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Randulf.7614

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Everything posted by Randulf.7614

  1. More hubs is exactly what the community asked for. repeatdely And whilst I understand the theory behind youir argument, the segregation isn't hurting the population/community in any way. If anything it's probably done more to keep people together whilst they wait. Lobbies have always been more popular. Not having them isn't going to make the game more or less attractive. I look at Amnoon as how to do an open world hub right in a living world game like this, but it's clear to me Arborstone, EOTN, Wizard's Tower are much more preferable and popular with players by a wide margin I admire your spirit in wanting to bring everyone together in such a way as to break down all barriers and maybe a mythical future game may do it (and I'd be intrigued to see it done right in an MMO), but gamers tend to enjoy their segregation in MMOs. Keeping WvW, PvP and PvE separate is a strength of the game rather than a weakness
  2. “We’ve seen things you people wouldn’t believe” Except raid bosses ….
  3. Day one player. All masteries completed except the 8 raid points
  4. Rainbow bridges exist in exploration mode (formerly known as infantile mode)
  5. Luckily this and Trib mode can all be ignored. I can't even get gold on the first choya race
  6. The healing stuff will not help keep you alive - you will notice this by looking at the healing numbers on your skills when you add healing power. It will barely move the numbers in any meaningful way. Vitality and/or toughness are more important defence stats for survivability class depending. You don’t have to stick with great sword over staff - you can use what you are comfortable with as long as you sync your utility skills and traits. You will have done all this when levelling 1-80 as part of the learning experience. But there is no safety net in healing power. I’ve been there and tried it and it just meant slower gameplay. Which was fine because I understood that, but the slog eventually meant I changed it to remove healing power completely and mixed my armour to include a variety of better options across dps, toughness and boons. I survived the same and killed quicker.
  7. You don't need it all now though. Your survivability in HoT will be dictated by your traits, your skills and your mix for DPS alongside vitality and maybe toughness. Once you've got comfortable, you can experiment with other stat sets. You are getting directed into just getting Harrier or Celestial and whilst celestial is great, it's something to aim for, not something to get right away (unless you got it from the 80 boost selection). There are a wide variety of stat combos and you don't even need to be in a full set of one stat. Do you think we had access to all this stuff when HoT launched? No, but we managed just fine I know you do not wish to listen to us, but there's not really much more to say. You seem to object to any advice against healing being king, but take it from those of us who have been here since day one and tried healing power in open world - it's not. As for gold - it's never been this easy to get gold. Plus you can craft your won gear. Just unlearn this idea you need it all now and you will be fine.
  8. Do not listen to the build guides. This is part of the problem. Many of these just want your views and clicks or are giving highly situational advice, whilst not using these builds in open world where they are useless (many people use multiple builds which GW2 encourages) You cannot and will not get things wrong if you experiment and just mess around with different options. I'm not saying useful advice isn't contained in these guides, but most players get on fine without them. So will you. Getting hung up on the build videos, the stats and a full healing mindset is something to break free from. At the end of the day, we've all repeated the same advice, but you seem unwilling to take on board our feedback, but listen to these engagement farming videos as something that is gospel. Listen to us - we are on here to help and advise people and many of us have been here since day one
  9. Start a new character and do not boost. Boosting is the single worst possible thing you can do - it skips all the tutorials and learning you need and sends you straight into confusion and harder content. The boost is great for second characters or trying out something, but for your first character, it causes many issues and we see it on these forums constantly. You can acquire wepaons and stat combinations from a variety of content, so nothing yoiu get from the boost will be anything you will keep for long. But you will learn all this as you play normally 1-80. Try not to be in a rush is the best advice I can give after 12 years Good luck and welcome to the game.
  10. GW2 was designed not to have healers or healing gear. If it’s attracted you in the opposite way, that’s quite strange, because it’s very much anti to how GW2 set out its stall vs other mmos. The game has changed slightly to require certain elites to heal in conjunction with their support in the high end content, but it’s very much the exception. GW2 does things differently and it’s going back to taking away the mentality that healing is otherwise a role. Support roles have a big place in group content, but solo you need to be more well rounded. GW2 wants you to adapt your play to the situation. Dps is key, but defences are so much more than healing which is a smaller factor. Dodging and boons, vitality and toughness - they are your primary defences for open world. You can then bolster those with healing abilities. You are approaching the game from a mindset other games have given you, not from how GW2 is designed. Forget the other games. Forget the videos and build crafters. Play against the game in front of you.
  11. As I said, increasing healing power does not increase your healing by enough to make it a dedicated survivability stat. Mitigating the mechanics and combining your defences with solid dps and utility skills/traits is the way forward. Harriers gear did not exist until long after HoT so is not required for harder open world content. Healing as a focus is not your way forward, all healing will do is supplement your defences slightly. If you are spending time trying to heal and keep yourself alive, you are protracting the fight and opening yourself up to dying more. Harriers also gives power, but no crit increase to give power that extra damage factor. Don’t stack healing power over vitality or toughness or even boon duration (which is a strength of Harriers). They are better survivability stats
  12. I know you aren’t taking on board our advice, but you are going to need to get over not being more dps focused. Survivability comes from dodging and a variety of boons, blocks and barriers as well as healing. Being a full heal based class is upping the difficulty and learning curve. Core exotic armour is all you need and you can tweak from there as you go. Healing power is a pretty poor stat in terms of the bonus to healing it gives unless you stack it. And doing that will cripple your dps and boon outputs which are far, far more important in this game. As I said earlier, forget classic mmo roles. Healers do kinda exist herein specific circumstances. Open world is not one of them
  13. I would advise ignoring these videos and build makers if I’m honest. GW2 encourages hybrid play and outside of instanced content, in pve the stats you choose are secondary to the skills and traits you select. It’s important that until you become second nature with the content, you ensure you can mix dps with survivability. And the latter will come in many forms - heals in part, but blocks, barriers, protection boons and endurance boons to keep your dodge up are your priority whilst keeping the damage consistent Don't worry about ascended or specific stat combos. Don’t try and be just a healer, but mix everything up until you find a sweet spot - all classes are versatile and can carry many different roles at the same time. The more you confine yourself, the more you stick to following a guide, the more muddled and less freedom you will have. Once you have a rounded idea of different skills and traits for your class, later you can follow guides and streamline a build to a specific stat if you really feel you must or if you need to perform an exact role in the high end content where hybrid styles are less efficient. Don’t treat this like a traditional mmo though. That’s a mindset that will only hold you back here.
  14. You need to remove all preconceptions about other mmos. That is where the issue lies. Until the mindset of dedicated role types is removed, then you will have these ongoing issues. GW2 isn't like those - deliberately so, even if it has closed that gap slightly since launch
  15. World 2 is r too long I agree, but they already adjusted it once and zone 2 has a massive shortcut for those of us who don’t want the pain of the Pain Cliffs. Id rather see time now spent on works 3. Cutting down sections means time spent on that and redoing trib mode to make it work. I don’t think it’s worth it even if only z2 needs it. Whilst I'd like to see W2 overhauled, we are well past that point now The chances of a world 4 are astronomically low at this point so u don’t think we need to look to saving time for it
  16. It's prob just me, but I find it less clear how to make a piece compared to other legendaries, even when using the wiki
  17. Maybe, but we need a reduced focus on them. One ring would be fine, but all the rewards funnelled into legendary armour in SoTo and that was a very bad idea. I think legendary fatigue is a genuine risk right now
  18. A brief history lesson for those who weren't here for 'The Saga of SAB' SAB was a pet project of a dev and a couple of colleagues in their own time as fun addition to LS1 and April Fools. Whilst World 1 was popular, World 2 was incredibly badly received. The backlash was so great, it demoralised the dev who worked on it as he didn't expect anyone to think bad of his work (he wrote a blog on the learning lesson later he gained from it explaining this) and the feedback overwhelmed the rest of the game so much it changed forever the communication relationship between community and dev teams. World 2 was changed to make it more streamlined and I am guessing it took the devs off other things inside normal development time to regain control of the SAB fiasco SAB went away for a while - partly because of this, partly because of Season 1 content having challenges to restore that they didn't want to commit time to. There was (the following year I think) a community event called "SAB or We Riot" to bring it back to the game, which eventually happened much later, but at that point development on the living world was so intense (alongside their forever secret projects), the rest of the game became neglected in a lot of places. Resources for content 3 weeks out of 52 wasn't going to happen and the original dev who made it on his own time, had long since left It's clearly not something they felt was worth development time, although they are aware of vocal community requests for it. Personally I think they did a bang up job on test World 3 - balancing it between a shorter length and an interesting map. I'd like to see them continue
  19. I think the fact they managed every other zone from W1 Z2 onwards and it ticked off, prob shows they either had done normal mode or knew how it worked. Whilst it's possible they only did Z1 in infantile and the rest in normal+, I'd say this leans more towards a weird bug
  20. That is odd. No, it's not an issue here. I'll assume you've done it in normal mode since you';ve ticked all the rest, so it seems like you need a bug report
  21. I have never wanted anything more than I do after hearing the words “raptor jousting”
  22. Someone in the lore forum said the image shows treets found in Elona (sandswept specicially). Could be asset reuse. Could be we are going east. I think throwing theories around is safe right now given the possible options
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