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RDEF.8513

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Everything posted by RDEF.8513

  1. Not sure if i have to post this under festivals or bugs So, a friend and i went in SAB world 3 and collected the 3 seedbags required to buy the book that allows you to talk to the choya. Only to see that the achievement of finding the seedbags on my friend's account was not updated, why ? well... it was not unlocked yet, before entering world 3 you need to read the note on the door and talk to moto to unlock all achievements. Fine, we did that and went into world 3 again and went to collect the seedbags again. Execpt... they were gone since you can collect them only once, even if you haven't unlocked the achievement yet, you can still pick them up. Result is that the achievement can't be completed anymore, neither can the book or bow be bought because of that. Can you look into fixing this please?
  2. Thats the problem, i dont ... i have to manualy click it, which is something you can not do during action camera mode. which is the entire reason i'm making this post, for anet to actualy have 5 buttons for skills 1,2,3,4 and 5 to assign instead of only able to assign 2 of them
  3. Yes wel, i have those mapped to numbers 1 and 2 instead of C and V. Which means i am locked out of using blast and fireball because those get overwritten and have no option to assign to another button, lets say i want fireball on X for example how would i do that ?
  4. where is the option to assign V to the mount dash button ?? it doesn't do anyting when i press V, while it is assigned as dodge button while dismounted
  5. That is the default yes, so tell me, how do you use your descend and dash skills while being in action camera mode and unable to just click them? (or just the dash skill overall for that matter?)
  6. Since we have another skill to shoot fireballs with skyscales now there are a total of 4 skills: Blast, Fireball, Descend and Dash. But the problem is we only have 2 buttons to assign mount abilities. On top of that Mount Ability 1 is only skill 1 (blast skill) as long as you do not assign it. If you dare to add a button to it, all of the sudden it becomes the dash skill, which is the 5th skill.. this makes no sense. Same thing with the new fireball skill, if not assigned you can use your 2nd skill button to shoot a fire ball, but if you dare to assign it, it becomes the descend button and can't shoot fireballs anymore.. Why can it not be like weapon skills? button 1 = skill 1 and so on. Actually add 5 mount ability buttons to the controlls that are numbers 1 to 5 The reason i bring this up is the following, early in the Soto expansion there is an adventure that requires you to shoot fireballs at targets while flying , which is waaaay easier if you use action cam to be able to actualy aim your fire balls. The problem is that this locks you out of clicking your skills, you need to actualy press the buttons... So here comes the problem: you need a button assigned to shoot fire balls, a button for descending without dismounting (so using descend instead of blast which makes you land wile staying mounted) and a button to dash while flying which is 3 skills and you can only choose 2. So please anet change mount skills so they are just like weapons, 5 buttons to assign in the control pannel that match the 1 to 5 buttons instead of trying to push 4 skills in 2 buttons
  7. did it over and over again for 3 days joining public and creating private squads, killed it multiple times above the 9 minute mark, still didn't get the achievement, its still bugged and wasn't lucky enough to get it once above the 10 minute mark.
  8. Hey all, Ive been playing this game since beta and only since a couple of weeks ago i'm having a major targetting problem and i can't figure out how to fix it . Whenever a teammate targets an enemy, i immediatly lock target on that person aswel, no matter where that enemy is. For example i'm fighting a person on close point and want to do a dash towards him and a teammate is fighting at the far point and targets someone over there just before i do my leap or dash skill, i automaticly change to the targetted player on the other side of the map and dash towards that person, often finding myself dashing into a wall, or worse... It gets even worse when i click back on the person i wanted to fight and cast my next skill, it loses target immediatly and targets my skills again towards the person with the marker on his head on the other side of the map which is extremely frustrating and i'm losing a lot of fights just because i can't target the player i want to fight. At first i tought it was a settings problem in the combat/movement cattegory, but i have tried to change all of them and nothing helps. "stop autoattacking on target change" only affects your attacks when you target another person yourself "autotargetting" I have been using it for 10 years and never was an issue "promote skill target" locks your target and should actualy prevent you from automatic retargetting, yet it happens when its on or off "allow skill retargetting" only affects skills that are mid-cast while you change target manualy and thats all the target related options there are .. none of them changes a thing it seems so what am i missing ? Thanks in advance
  9. I have the exact same problem, wielding the Aurene's Fang and the "uncharged Fragment of Prismatic Plant" in my inventory i joined for the entire event chain and killed mordremoth twice now on 2 different days and it still didn't charge, while for the zhaitan collection it worked just fine. Edit: as i tried the 3rd time now i realised i did not have the buff that says that i'm getting progress on the legendary and i do remember having the buff on the zaithan collection while defending arah. So no point in trying if i it isn't fixed yet and have the buff
  10. Same here, no shared inventory slot, lvl80 booster or gems. At least i'm lucky to not have my account blocked for security purposes as some of my friends
  11. That is exactly what i'm doing, but there is no way to tell which ones are my invisible slots since they look the same as normal slots and are not separated or colored different in any way. I don't expect they want me to count the last 20 slots every time i open my inventory to make sure i put something in my invisible bag. Like i'm not able to tell if a slot is the last one from a normal bag or the first one of my invisible bag without counting them manualy when the entire inventory would be empty for example.
  12. Heya, I have a question for you guys at Anet, Currently i'm playing with all my bags shown separatly in my inventory, but i realy would like to play with a the "big inventory" and hide the bags.The only thing holding me back to do so is that invisible bags are embeded aswel and i use them to keep all my weapons and gear that i'm currently not using in my templates, but that i need on hand to swap out whenever needed and i definatly not want to accidentaly sell them to the merchant or salvage them.When i embed these bags i have no way to see wether a bagslot is an invisible one or not, which makes the use of them realy impractical.Since you guys managed to give us the ability to separate the shared inventory slots allready, i was wondering if there was a possibility to do the same for invissible bags too cheers
  13. It is a major problem, raids aren't even fun anymore since we fail mechanics because of this bug, please fix this anet.
  14. I have been participating in the Drakkar meta event, where i actively helped CC'ing the breakbar on Drakkar during Jhavi's shield bubble where we managed to break the bar under 10 seconds 3 times in a row and i did not get the achievement, so i'm wondering if it is a bug ?
  15. I bought 2 more gear templates on top of the 2 free ones for my main character, made all my pve builds in it and i was ready to go to wvw to make my 4 wvw builds for that character only to discover that my pve builds are still there instead of 4 empty wvw gear and build slots... Game modes had separate builds before and i expected to get separate gear slots aswel with this patch but instead we lost this feature. I wanted 4 pve and 4 WVW slots and not 4 in total for both. Its useless to have wvw builds in pve and the other way around so why did you make it like this, i was realy disapointed.
  16. I just found out there are still 22, but the one in crystal wing does not count for map completion.Upon discovery it just displays the amount of poi's you discovered allready and the poi just disapears from the map (thats why i first tought they removed it with the patch).So when you are on 20/21 it means you missed it somwhere else.I made a screenshot to show it. http://i68.tinypic.com/10zoe42.jpg[/img]
  17. Heya Anet I wanted to let you guys know that the amount of "points of interest" needed for map completion of dragonfall is incorrect, the map says 21 needed while there are in fact 22.I finished map completion 3 times and every time i have 1 poi left to discover. Upon discovery of the last POI it says again 21/21. Edit: they removed the point of interest at crystal wing with the latest patch so it is correct now.
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