Hello, I've been with arena.net for a very very very long time. In fact I even alpha tested the game with you back in 2010. I have made a lot of efforts to introduce players to your game and some loved it and some did not. Recently a few of my friends have expressed that now is the time for them to play Guild Wars 2. We are mostly pvp type players so naturally they wanted to go into WvW to see what it's all about. Granted I've been away ever since the Warclaw came out so it was neat to see that we have mounts in WvW now. However, though I was having a lot of fun because I understand the rhythm of wvw and like to run off and roam... he was not having fun. He was always behind, always trying to catch up and always upset. We started him on the reward track to earn the warclaw but even that was nearly impossible as all the commanders are so quick to move from one place to another and with everyone else on the warclaw, naturally we are always trailing behind. We went with a group to take 3 different keeps, we really needed this for our achievement but by the time we got to the guild lord it was already dead. He no longer wants to play wvw even though he expressed a lot of interest in the battle design. How can you remedy this? It's kinda a shitty feeling when I started running with him and noticing that I too was always late to each killing of the guild lord and got no credit. I will admit that these groups already had a hit team working on the gates so by the time to commander ran to them the gates/walls were already down so we couldn't get credit for even sieging. So how do we keep up if we are new and don't have a warclaw? How do you get the player interested in coming back to defend their server? If none of this bothers you, I'm afraid they may not care to play much longer.