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Zelse.9780

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Everything posted by Zelse.9780

  1. This event is frequently bugged: The Ritualist Elder may be stuck by Kropa Village. The Ritualist Adepts may be at the Temple of the Dredge, hammering away, even though the event is not active. Resurrecting them when they are defeated will not unstick the event, nor will they seemingly progress while in this state.
  2. I don't understand why it is deemed non-trivial when the reason why people grind in end game is for the fashion wars. This aspect is also part of "end game" content for some. And would most likely increase revenue if players knew that they have the flexibility to alter the colors of their purchases, much like mount skins. If players knew that mount skins were locked in color in particular aspect they wouldn't even invest in purchasing it.
  3. Hey I was curious if any one else is bothered that we can dye a back piece that doubles up as both a back pack and glider but can only dye the glider portion yet when it is in it's backpack state it is reset to it's original default colors.
  4. Did the same...I think this is the only way to push devs to listen, vote by money I agree. As a person that spends at least $70 biweekly, my money could better be used else where. And as a person who tries to push for staff elementalist's relevancy because I care for the weapon profession this is heartbreaking when we try to show our concern and to only be responded with a slap on the face. I'm pretty sure there are other mmos out there that cater to their classic spellcasters. And I'm just done with this franchise. Patch after patch, it's nothing but a disappointment. And I'm honestly done with these flavor of the months type BS.
  5. Yet more staff nerfs, thanks for nothing. Leaving this game. You lost a very high paying customer.
  6. I just want lava font to be back where it was. I understand meteor shower but the nerf to lava font not only hurt staff weavers, but hurt staff core elementalist.
  7. Eh, dagger has great chasing like forward evades and leaps, but given the tremendous amount of teleports and leaps other professions have, it's still tough to keep up. Swapping to 900 range, or even 1200 if a conjure ever offered that, would be the missing link plenty of ele builds need. Ammo, kit, bundle, or whatever mechanic conjure goes under, it should be instant instead of the lagging swap it is now. I'm thinking of rock shield mostly, which grants invulnerability, a block, and barrier application. It's a great weapon, but impossible to use in sPvp given it's activation time. Not every weapon/skill needs to be useful in PvP so long as they have a use somewhere in the game. Dropping them for allies gives them a nice thematic feel and makes them more useful overall. However, using them in that way is really not for PUGing or PvP. It works best when you are playing with people you know, with whom you can coordinate attacks. Making them like a toolkit would still have the end result of their power being nerfed. I've been making heavy use of Conjure skills as of late on my sword Weaver build since Conjure Frost Bow and Conjure Flame Axe make great long range support for a melee build. I think one of three things would improve them: A. Keep the current recharge but turn them into an ammo skill, B. keep the skill itself the same but reduce the cooldown on it by half, C. keep everything else on it the same but increase the duration you can use it. As a weapon that doesn't have unlimited uses, they can be stronger than kits since they have a shorter life than the always-on possibility that kits provide. I think elementalist as a whole got nerfed to the ground aside from sword weaver. I speak on behalf of the staff users who heavily rely on our conjur weapons to keep us afloat in relevancy. Not sure what changes the ammo skill adds other then to drop more of them at different intervals, or if you just want to drop more for people to pick up. There are internal cooldowns on the conjur weapon skills and as of now the rotations are just fine with the cooldown when it comes to personal DPS, so making them an ammo skill is just redundant and fixes absolutely nothing about the bigger issue with the conjure weapons as a whole. Also increasing duration you can use it also fixes nothing, as we only use them for only 1 skill before swapping to maintain our dps, everything about the conjure weapon other then that 1 skill is not worth using. Having it as a tool kit fixes the issue of 1 being a clunky utility, and also being situational (like you said about pugging and or pvp) which if they were used as tool kits would possibly be used in pvp. I think the good elementalist can time the internal cooldowns mentally on when certain skills will be up on their conjure of choice, and to swap to that particular conjure when certain skills are required fixes the situational part of what the conjure weapons bring as a whole when it comes to utility.
  8. I just really don't see the point in dropping the conjure weapons. I understand that in the past they were used to "help" your allies, however, no one uses it for that particular reason, not even the earth shield as a support option. I think that making them like a tool kit would be the best thing , as when slotted you don't have to run back to pick them up, and best of all no one else picks them! Not sure why Anet gavet an elite where others can pick it up at a 180 sec cool down like are you serious?
  9. The identity of what the elementalist was back in the day (jack of all trades/glass cannon damage dealer) is no longer a relevant option with the constant changes with other classes received along with the new elite specs that have put other classes in specific niches (healer/boon support) while giving the elementalists and their elite specs to just float around trying to find out what they are, and what they provide. They were only used in group play for their aoe/damage, however, lost their only "niche" from being damage dealer to being completely irrelevant and out classed in practically every aspect especially in pve. Why bring an elementalist when you can bring a class that can do it better, and easier to play? Elementalist when I first started playing it was a very difficult class to play, and the learning curve was definitely not recommended for beginners, just look up any of the youtube videos that recommends classes for beginners, however, I learned to play and play well to achieve the damage that was promised me when I master this unique class. With that being said, no new player would ever want to play a class that was difficult to play only to achieve average potential in all aspects of game modes, especially pve which when you are a new player that is the first thing you are introduced to. I'm a bit confused as to why elementalists got such hard nerfs especially staff when it was clearly apparent that the other classes just needed buffs. The changes to meteor has impacted the staff builds drastically making core, tempest, and weavers obsolete. Like, in what alternate universe are players punished for channeling the full cast time of the meteor skill? Channeling the full skill is a dps loss which to me makes absolutely no sense. With a serious identity crisis, the not so rewarding high learning curve for mediocre satisfaction, and unwanted nerfs leaves you with a taste of dissatisfaction and and an after taste of disappointment.
  10. Hello I know this item isn't gem store item per-say, but I do buy keys in the gemstore to open black lion boxs. Is there any way sometime in the near future the Candelabra Staff will be re-released? I missed out on that staff and it's just so beautiful.
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