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Azure The Heartless.3261 replied to bethekey.8314's topic in Player vs. Player
Now see here Don't actually I got no idea what this is about ๐๐ซโ๏ธ -
Bringing Players to PvP
Azure The Heartless.3261 replied to Desaita.3792's topic in Player vs. Player
แดดแตสฐแตสฐแตสฐแตสฐแตสฐแตสฐแต Correct! If you're learning a new class this is how you do it โค๏ธ Pvp is a different beast, OP. You may think bunker builds should be more allowed, but when you are fighting another person the toolkit needs to be different to ensure fights end and players have their time respected. You can still bunker in pvp, but you cannot depend on your armor to do that for you and need to make specific game choices correctly to do so. Otherwise the game would be full of unkillable players and be worse for it. If evasion and invuln is annoying to you, imagine how annoying fighting a clerics necro would be. Id inagine more people wouldn't stick around for that scenario. -
TOO MUCH CC IN THE GAME
Azure The Heartless.3261 replied to koenrox.6480's topic in Player vs. Player
One day I will surrender myself to the cringe. But not today. Not yet. -
They're a roamer, I just treat them like visible thief. If they want to run, I'm not going to catch them, but if they're stupid they'll lose the point AND die after pressing all their buttons. Agreed there aren't many smart ones YET. Most of them seem to be perpetually surprised that mashing all their buttons into a block gets them killed. God I wanna be that free to press buttons. I'm so jealous. I miss rushdown I wanna have 2 braincells that both wanna swing sword- Rip They have to wind up to put this on you and have to press judges intervention to even dream of getting it around someone not already outplayed. Keep stab in your back pocket and this is slower swordbender.
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*unfurls scroll* Axe warrior (power zerker), because they have to approach and that's the main warrior weakness. Spear is actually a handicap v them but close combat weapons work. Unfortunately nobody plays this (dont @ me. ) and spellbreakers arent brave enough to run non infinitank/are too slow with their damage. Axe thief. At least before the nerfs. Unfortunate. Virtuoso sometimes. Not really, but sometimes. Sword dagger thief. You know why. ๐๐ท Power herald. Maybe also vindicator. A well played Soulbeast. The only people that get eaten alive are necros, engies (because they can't handle lots of close combat) squishies (eles and mesmers), distracted or catatonic thieves, and classes that picked weapons that cant do high damage to their immediate area. (Longbow ranger will perish. Rifle war and spear war will perish. ) Basically willbender is punishing people that want to bunker or not play aggressive, but loses to people that can play aggressive. Unless you're scepter ele. You lose anyway.
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A tale as old as time, NERF THIEF STEALTH IN WvW
Azure The Heartless.3261 replied to Framinthor.1672's topic in Thief
I'd hazard that needing a special build to counter thieves you encounter while toaming is fair enough, since they need to have special builds to contribute to frays at all and even then can only do so to limited effect. I reckon "you lose if you go too close to this building" is a very big unless, and am equally puzzled as to how people roaming want to shackle thief further instead of just kiting to a tower or sentry for mechanical advantage. But that's just me. Did you happen to fight anyone while trying it out? How did it go? Have you tried fighting anyone that knows how thieves fight? How did -that- go? I'd be all for balancing for fun interactions if more people proposing we balanced that way didn't actually mean the class they have issue with should have disadvantage. I'm not sure where you land yet. Let's say you get what you want. Less stealth. How does thief get a fair fight in this balance state? What kind of visibility would make them fair, and condidering they need stealth to get access to their damaging skills and mitigation, what kind of damage output would you be comfortable with? Keep in mind this damage output will probably be applied instantly to you because of how ports work. -
A tale as old as time, NERF THIEF STEALTH IN WvW
Azure The Heartless.3261 replied to Framinthor.1672's topic in Thief
@Framinthor.1672 since you seem to have a good head on your shoulders, i advise you to make a thief instead of this, and go pick up some duels. I picked up thief as my secondary, and when you know what skills thieves use and the timing required for then, fighting them becomes much easier because you can keep a mental log of what they have access to even when you can't see them. I can beat most thieves on just an axe warrior because every time they vanish I mutter "they used steal, they used blinding powder; they used shadow step, signet of endurance is or their bar so if they get cced in the next 50 seconds they instadie" or something like that mentally, because I know how the class works. -
A tale as old as time, NERF THIEF STEALTH IN WvW
Azure The Heartless.3261 replied to Framinthor.1672's topic in Thief
Thieves cant participate in blobs and get hard countered by moving too close to buildings. Players can buy kits from vendors to disrupt stealth as well.๐๐ต Listen to @senftube.6081. If you're roaming and you're not built to counter thieves, you're sandbagging yourself because the thieves can only roam and that is 100% where you will meet them.