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Sarah.1825

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Everything posted by Sarah.1825

  1. I will point out, as I do every time this subject comes up. In other games you are limited to one guild per character. Multiple characters in a guild would quickly fill up that guild's roster, so many/most guilds would only allow one or two characters into the guild. So, with that in mind, in WoW you could be in a maximum of 50 guilds, one per character. GW2 has gone a step farther and let the guild be tied to the account, not the character, and beyond that, lets you see and talk to any guild that your account is in. This, honestly, is the best thing to come along since peanut butter and puppies. If we were in the guild model of most other games, I would be able to be in 70 guilds. I don't want (or think its necessary) to be in 70 guilds but given the divergence of gameplay that Anet has instigated, 5 guild slots is no longer enough. At launch, yes, even with HoT it was mostly satisfactory, introducing raids on top of PvP, WvW PvE, Dungeons, Fractals and World bosses made it still mostly workable. Now that the number of raids, fractals, WvW ect have grown, there are more people with those play styles, requiring them to gather together a group with similar interests. Whether the guild has 50 or 500 people in it doesn't matter for 'split attention'. Different guild have always had different focuses and the people in the guilds also come and go, split off and form new guilds, or the guilds die out when people stop logging in. Just because your friend can't log in for a month, or a year, doesn't mean that you don't want to be there for them when they do come back. Yes, there is friends list, but that is (in my opinion) a poor way to keep in touch, it doesn't promote your friendship as much as sharing a guild. Others may feel differently, but that's why we all have opinions. 10 guilds would be nice, though keep in mind that many guilds still have Rep requirements (which is a whole 'nother story)15 would probably be do-able, especially if you take into account the number of people who have both 'private bank guilds' and 'harvesting guild halls'. Both of which are not necessary, but they are very common.20, in my opinion would be the absolute max that someone would be able to give attention to. Again, opinion, not fact, not a poll, not 'this is how I feel so everybody else should too'. I would absolutely pay real money for gems to be able to have 5 more guild slots. I would absolutely grind the ingame gold to buy gems to get 5 more slots if I didn't spend all my budgeted 'allowance' on my computer game hobby to begin with.
  2. Account wide bag slots. Make them cost 10x the 'normal' amount for bag slots but let them be account wide. As it is Anet will get no money from people like me for bag slots because they are for one character. Yes, it would be less money for Anet than it would be for just character bag slots (as they are currently), but as most people with 10 or more characters won't ever pay for bag slots at all, they are currently getting Zero dollars from us. So, getting a less than the maximum that it would cost is bad, it's still better than getting nothing.
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