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Fade.5904

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  1. Could you please allow the Gyrocopter chair to be able to jump, like the Inquest chair/glider combo so we can switch from chair to glider without swapping them out? Also a Skyscale version would be very appreciated TY xD
  2. 1) F5 seems pointless in my opinion, why not just have F1-F4 flip over like tempest. 2) the Combo fields need to travel with you (like warrior torch fire field) 3) a bigger/better bar/system for the energy buildup indicator 4) Give Hammer more finishers or people will just use other weapons. The hammer spins are crying out to be whirls and more leaps.
  3. Since they removed the anniversary dye packs as gifts, the new dyes should definitely be per character not the account gift.
  4. Speed of synergy doesn't work with AED when traited with Gadgeteer
  5. OK i found a SEMI FIXIt works better the more character slots you have.you will still crash but it takes longer allowing you to select what character you want to play.On character select the game seems to render the characters in order so try to log in someone else and bump the bugged character to the back of the line.The more characters you manage to put in front of the bugged one the longer you get in character select before crashing.I have 50 chars and managed to bump my bugged one all the way to the back and now i have plenty of time to select any other character i want to.Obviously if you only have the standard amount of characters this wont make much of a difference.Hope this helps some people.
  6. you can apply them if you take off the gloves but once you equip the gloves again the game will crash and you can no longer login. Game will crash upon character select screen.DON'T APPLY THEM
  7. Seems when you have the gloves equipped and try to apply the feet the game crashes
  8. imo its kind of a lazy design choice it seems like the easy way out and not really a trade off at all.When a nerf is just that, a straight up nerf, it never sits well with me as i think there are far more interesting ways this could have been implemented:For EG:have 50% endurance but have it recharge a portion every time you shatter. Since shatters have their own cool downs this could make for some interesting game play and truly be trade off .
  9. how about whenever we get 'significant' changes on a class we get the option to reset the gear?i have almost 50 characters and its quite punishing to try to reforge all my equipment every time.
  10. Superior Rune of Antitoxin: Change it so that instead of increasing outgoing condition cleanses by one it instead increases incoming condition cleanses by one, thus only affecting the wielder, but allowing it to scale up with external cleanses. Does this mean it will only work when others apply cleanses to you?OR it will only affect you with your own cleanses?Because if its the former then the runes will be useless for solo play.
  11. Right now it kind of feels like Irenio and his team seem to be just throwing things at the wall to see what sticks and i'm not just talking about Scrapper but that's the most obvious example alongside Mesmer/Chrono.Redesigning an entire elite profession's trait line and then totally redesigning it again a few months later.Removing what was promoted to be the Scrappers unique ability when HoT launched - Function Gyro.Trying to sell Scrapper as some kind of tank and adding compulsory traits that remove 3000 hit points.Adding compulsory traits that only work on physical damage dealt thus negating any benefit from none power using builds.It just seems like a big mess at the moment, kind of like how Revenant's original vision has been totally messed up (for better or worse) by having skill/utility cooldowns AND a power usage system.Perhaps these changes were just rushed out of the door to stop people talking about the live stream and at least they seem open to discussion about them, who knows.
  12. Personally i think the Scrapper Changes aren't good and you should be looking at more ways to encourage build diversity as opposed to shoe-horning scrapper into a certain role.As others have mentioned scrapper isn't seen very much now in wvw (at least on the servers i play on and against) to justify these changes. Impact Savant severely limits roles for scrapper , to take advantage of the trade off you need to do as much physical damage as possible which is just a bad deal for any other type of build (ie Support or Condi)Perhaps have impact savant grant a barrier on all 3 gameplay styles to encourage different types of play on Scrapper.Barrier on damageBarrier on condition damage (benefit and encourage condition and hybrid builds and not just hammer/rifle based)Barrier on Healing done to allies. (which would make using med kit 1 offer a little bit of self sustain)Build diversity is always a good thing (maybe not for you as a balance team but that's your job :P ) Personally i don't like the other changes as i feel scrapper isn't in a great spot at the moment and further nerfs will hurt the class and water it down too much. Warrior War horn Changes seem interesting, though Warhorns would be pretty epic if they were channelled, Pulsing skills that gave a long - Helms Deep 'BAROOOOO' instead of a little one shot 'parp' :)Charge - Channelled 4x 4 seconds pulsing swiftness - final pulse gives a burst of superspeed and quicknessCall to arms -Channelled 4x condition clear - final pulse grants vigor and resistance (or some such)
  13. Mt biggest issue with Impact Savant is that it only provides barrier on power damage dealt thus being totally detrimental to any kind of build diversity.A possible fix would be obviously add condition damage barrier and also barrier on healing allies.at least this would promote other stat sets and open up more possible builds.As it stands it just poor design:Power builds loose 3000 hp and receive 15% barrier on damage dealtCondition builds loose 3000 hp and receive nothingSupport builds loose 3000 hp and receive nothingWho thought of that?
  14. Swipe should be a 2 ammo skill with a longer cd than steal on full recharge, same cooldown on single use recharge
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