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kash.9213

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  1. I'd appreciate that and it would be more deliberate than hitting a reflect and pulling myself into an angry squad.
  2. I don't know anyone who uses it more than once or twice either. The guild hall has historically been the place to go get some nodes. It's not a place people casually hang out or putter around in or run errands through (maybe I'm wrong), so it's kind of a sidestep from the rest of the game. That's not saying it would be hard or some kind of effort to get everyone there, just that people aren't used to it. There's also the idea of competition and the tools GW2 provides (this game actually has some nice tools and features) and provides now compared to what a lot of players came up with and might not know or bother with being newer. I could be wrong about this also, but I imagine some guildies are going to avoid competition or possible bad blood within guild but not want to say anything about that. It could also be in part because guildies don't want to get wrecked by other guilds or let their guild down even if they're winning where it's not messy enough like WvW to melt away if things go horribly wrong or get too annoying or grating. That's a reason I avoid Spvp now where I burned out from it in other games. There's also not a high production arena match feature and scene like Anet had hoped GW2 would grow into in the esports sphere. Hard to think how it would work for a guild to host a tourny or event in their guild hall arena and get a wide audience and then spread hype from it after that fuels a match scene. It might just come down to guild halls not being lived in.
  3. I don't roam but when I'm running around a map and I see an ally in the area, I hope they know how to peel around each other in and out of stuff under control and that they packed a kit for it until we're in the clear.
  4. I'm not arguing your main point because I might agree but most of those descriptions kind of makes sense when I think about how instantly murderous a squad or even a group can be. No one in those squads is going to hold back any advantage they have when focusing some mesmer or whatever. I might be reading your post wrong. Do you mean the attacker with the build you don't like is being taken out of the engagement or is it you or whoever is being attacked without that build being taken out of the engagement? If they're in range to hit, you then they're in range in general and you're both engaged. I feel like those percentages would basically squeeze me out of the game if I was up against that all of the time. In some cases, the opening burst sequence is meant to be while not engaged, but I get your point.
  5. I wonder if it's actually something Anet allows or not or if it's just the nature of the finicky way Scorpion Wire travels that BV is compounding. For something that doesn't touch ground, Scorpion Wire likes to have trouble with trajectory over terrain. Maybe they're too Stoned to be pulled further.
  6. That's great for people who can get into an active map when maps are full or for people who can be on during the prime times, but WvW will still feel like a scheduled upscaled spvp match instead of a 24/7 battleground. Maybe that's for the best since these maps don't have a lot going on and they're entirely detached physically and thematically from the rest of the game and WvW doesn't even exist in the rest of the game. Nothing I do in this mode or the other matters to either. You really have to hope you can get on before the pace and scale of fight you're looking for is queued up or fizzles out for the day.
  7. Why would a thief need an excuse if they're not using that trait? Even taking that trait, why would they need an excuse? That's a slot to make a build choice with, if they're taking that Elite.
  8. Thanks. I'm not going to ask for anything specific and not expecting anything being planned out, but I'll ask if there's even just some chatter about what to do with those of us who are regularly blocked out of most if not all maps during our log in times or prime times. It's a similar problem for schedules and limited time players who's log in time lands when all of the maps are mostly dead or when it flips instantly from all full maps to nothing going on and both problems are pretty much beyond that players control or problem solving. There's no opt in open world pvp and EotM (would make a great test/gimmick server) is kind of a feature empty warehouse right now. I actually like the pve in this game but I don't have the time to keep up with it so that's not a realistic option to fill my queue or dead maps time with regularly. I'm sure I can just be smarter about how I queue up and then how I spend my time once I'm in a map, but I'm not that smart. I'll gladly take a response that basically says things will smooth out after events and this and that wrap up or whatever.
  9. I've never been great at it, that's why I check out the body language and pan camera constantly to check the area and outer area and all that so I can to act ahead of the plotting. I have no problem bouncing if I know it's going to be a stupid fight and not in the fun way. I'm not trying to waypoint the whole time. On a side note, even with Specter now, Rifle and DE Rifle was the most secure in big fights I've felt. Apart from M7, Death's Retreat range and arch usually cleared most stuff (DR can scale a lot of objects also like fences and large rocks and can climb topography. Just have to spend some time trying it places to get a feel for when you can.) and I'd usually have the budget to hit two of them in a row if I needed to and that usually got me in a range that makes them say forget it, plus it's a Leap and I try to have one if I can in squads for fields. It's also very fluid if you can arch it and land it by instinct without using About Face after getting used to it. Rifle was a better staff than Staff for me. I always forget about stealth in zerg fights until I'm really wanting a Tactical Strike or something. I tried to use it on my Heal template to give barrier but it wasn't great payoff in the moment for the budget. Rifle stealth should be harder for zergs to shut down or deny.
  10. If you're not going in and out of Stealth constantly or looking all thief and stuff in the other sides peripheral than you might not catch too much aggro. If you have something to refill your Health pool with at least regularly if not largely, you might pick up on how zergs breath and plot and most stuff you can kind of casually nudge out of the way of until a squad actually focus you or one of their drives is going right over your lane. When you're tuned into their side and your sides body language and flow, you'll probably know what circles and stuff you can hang out in and don't have to spend resource pools on and you can kind of stay just ahead of everything. If you can rip boons and hit enough Health pool to cause a panic maybe from Firebrand or someone who looks like a go-getter in their composition in those two shots you landed then that's going to be an impact, and it might be a snowballing impact. It's sometimes enough to interrupt them for a second and cause a small panic reaction. I'm usually in response range of a commander but a lot of our skills move in a way that crosses and weaves in and out of your sides lane and some commanders I know are going to get me killed so I don't stay like right on top of them usually, plus I might have to be someone's 2v? split for a second. Between weapon kit skill animations, dodge, Wells, and whatever, positioning and keeping up with a brawl or moving fight can feel kind of like Dance Dance Revolution in the way a lot of thief animation range and arches use space. It can feel a little weird not being right in that squads core on the commander, until it feels weird being there and not out in tether or shadowstep range instead.
  11. Bounties on Jedi in Starwars Galaxies could be some of the best but also some of the more depressingly worst encounters. It was fun maybe spending a day or at least a good portion of it out thinking and maneuvering someone who likely knew what they were doing unless they bought their Jedi with real life money and it could easily spiral out of control into a server wide scrap and often involved groups of people. There was a lot of thinking and acting a head and trying to read minds. I don't know how a bounty would work in a non open world pvp mode like this though. It could end up mostly being something like capture the flag or everyone focus fires on the one with the big bounty arrow on their head. But it would be fun to see how the team work would adjust to it or how different parts of the map might get used more or differently.
  12. Agree on Spear 2-2-3 in group fights. It keeps a good tempo for its impact. Stupid side note. Hitting Spear 3a when I think I'm still on my other kit gets me as shook as suddenly getting my earbuds ripped off my head and I've found a few nice cliffs that way. 3a is a lot of fun with other movement skills in Action Cam though.
  13. Feels like that should have already been a thing with how a good deal of support sits under group Stealth and Shadow Shroud is often the way to open that up. I guess they wanted us to spend our entire budget to do one thing to one or two people that's comparable to a tick or pulse is other stuff popping off in most maps.
  14. EotM might as well be used as a test server that people can wait out a queue in and knock out achievements and stuff. They can even test gimmicky stuff like trying the other mounts in WvW alongside day and weeklong events around subjects of practical feedback dealing with boons, stats, and whatever.
  15. I might be confused some. Are we trying to kind of filter newer players in while at the same time promoting some classes that might be considered undervalued in the WvW dynamic or are we trying to get WvW players to shift around to different classes and spread things out a little? Either way, there might need to be ways to promote the feature in the core world and other modes visibly or by ambient lore or something like that. I agree with Cafpow that it's ultimately going to sink or swim by the fun factor and that feature would need to feel like a lived in part of the game mode and game world and appeal to the ways people vibe with different builds (to entice new players or players of a different class) or in team settings without requiring players to have to hound the forums or Reddit sub for info and updates on it.
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