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cletiscake.9173

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Everything posted by cletiscake.9173

  1. I have always played Hammer specifically because of the constant protection uptime. I find that it works way better than shield / mace for face tanking mobs. I run FB with a mixture of DPS trait and Minstrels gear. It works really well for solo / group play. Use staff for ranged / support as secondary swap. I would hate to see the protection symbol removed. It would completely ruin hammer guard for me. I dont see why hammer needs more DPS to compete. Hammer is its own thing. Can it be more useful? Sure. But I wouldnt want to sacrifice what it currently does in order to support a completely unrelated playstyle.
  2. For any who aren't aware, an ascended chest called "gift of aurene" drops from the mistborn coffers in Dragonfall. They contain new Scion Weapon skins that are pretty cool. After 1000 chests opened, if you haven't received a "gift of aurene", you will automatically get one on your account as a one-time guaranteed drop. This is great news! But..... There's problems with this approach. As the popularity of Dragonfall inevitably decreases, Meta maps won't be available as consistently as they are now. Players will eventually move on to other things, new expansions, etc. It will be harder and harder to obtain these weapons. Furthermore, what's the point of making these skins so rare? Couldn't you have allowed these to be crafted? Purchased at a vendor? Even just an exotic version, and leave the ascended version to be acquired through the coffers and let those continue to be super rare. A lot of things were executed well with this new episode. It's stuff like this though that really sours the experience. Knowing that you will be dooming yourself to an endless farm to maybe get a chance at a drop for one skin, let alone a second, is a huge turnoff and extremely demoralizing. Please consider allowing us to obtain these weapon skins in other ways, or increase the drop chance. Thanks.
  3. Yeah I could see that working too. I think 600 is the minimum you would need to make it "feel good".
  4. I don't know if this has been suggested before, but wouldn't it be insanely fun to ground target traps from a distance, and fire your traps with your longbow? This is obviously a huge buff to DH, so to balance it, I would suggest allowing ranged ground targeting only if the Longbow is the currently equipped weapon in PVE. You can even take it one step further and impose a maximum range of 900 yards for ground targeting. And lastly, if any other weapon is equipped, trap skills would default to their current functionality and lose the ability to ground target. This would be a change strictly for PvE, and not PvP, because I could already see the crazy balance implications of ranged traps. But then again, Scourges are a thing, so maybe a change like this is a good counter to that? I would start playing DH again in a heartbeat with a change like this, finally turning guardian into a proper Ranged spec instead of the current situation where no one in PvE uses it for it's ranged abilities. This is also a good way of making the Longbow an important weapon for the spec, instead of always playing second fiddle to other weapons. Thoughts? If the devs want to use this suggestion, please go ahead, I waive all copyright and intellectual rights to this idea You know, just in case this is actually a really good idea, and in some weird way, devs not being able to use community suggestions due to some weird intellectual idea clause.
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