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mazut.4296

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  1. Was way bette back inthe day. I stilll think they better increase the hit intervals and bring back the original usability. Would be much more satisfying, at least.
  2. Also the legendary weapons animayion for the auto attack still shows single projectile. This also need to be changed.
  3. I won't complaint about the overall very low damage. I'ts beta test and I'm sure its low on purpose. When they lift it a little bit, everybody will be happy 😉 My thoughts from open world pve perspective. - Auto attacks: The 3rd skill in the chain doesn't need a delay. It's disrupting the flow and make it feel clunky and slow. Also, the 1st and 2nd attacks are no wide enough for an aoe weapon! I tested it multiple times and unless enemies are standing very close together or in line, only the main target get hit. - Ravenous Wave: Sometimes it shoots in a weird angle. 2nd skill Satiate also should gain some % life force per target hit. - Path of Gluttony and Gorge: Those should be leap finishers! Or leap + blast finisher. When used in close range then 450 the animation actually slows combat. in close range the animation should be faster and the skill should execute faster. - Hungering maelstrom: The animation is way to big. Its cool, but doesn't need to be that huge. Lower the cast time to 3/4! - Devouring visage and Consume. This skill is flawed! When used at maximum range you can recall the orb even before it hits any target, wasting the whole skill... :(. Consume should become active Only after it hits an enemy! Another problem is when the orb reaches 900 range it disappears and with it the 2nd skill Consume also vanishes. My suggestion is to slow or stop the orb at 900 range or turn it into some sort of visible mist cloud for 2 sec.(giving the player time to react and recall the orb back from the mist). As of right now, you have to time Consume perfectly or either you will recall it to early or it will reach max range and the orb will disappear! All the life sacrificing skills (2 to 5) should have longer availability. As of now they are active for no longer then 2 sec. This must be doubled! I also think some of the skills need additional effects. For instance Hungering maelstrom can also inflict few sec of aoe weakness. Path of Gluttony might give small aoe Fury and Gorge Vigor or another defensive boon to help you escape the close combat you just leaped into. Recalling the orb with Consume could give stability to allies it passes through.
  4. None of the skills are finishers. Could use at least one, please! Path of Gluttony(blast or leap) or Hungering Maelstrom/Gormandize(blast)!
  5. Nice, finaly got the sacrifice mechanic from gw1. Now lets hope the balance is there. Curious, if it will work in pvp or punishing yourselve will be to dangerous. Excited!!!
  6. Op I'm with you, but to many whiners pushed the game back toward flat and linear maps. VB and TD maps are amazing.
  7. That I needed to save legendary fish to feed the turtle... Now I have to catch most of them again...
  8. I'm looking for the End of the dragons... finaly. The dragons were way more interesting in Gw1, as myth and something from the past. Making them the center of the story wasnt that great at all.
  9. After several attempts I still cannot finish the achievement "Return to Dragonstorm". Should I do the whole story from scratch? This is the only method left!?
  10. Do not make teleport range the same for all shadow step skills, what a stupid suggestion...
  11. Accumulate Blight slower, but with longer duration. It also should add more positive effects, not just dps increase. Add the option to consume all blight stacks with the F skills. Can be used with minimal of 15 stacks. F1: Enter/exit shroud. F2: Remove or transfer few conditions and pulse short cripple. 6s cd F3: Gain some defensive boons. Stability, vigor and protection. 10s cd F4: Immobilize for 2 sec and teleport or stealth. 18s cd F5: Fear and/or slow in radius. 25s. cd Maybe add a trait that decrease 20%cd and share them with up to 5 allies. Add combo fields to all the elixirs.
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