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Ayrilana.1396

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Everything posted by Ayrilana.1396

  1. Does that site include logs from brand new players starting? Or does it primarily include raiders themselves who already have experience clearing the bosses?
  2. As I had also said, you're excluding the time it took for players to learn their rotations and to learn the raids themselves. People do not just start raids and do full clears in 8 hours (unless carried)
  3. The raid clear time you're giving is one that belongs to a highly experienced, coordinated group with little to no downtime. It's VERY far from being a conservative number. You're completely ignoring all of the time it took for those individuals to get to be able to get to that point. Raids also require a highest level of skill in the game whereas skill doesn't matter when getting skirmish pips.
  4. Convert the two above to hours like you did for sPvP otherwise it's misleading.
  5. A lot of people, not saying the poster which you had quoted did this, tend to use inequitable comparisons between the modes. For example, they’ll use the rate of a highly efficient squad doing full raid clears and compare it to the rate of that of a newbie WvW player as far a legendary armor acquisition goes. Several months ago, there was actually one such poster that actually did this but I cannot remember who it was. They even used the worst case scenario as far as pips per tick as well. If comparisons are to be made between game modes then they should be made between players at an equitable level. If you’re comparing a pro raider then you have to compare a pro WvW player who likely has a lower rank. If you’re going to compare a beginner WvW player then you compare that with a person just starting raids. To be honest, unless you join a group consistently which carries you while you learn raids, WvW will be faster. It takes time not only to learn raids but for groups to get to the level to successfully complete all of them in a reasonable time. The person who you quoted was incorrect.
  6. FF14 has what the OP is suggesting and it works fine. Once players meet certain requirements, it’s permanently removed. If players want to remove it beforehand, they have the ability to do so.
  7. https://wiki.guildwars2.com/index.php?title=Ad_Infinitum
  8. Obviously as the OP is listing issues with joining the private instances…
  9. They are until it’s brought up that they can simply create their own squad.
  10. Quite often the issue is due to graphics settings turned too low.
  11. Ascended is the cheapest option if you don't have a lot of characters/builds.
  12. You an actually farm them but it’s quicker to farm gold instead. Different mob types drop different materials. You just have to target those ones at the correct level for the desired mat.
  13. Depending on how far the bar has progressed, you can always send some from other lanes to help who do not have the debuff.
  14. Jokes impact everyone and even if they were not the intended target. One should always take care to be considerate about others when making jokes that have the potential to offend. Death threat (“defeating”) jokes are inappropriate.
  15. Too risky. You’d fail lane 3 and again when it goes back to lane 1. That will be a guaranteed 50% of the bar filled every time you do that strategy. With less people in the lanes, you run the risk of more mobs making it through the portal which would fill up the rest of the bar.
  16. Those are incredibly small areas of the game compared to how they are in other MMOs. The challenging content in this game really isn't really being developed much. It's been two years since we got a new raid and almost a year since the last fractal. Before that fractal there had been a gap of 1.5 years and another gap of 1.5 years between that and the one before it. Their primary focus is on open world/living story which is incredibly easy. Legendary isn't gear progression. They have the same stats as ascended and the benefit you get from them is a skin and some QoL features. If anything, they're strictly horizontal progression which is something that he doesn't care about. Yes and no. It is a good system but this will only get the game so far.
  17. He likes to play games with endgame, that have progression, and class roles to name a few things. The game is just too hyper casual for him to really get invested. It also doesn't help that only living world gets the primary focus while other content just sits on the sidelines. Just watch his reactions and comments about the game. They're the same reasons that so many left soon after the game launched.
  18. It’ll never happen as GW2 isn’t a game he would play nor enjoy.
  19. You have at least two minutes to kill the champ on the platform which is quite a lot. If players are failing then it’s because they’re messing up mechanics such as not guiding the boss across mines or not attacking it from behind.
  20. Well it seems that public instances are getting more consistent as I've done four in a row without a failure. All that was needed was time. Hopefully Anet reverses their position and keeps public mode.
  21. Content should not be designed towards those who do not want to try. There will be some content in the game which does require some effort with this being one of them. The vast majority of open world content requires little to no effort. The mechanics of this meta are very simple and not comparable to raids and certainly do not require someone to have that caliber of skill to pull off. The meta completion rate when it first released increased substantially over the course of its release to the point that it succeeded the majority of the time. The same will likely occur here and especially if they make the public version permanent. Players just need time to learn the meta and I’d be very helpful for fellow players who know what to do to offer tips in map chat. I’ve been in so many instances where not a peep was made about the mechanics as if everyone assumed everyone already knew what to do.
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