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shion.2084

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  1. I main scrapper and I don't find holo to be nearly the hardest thing to deal with out there. I'm not sure what your main is... in any case against a holo they need to be pretty close to get off their two toolbelts and actually hit with them. So they have to somewhat close. They also have no stability and one stun break. To get 22% damage from lasers edge they have to be in holo mode. When my window does open I need to land two large hits to do enough damage to take their health out. See that's what you call trade-offs. So there's a couple of ways I deal with it... I have grenades that blind on first hit after a roll (and a flash grenade that just blinds), forcing them to use up their photon wall cause IF they want to do top damage with their two attacks they are locked out of their defensive weapon options while trying to go on the offensive in holo mode. The I have the old electro whirl to reflect projectiles while I can swap to nade git and hit them with blind. Ok now the fun part you drop function gyro and bounce around in it with rocket charge... and they almost have those short cooldowns back up... so you drop defensive barrier (the anti projectile dome) and now drop thunder clap... they get stunned again and you have electro whirl back and grenade barrage.... Essentially those guys to be offensive have to burn a cleanse whether they need it or not. So they don't have a lot left to deal with the condi I put on them. their only other cleanses on the toolbelt are their stun break (yeah cause you want to burn that for just a cleanse) and their heal toolbelt. Meaning really just their heal toolbelt. To get rid of more condi they have to come out of forge... which lowers their damage by 22%. They have to be roughly in nade range of me to attack me and certainly within mortar range. Since they only have two tool belts that do good range damage, they have to fill the middle with something so they will use the one range forge gives them and then try to close with leap.... which is really what I want... OR they run away at which point I pelt them with nades and mortar as they go and we both reset. Now there are a few holo's out there that can beat me.... but not too many... and those ones only cause they out skill me greatly. Wanna know what's hard to deal with.... fricken warrior. Those guys I can tag 10 times in a row with nades and they have enough invuln and block to chain that they'll get to heal full up. They land one CC on me that I can't stun break... or I break right into another CC and I insta die. Fighting those guys is like a retro video game boss fight. A condi reaper with pistol is a fricken horror..... A good sword whatever theif.... Certain double mace ranger builds built defensive... can literally eat everything I throw at them and you can't get in mele with them or they stun chain the crud out of you. Then theirs the vindi rev... I have no idea what build shidai uses but it has a huge amount of defensive up time with an insane damage spike.
  2. I do have to say that over-pinging on the map is annoying. Its easy enough to disregard chat.
  3. Oh Oh, can we give them only one stun break, 15 - 18k health, and only give them their damage boost when they're in this clunky mode that disallows them from using some of their skills? Now in case they still have a chance, lets make those two cool skills they have b neutralised by any projectile denial.
  4. Mobility Creep. Making the Zerg viable because everyone has insanely power crept movement speed now significantly reduced the strategy in PvP. Start with mobility creep. Make those classes that got big damage and big invuln's/CC/defence slow as rocks.
  5. Generally by the time one team can sit at spawn and contain the other team the match is over and they're all just stuck there waiting for the time to run out. You want to keep all the nodes capped so you can hit the 500 mark quicker... and the players on the losing team can go out and fight a bit for entertainment, with their eventual deaths feeding into the 500 threshold. It is also a reasonable strategy in a non-game over scenario. Sometimes you get these bunkers that once they get on a point you can't get them off.... so if you just invested the effort in getting the fricken dude off a point they are sometimes more susceptible if you can take them out when they make their bee line to the point. So your high damage ranger or Dead Eye will run to somewhere near there home and watch if they come out solo and start immediate heading back to point. This is kind of necessary, cause some classes if entrenched you need a dedicated 2 people to get rid of. So spawn camping is either speeding the inevitable up, or in some limited cases a valid strategic decision to eliminate either a key bunker resource or a super glass that can do ridiculous damage into mele if allowed to do so. Its generally not an easy thing to do in a real game, because your out of position and waiting around, your normally better off to rotate and help your team take a numbers advantage elsewhere on the map with that 15 seconds grace.
  6. Started watching this match... seems to me that soul beast is really doing well at having great side node tankiness with great damage potential. Watching the 34 min match. And one of the ones before it (the collegium one). If anything it seems like ranger is really providing extraordinary value in both cases.
  7. Agreed, I didn't need more time... It's not like .15 seconds gives me the extra dodge I need from having dodged the giant bolder, the super leap, the...... the issue wasn't the time to respond for any solid player... it's the fact you ain't got no dodges left cause one hit from any of the CC and your in a chain of dead.
  8. what was the MAT make-up that won? I didn't see it. were there lots of War's in general?
  9. Cause Cjay's duo of staff warriors is farming ranked with warriors not revs 🙂. Basically its not that they're not ridiculous, its that there are other things that are more egregiously so.
  10. .... New Guild Name ... Basement Goblins
  11. Dual shields rebranded as buzzsaws. Sonic screw driver skinned dagger.
  12. I think you were in the match where our guild was a 5 man and in the first 45 seconds we decimated the opponents. We noticed their team was called doing the dailies or something, so we asked what they needed and let them kill us and cap a bit so they could get them. But yeah even in unranked I've heard many complaints about our doing 5 man comps. We end up self splitting our own teams into 2's and 3's to at least get interesting matches. Its not that we're using the mode wrong, your supposed to be able to practice putting a 5 man group together and have some fun with weird meme pre-mades to screw around... but the player pop is so low that its both boring to win by that much and a waste of time for the people put up against it. Plus folks start thinking that we're doing it to beat on un-prepared folks when what we're hoping for is a good close match.
  13. Word has it the best human engineers sport bunny ears instead of helmets
  14. doesn't v3 and v2 season seem really long even though its short. I don't mind death match to spice up between seasons. If that's all there was things would get stale. I think they need to fix mobility creep. I mean my class was designed to be fast, I can't chase down a warrior. Cause I have fair access to super speed if I burn every gyro at the wrong time, but it doesn't actually let me even catch a class that can't port cause of movement skills these days. And if I do catch a warrior... well then I have to hit it 30 times and hope it doesn't land more than one CC on me the entire time.... but that's not the point. The point is that mobility creep made zerging a viable thing. We all talk about power creep, but I think its giving everyone too much mobility that made the dynamics of having different points you'd have to commit to strategically meaningless.
  15. My favourite build isn't fully optimised for v1's (it's mediocre at it) but great at team fights. Some games it turns out no-one has it in mind to team fight and so the primary strength of my build is kinda blown. Happens with pick up games. In general then you should make sure you can at least Mediocre contribute doing something else.
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