Jump to content
  • Sign Up

Aliblabla.3670

Members
  • Posts

    13
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Aliblabla.3670's Achievements

  1. Thats not what I was trying to say. My point was that we talk about Wizard Vault because of the same reason that people do alt parking. Acces to loot which is considered easyer than engaging with the game ""even if i choose to engage in a content, i miss out on loot"? idk what ure talking about... if i choose to engage in a content thats part of an objective, I get rewarded thats how it works.." Why are there maps which are almost empty and other maps which are full most of the time? Sure you get some loot everywhere but its almost insignificant compared to toher places. "so.. If u claim FOMO tactic is present in WizardVault... on a scale of 1 to 10 how would u rate it?" I never said that the Wizard Vault is increasing my personal experience of fomo. In my first post I actually stated the oposite. Which doesn't mean that I think we should ignore members of the community who feel that way. My point is that this discussion is more about acces to loot and the Wizard Vault is one way to acces loot among others.
  2. well perhaps not level 1 characters, but the expansions you bought why not. Sure bots are a problem, you see afk farm also often. But this doesn't mean in my opignion you should implement a system that is unfair to actual players And honestly i don't see why manualy handling 100 accounts should be consideret a bad way to play the game. Its basicly alt parking pushed to the next level. Which brings me back to my post actually. Why do players feel the need to do alt parking in the first place? Doesn't a game which is promoting this instead of promoting engaging in the game have some kind of problem? In my opignion its exactly some kind of fear of missing out. There are a lot of aspects in the game where you missing out on loot even if you choose to engage in them. Isn't that a basic problem that you have to choose between engaging with content of the game or having loot and make your characters progress?
  3. Semantics. Ok you don't want gold, but something else rare in the game. But you still didn't answert my question if you would do then if it gave you nothing at all. Sure you choose your goals and yours is to farm for a personal guild hall. If that makes you enjoy the game i am happy for you. But you have to addmit that this is rather an expection and not a main part of the players.
  4. So you are saying that having 10 alt parked at flax farm is fun for you. In this case i am happy for you. But actually your argument of choice is an oversimplyfication. Would you do the flax farm if it woudn't give you gold? I would argue that you woudn't. So you don't do them because they are fun but because you feel presured to do them and because it doesn't bother you to do them. This is a big difference. The thing is that i enjoy doing stuff like fractals, raid etc. I mean i help people train even without getting any loot at all. Which means that i am confronted with the drama in there caused by the presure to farm gold. And this part takes a lot of fun out of the game for me.
  5. Thanks a lot for this topic. I feel that it is an important discusion. Several things that you talk about actualy bother me as well and make me think about quitting gw2 which sadens me. The main difference is that i have unlock every map in the game, so i don't feel the pressure to play content or rush to a certain content as much as you do. This means actually that the Wizard Vault is mainly reducing my fear of missing out. Let me explain this point. There are actually several mechanics in the game that already generate a lot of fear of missing out. The first one i wanted to mention is fractals. I have been running those for over half a yeah and i still enjoy them. Never the less its one of the only places you can do to generate a decent amount of gold. This actually generates a pressure to do them every day and also generates expectation to do them rather quickly. In my experience this is the cause for a lot of the drama happening daily. People who do them to "farm" meet players who do them to enjoy them or players who are learning to do them. Those different expectation generate friction in the community. In Raids its the same story. You don't need to run them for long to see those kind of drama happening. This leads to Kill Prove requests which are used in the hope that this will filter players out who are "just" here to leech loot. Thats leads me to the main point, why are people leeching loot? In my Opignion there are 2 causes for this. The first one is because certains stuff can only be obtained in specific places. Isn't that actually against the main idear of Guild Wars 2 to let the players play the game the way they want? The other cause is exactly the fear of missing out. Those places generate a lot of value comparted to the time invested. Thats also the reasons why experienced players are doing raid, fractals and other stuff. Because they have to do them to get what they need/want. If they end up in a squad who is not performing they leave because they feel like they are wasting there time aka because they are missing out. I mean why is almost noone running dungeons? There is a hughe amount of content in this game which is simply not used by the community. In my understanding gold and the traiding post where designed to allow player to play the game the way they want. Through those mecanics you can exchange the stuff you need for the stuff you get playing the game. But is this actually the case? I would argue that it isn't in the actual state of the game. Because they are hughe differences on how much gold you loot players feel pressured in playing only certain content over and over again. The main example is the Amalgamated Gemstone. This is worth a decent amount of gold and you only get it from certain meta events. This means that players are running daily meta train over and over again, doing only 1 event in 10 different maps. They don't do others events because they feel like its not worth doing aka because of the fear of missing out. This means that the community is actually doing only a small fraction of the content over and over again because of the fear of missing out. There are even websites listing the places where you can get over half a gold in a couple of minutes. Is that a game that promotes to play the way you want to play it? Is parking an alt in the Verdant Brink just to log in wen the Matriach Wyvern is spawning actually fun? Is going to events 10 min in advance, wait there 10 min and then do the event just to be sure the map is not full actually fun? My personal opignion is that it is not, yet i feel presured to do those things because there is no other way to get what i want in less than several years. This actually leeds me to an other point in the game which bothers me. It is the way to get legendarys. Those are often presented as quality of live stuff you don't really need. Yet everybody only talks about them. Since I have started working on them the fun I have playing the game, actually decreased considerably. I have ignored them for long and build up all classes to 80 and stuffed them with ascended gear just to notice that half the builds I made went from listed as recomanded down to not even viable any more because of patches. So my experience is that ascended gear is half of the time useless and a waste of gold. This means that i am acutally feeling presured to work on legendarys. So today i have to choose between keeping my gold for legendarys or spend it to have fun in the game right now. I end up saving my gold for legendarys like a lot of players do, doing boring gold farm stuff. I do this because doing fun stuff makes me feel like missing out. For me personaly fun stuff would actually include help newer players to learn how to do fractals, raids etc. I enjoy doing stuff like this. But wen I log in, having 1 hour before I have to leave, and end up in a fractal party who doesn't know what it is doing, i get frustrated as well. This part is what bothers me the most. Those mecanics actually favor a toxic community and a farming game instead of a fun game. Those are game design choices of arena net, so they have the possibility to change the game experience for a lot of players!
  6. well don't tell me thats working like intended.... I equiped 200 more vitality and was full health after 60s.... was lucky that i had some junk items in my inventory
  7. Hello, I think the strength challenge is bugged... By hitting the 1 button of cooldown I reach 30s out of the 60 required... Even food buff and Jackal barrier didn't help to get me over 45s...
  8. I got those too... had to do the battle 3 times... Never get dc anywhere else than in story after cinematics... never get dc in any other game... The thing that bothers me the most is not the blaming the internet connection but that they have checkpoints. I mean why not put a checkpoint in missions just before the cinematics? Why only put them right after the cinematics?!? This thing seams to be know and if you don't want (or know or something else) to fix it why not use available game design stuff to make the game experience not to be a pain?
×
×
  • Create New...