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Edge.1653

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Everything posted by Edge.1653

  1. Has been a bug for like a year by now, if not longer. Unsure the cause, but it seems mount related. Frequently, my weapons visually disappear in combat after dismounting and only re-appear either A) while mounted (only) or B) after hitting any loading screen. They can disappear again in the new zone, though. Which sucks because not only can I not see the cool skins I'm using/have purchased, but it's hard to keep track of combat if I can't see the proper animations due to my character swinging their arms around while holding nothing.
  2. Naw, feeling good m8. Thanks for your concern though, have a good one.
  3. It's like 125 Mithril ore per key, plus various quantities of other mats of similar value. 2 ecto per key as well. Most drop a few random green items plus a few gemstone and that's about it.
  4. The pricing vs. what you generally get per-box open is hilarious. The odds of "paying out" vs. what you gamble on keys would make Las Vegas casino's drool.
  5. The chest/key system as one of the worst Anet has ever designed in the whole game and feels like trash when you're functionally forced to leave dozens of chests unopened if you do the event more than a few times. The pacing of the zone is a disaster, with no time to meaningfully explore unless you choose to not contribute towards progress. Beyond that, I still don't actually know what the point of completing events in "captured" zones is or what any of that does. The time you have after completing is barely enough to do much exploration, especially if you go for the post-bosses. Filter system I get conceptually, but it feels like trash busywork that just punishes you if you don't remember to re-up your filter at every location. It doesn't reinforce any narrative and is just obnoxious as all get-out. It's a nice looking map and I like the "format", Drizzlewood is my favorite zone by far. But somehow this takes giant leaps backwards from Drizzlewood's design despite coming years later. I get it, "It'S JuST HalF thE Map". That's not an excuse for that half to be lame and FEEL unfinished. I never felt that the first half of Bjora or Drizzelwood were remotely this unfinished, and if this is "as intended" I hope they never try to release "half" a map again since it will just underwhelm. Again. Really, this was just not a very impressive/fun update overall. Where I spent weeks farming Drizzlewood after release because that zone was a blast and a ton of fun (rewards aside), it hasn't even been a week since Gyala and I'm already losing interest in returning to farm weapon skins or work on achievements or anything. Anet very much made a huge error by doing functionally nothing to set expectations before this update. One line in a much larger blog post about a chance in support ain't it, champs. It ain't it at all.
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