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Ayrilana.1396

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Everything posted by Ayrilana.1396

  1. My argument wasn’t about “how people choose to do a particular mode” but “how a particular mode functions”. In WvW, the bare minimum effort is to do something to reset the timer. Anything else done in between that time does not increase your pip gain for that tick. There is a difference between acquiring legendary armor through raids compared to sPvP and WvW. This is not a position that I will budge on.
  2. It does take awhile. I believe that I was spending an entire day to hit the weekly cap when I farmed the armor and ring. It wasn’t the most enjoyable experience.
  3. Be careful about countering someone's argument just for the sake of countering it as one that does this tends to tunnel and it just weakens their position. WvW and sPvP require no skill level to make progress towards the legendary armor. A brand new player can go straight to either and make progress. This is due to sPvP only requiring the player be in the match and pips being rewarded win or lose. For WvW, it's just a matter of maintaining participation which is fairly easy to do and doesn't require you to be active at all until you need to reset the timer. Raids, on the other hand, require the player to learn their rotations, learn and be able to execute the boss mechanics, and to get into a group which can succeed. What's required of the player is different. How many LI do you think those players who join training raids to get carried earn per week? Let's say that they manage to get five. That means it'll take them 30 weeks to get the 150 LI through raids not counting the other bosses that they'll need to kill at least once for the collections. For subsequent armor, it'll take them 60 weeks. Training runs also do not always end in success so you could spend two hours with a group and not actually get a win.
  4. It may be okay for you perhaps but would it be okay for others?
  5. The point was that in order to make legendary progression in PvE, players had to spend time working on their rotations, learning the raids, and actively participating in every encounter for its duration. This is vastly different from sPvP where you just need to be present in the match or repair the a wall once during a defend objective event (i.e. SMC wall) every 10-12 minutes. The rest of the time you can just AFK somewhere. WvW and sPvP can be jumped straight into without by a new player. You claim that it doesn't require skill to be able to weekly clears to eventually collect 150 LI but then what are all of these threads asking for an easy mode and such? If, according to you, it's not the skill level stopping them then what else is there? Is the claim now that they're just lazy? Anyway, this is diverting from my point that I made that the acquisition of legendary armor between PvE and SPvP/WvW is different.
  6. How I look at it is that the means to acquire the sets are not exactly balanced either. For the PvE armor, you would typically have to actively be participating and not to mention the time spent to bel able to earn LI. For both sPvP and WvW, it’s more of a time sink that can be done passively. For sPvP, win or lose, you make progress towards the legendary armor. For WvW, you just need to maintain your participation.
  7. Not by much and if that’s the threshold where you wouldn’t have an issue…
  8. Ok so they tag each event and then go “AFK” until the next.
  9. You have to look back and see that the original plan was for the only legendary armor in the game being through raids. It was only later that they added legendary armor through sPvP and WvW to appease those players but without a unique skin due to how resource intensive it was to create it. That was the compromise.
  10. Nothing for LS2 requires good gear and you can simply use the LFG under squads.
  11. I find this unlikely to happen as the individual currencies exist to pull players towards specific content.
  12. If something were to be done, I’d see those same players just bring a necro with minions so that they can just let the minions participate for them as Anet has shown that they have no issues with that.
  13. I didn’t include the number because it’s on those in the thread choosing to ignore it to provide it since they’re the ones who brought up comparing the acquisition rates in the first place. My point in the thread was ever for them to simply include it. Edit: I didn’t really want to get swept into the umpteenth thread about this. I originally posted because the someone was doing comparisons in days which is misleading as it doesn’t account for the variations of hours which could occur within those days. Similar to someone going and saying that someone can farm enough gold for a legendary weapon in fours days through Silverwastes. I then asked for the time it took to learn rotations and learn the raids themselves to be included. Similar to how how telling a new player how much it would cost them to craft their first ascended item should include the cost to get the crafting profession up to that level.
  14. Please do not twist what I said nor make up things and say that I said them.
  15. Not for this game with its player base. As easy mode really shouldn’t be a path to legendary armor.
  16. I figured you would eventually respond as you always make sure to respond to every post of mine. As for WvW ranks, it doesn’t really take skill to gain them. You join a zerg or just go around and take objectives solo. Really no different from leveling. The point that I was making was that when people compare the two modes for legendary acquisition, they always ignore the time it takes to learn their rotations as well as gain the skill to consistently complete raids at whichever rate is being compared. All to often you see people using a rate (such as four hours) for raids, which isn’t something a new player would immediately achieve, and compare it against a rate in WvW of a new player.
  17. People only say it’s terrible because they’re challenging. If there was an easy mode that awarded the same number of LI, there wouldn’t be nearly as many people complaining.
  18. Therea a difference between exploiting a boss and sitting there killing your alt character, trading captures, or whatever.
  19. If there was an easy mode raids that awarded as many LI as normal raids, people wouldn’t care. Or at least nowhere near the level as they seem to now.
  20. Why would it be broken. How would you suggest changing that in a way that it wouldn't be abused/exploited?
  21. Well if other players could be able to clear raids as quickly as you then surely there would be no need for all of those easy mode threads or threads for alternative ways to get legendary armor.
  22. I've farmed a legendary armor set and the ring from WvW. I never said anything about outnumbered. I was comparing the skill level differences between WvW and raids. Being highly skilled in WvW has zero impact on how quickly you obtain pips.
  23. Include the time it takes for those going the raid route to learn their rotations and improve their skill on the raids themselves to consistently clear them at whatever full clear time you decide to assign. Also account for raids requiring significantly more skill than WvW as well. If one can do WvW and just sit at SMC repairing a wall every 10 min versus doing the highest challenging content in the game, I'd say the latter should be quicker.
  24. Whether it needs one person or not wasn't what I had issues with but the skill level of the players the logs capture. If this is from primarily skilled players then it's not something you could realistically used for new players. Aside from those logs, there's still the amount of time it takes players to learn their rotations and improve their skill level in raids high enough to consistently clear them. This part seems to be consistently ignored over and over.
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