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PogO.5289

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Everything posted by PogO.5289

  1. These skills are designed to give guardian useful control mechanics, and in pvp/wvw they succeed at that, but because they rely on enemy movement, in instanced PvE these skills have exactly 0 effect on the majority of boss encounters. Take hammer 5 for example: this skill is a has a 30 second cast time and only does two things: puts a warding ring and light field at your feet. It is completely and utterly useless on almost every single boss encounter. Why not give wards some usefulness in instanced PvE by adding some bonus defiance damage?
  2. The strongest current power option, DH, got a whopping estimated 2% damage increase. Virtues got nerfed. The WB specific buffs help condi WB more than it does power WB. Condi Firebrand got a mantras rework that is looking like quite a strong buff. Despite explicitly stating one of their goals was to provide support options with might generation, DPS alac WB still has access to zero might without gimping your damage. If 36K DH wasn't a good level before, why would 36.5k DH be any different? This makes 3 patches in a row where they fail to buff power guard to the appropriate level. Going to be 4 or 5 at this rate. p.s. that 36k figure it with extremely grinded weapon stowing. Stowless DH is ~34.5k.
  3. The only thing you mentioned that people care about are the self roots. DH is an otherwise loved spec that lacks damage, period. Not everything needs fundamental design changes and not everything needs to be a boon giving spec. You can already give quickness with FMW but nobody takes it over Maw, why would they sacrifice even more damage to take a terrible trap because it gives quickness now? Certainly haven't seen a single opinion that DH F2 having a long cast time is a serious issue that needs to be addressed, lol Also, DH does not have a low health pool with the new dragon stats, which you can take in large amounts due to RI. Parts of your post are blatantly incorrect.
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