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Laxativus.9148

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  1. (PvE player) I just feel that it makes pages as a resource kinda redundant. Like, 97% of the time I am blocked by the cooldown of tome skills and rarely run out of pages, even as a healer, and never ever run out of them as DPS. So yeah, it is kinda uncomfortable to be bound by something I don't even see without opening the tome (that is: the cooldown of tome skills.) Sure, WvW is a different story. When the proverbial s..t hits the fan I will need every single one of those eight pages, plus whatever I can get back from Weighty Terms, but in PvE it feels so redundant and weightless.
  2. The new executable (cef....exe) also needed to be added to antivirus exceptions.
  3. Hello, When I open the TP panel I get ERR_NETWORK_ACCESS_DENIED message, no matter which section I try to view. I can't even collect my gold 😥 Game folder and executable are all added to antivirus exceptions. (BitDefender)
  4. Hey, Client no longer seems to retain my login details, even though it is always ticked.
  5. "people who don't want to have to keep track of multiple things and just want to press button every 10s with no thought required" Yes. That is me. And while not getting enjoyment out of mastering a class but rather from overcoming a tough boss is simply my preference, I don't think everything I feel towards this change is simply subjective. It feels like some players mistake an abundance of options, or an unintuitive gameplay, or a rotation lacking flow for complexity. Kinda like how many argue that piranha bytes' eurojank rpgs are considered challenging when all they are is poorly made. Nobody would praise a hammer without a handle for providing challenge, would they? Even though strictly speaking that is something it would provide in excess. I feel this change hinders me more than it helps me in beating encounters. That is not something I seek from the character I play. That is all.
  6. You are right, it is not complex. It is clunky. It was relatively fine before the November patch if we disregard the Radiant Fire works. But it lost every bit of flow then, and now it became slightly worse. I guess one could argue for raising the skill-ceiling if a build has exceptional output even when playing less-than-optimal (which I would not say FB had) but they usually end up raising the skill-floor and they do it in such a weird and counter-intuitive way that you just feel uncomfortable playing the profession afterwards. But I guess it accomplishes the goal of "let's pull back the numbers on that build." Also, this hurts support more than damage dealers. It is one thing to integrate preparation or a long CD into a DPS rotation, (still not a welcome addition, though,) but as support you want your skills to be ready-to-go to handle whatever situation that arises. But in both cases your character should be a tool that you use to overcome a challenge - it should not be part of the challenge itself. To put it into raiding: every glance I throw on my toolbar or my boons/conditions is something that takes me further away from the encounter and closer to fighting a bot, reducing the impact of whatever effort devs put into designing that encounter. But I digressed a bit far. In essence: brain-dead, off-the-cd mantras might have been boring, simple, but having simple skills serves the content by making the player able to focus on the world instead of their character.
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