap karma purchases and I can quickly stack up a specific extract. It seems tedious at first, but once you get in the habit of it, you can keep your garden full of ascended plants with minimal effort. I might spend 15 minutes a week doing my gardening, which includes daily harvesting and planting all 4 plots. This yields approx. 1.5g per day using mostly mats that are incidental harvest from playing the game. (I do a lot of gathering between events etc, and I have prospector glyphs on all three of my harvesting tools, so I harvest every node I see since every third strike on all 3 of my tools yields bonus ore.) And as others said, when harvesting, I find it best to harvest all the plants before planting anything new to avoid confusion.
  14. Although the OP was talking about something else, the part with rescuing the free awakened isn't bugged; it's just poorly explained. The special skill says something like "Call citizens within range to your current position to help them evade....etc". The skill does nothing of the sort. Activating it gives you an AOE target which you place on the ground. Following the skill tooltip, you would think it would be a single click skill that calls the citizens to your location in a straight line. But when you click it and get the AOE target, the logical assumption is that you paint the target where you want them to go. But it does neither of those things. The way it works is like this: if you place the AOE target anywhere that it touches a free citizen, that NPC will move to the center of the target. So basically it doesn't call them to your position, it calls them to the center of the AOE target if they are within the target, meaning each click will move them a few steps.
  15. And a little follow up: After I posted, I was still in the instance after completing it. I decided to get the achievement for stunning 25 enemies by teleporting next to them 4 times since there were still groups of enemies wandering around. While working on this, I was killed and clicked on "respawn at checkpoint" to finish it out. It went to a loading screen so I thought I broke it, but then it loaded me in at the Canach meeting place and gave me the #5 skill (again, this is after completing the instance) which had been empty the whole time until that. I thought they just didn't have a #5 skill written for this until that point (#9) was empty the whole time too, is there a #9 skill that I was also supposed to have?). Lo and behold, the #5 skill is the only way to work with the turrets, but I did not get the skill until after completing the events. Need work.
  16. The first (stealth explore) and second (stealth kill barricades and checkpoints) parts were ok for me. The mechanics of Blish's arm are pretty rough. The tree thing is totally useless for me; when using it and definitely not moving (I took my hands off keys and mouse completely the second and last time I tried to use it), enemies will say "Was that tree always there?" and alert. So it doesn't do what it says it does and there is zero reason to use it. The stun bolt/shock kill mechanic works fine. The teleport worked surprisingly well. The dust twister canister thing is another completely dead skill; all I could get it to do was stop a twister from moving. I would get the noise indicating that I could trap a twister using the special key, and it would stun the twister. But trying to throw the canister was always met with a message that the skill was charging. The #6 cooling skill was completely unnecessary since it seems to be impossible to overheat; the heat bar never got higher than 1/3 before it reset to zero on it's own. The other confusing part was the white fields that the enemies project, which are not explained but I assumed meant the visual range of the enemy, as there were similar mechanics in past instances. But in this case, they don't mean anything, as enemies will spot and aggro you well outside of the white cone, even when the enemy is facing away from you. Another bit of confusion was the periodic messages saying "WARNING: Reinforcements departing". What does this even mean? Are they my reinforcements? That would be the only time I need a warning about them departing. But there are no reinforcements for me at this stage, and if there were, why would they depart? So it has to be referring to enemy reinforcements, but why am I getting warned that they are departing? Wouldn't that be a good thing? How about warn me when they arrive? And then there were the turrets here and there. I do not remember getting any info about these, and when I interact with them, it says don't have sufficient items to rewire them (or something like that). The turrets show up in force in the third part as well, and I never once found any items I could use to interact with them. It seems like they were put in so that you could hack them and take them over to help, but in my playthrough it was like they were a cancelled feature that they forgot to remove (kind of like the useless tree and twister skills). I was able to get through the first two parts pretty easily, so maybe they tuned those up. The third part (securing the camp) is where the instance's shortcomings became annoying. It's obvious that they want at least one way to complete this is by using stealth (the "WARNING: Lack of caution has attracted reinforcements to the area" message shows that they intended for us to be able to complete this without attracting reinforcements). But in addition to the design flaws in the stealth mechanics, at this point in the instance, they all developed a 2 second lag before using. I really hope this wasn't intentional, but regardless, it made using stealth in any way successfully impossible. It would have been doable if it was an actual stealth mission, with multiple small groups of enemies that you pick off. But when your only way to take out enemies stealthily is limited to groups of three (3 stun shots before reloading, using the #2 kill skill instantly alerts nearby enemies), but the game teleports 15 mobs, 3 veterans, and 2-5 turrets into the defense zone, then continuously sends in waves of more enemies before you even come close to taking care of the remaining ones, it would be pretty impossible. Add on the 2 second lag on all stealth skills, and it is fully impossible. I love this game and have been playing it for 10 years. The lore writing is fantastic, the PvE open world is amazing, WvW is like no other game mode I have seen, and most of the storyline instances are fun. I am not ranting here for any other reason than I hope the devs see that some of their storyline instances have major flaws and really interrupt the fun of this game. Now let's get a few posts in here from people saying how the instance worked just fine for them and I don't know how to play, cuz GW2 forumz.
  17. In the last 2 hours, I went from 95k files left to 66k. At about 15k files per hour, this patch will end up taking me about 10 hours to download. With just the launcher downloading (game is turned off) and this browser open, my CPU is at 162 degrees and CPU fan is running at 100% (auto mode). I would be doing the environment a favor if I closed the launcher and started mining bitcoin.
  18. Super slow and making my comp fans sound like a mountain windstorm. Still have 95k files to go hours later. I was able to play some of the festival stuff earlier. Just got most of my dailies done with huge lag spikes. Tried to pop over to the desert for the vista daily. Region not downloaded yet. Oh well, I'll just pop in for some wvw to get at least one more daily. Oh look, big fight at our keep, I'll just zip over there and show the world what I'm made of. Oh wait, there's a solo camping our spawn and would you look at that, as soon as I see him I am down on the ground because festival/patch lag goes everywhere. Hey he got chased off and I got rezzed, let me run into the keep and join the battle. Ok guys, here I am to save the day. What is that? Oh, that's the whole enemy zerg that just blinked into existence around me and I'm already dead. Ok, let's try again, maybe the map will stabilize. Let me just rez back at spawn WP real quick and settle in for a fun evening in wvw. Wait, why did it go to EB loading screen when I was already there? No prob! I'll be back in no time. Here we go! Hmm, taking a bit longer than normal. Oh that's interesting, it seems to be stalled on the loading screen. Do we get dailies for posting on the forums?
  19. I think that as humans spend more time socially interacting online and less time doing it face to face with people, we are just on a single-track path towards more rude behavior. Pretty much any online forum or chat venue has the incidence of rudeness or inappropriate behavior increasing as we go on. It is just a function of socially interacting with less consequence to our actions. The best thing people who don't enjoy this can do is to ignore it completely; attention-seeking behavior only gets worse if it is fed. Block them if you want, just don't brag about blocking them in chat because that is what they want.
  20. Another option is to use looking for group (LFG) to find an HP train on a map that has the points you need. Typically a person will lead you around the entire map and port you to points you can't reach and you will have all the hero and mastery points for the whole map unlocked in 20 minutes. The people that do this usually will ask for a tip for payment for their time. If you find yourself wanting to advance quicker than you can solo, it is a viable way to go.
  21. I hate to cramp Anet's money game, but I sure hope no one is buying keys with gems. It just doesn't make sense.
  22. It's pretty easy to farm enough gold in game to buy a new character slot if all yours all full. The game is intended to be played with multiple characters and just about everyone who plays for any length of time ends up with a combination of characters that include all races and professions. I get that not everyone wants to go through all the content, but most people do. If they wanted you to stay on one character, they wouldn't have developed so many different intricate personal story paths.
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