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Jtom.1743

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Everything posted by Jtom.1743

  1. Do you play on NA or EU? NA What team were you on during January 12-26? First Haven What team were you on during January 26-February 2? Moogooloo If there is a day of the week and time of day you usually play, what are they? MRFSa 9-11:30pm EST generally Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? Generally a little more balanced, but I think the broadly higher participation due to event buff helped too Did you select a WvW Guild for the beta? Yes Was your guild part of a larger alliance guild? No Were there usually commanders around during your normal playtime? Had our usual guild commander but otherwise saw about the same number of public tags as pre-restructuring. It takes extra effort to be a good commander so I'm not a huge fan of this question/culture that implies someone else should be expected to do that heavy lifting for me Which week felt most balanced and enjoyable for you? Week 2, lots of other good groups to fight against (I'm in more of a fight-oriented guild). Week 3 was especially quiet on that front (seemed to be vs. more objective-oriented groups) What part of world restructuring felt the most well executed? The exposure to tons of new players/faces; hopefully we get restructuring full time asap so we can play with a bunch of them that joined our guild despite our server currently being full What part of world restructuring feels like it has the most room for improvement? Few bugs still lingering, notably the team mismatching for people that set our guild as their WvW guild (big thank you to everyone who helped manually fix this quickly!) and the queue reset bug that popped up a bunch (in queue -> popup to join map shows, click to enter map -> get message that map is full as if you were never in queue in the first place, sent to back of queue). I'm not sure how the matchmaking works exactly but it might also be nice to more heavily weigh things like player kills (maybe even k/d ratios?) to better match fight-oriented groups against each other
  2. A big thank you to all of the balance team - this is certainly an exciting set of notes! It would be great if we could get some numbers for the proposed mantra updates - I'm kinda worried that the 'using the last charge is a mistake' will be a big issue across many fb builds, and, while most utility can be retained by avoiding that last charge, I think it will feel too bad to accidentally use that final charge during a lengthy fight (i.e., it doesn't sound like a fun minigame to add). Also, could we get a 0.5s cooldown for herald's F2 ability as well? Maybe my setup is somehow awry, but I would sometimes unintentionally use the active skill of the F2 when activating the passive ability just like how tomes would sometimes be reentered.
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