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Crunch Bars.4309

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  1. Thousand Seas Pavilion Fixed an issue in which the Mystic Forge would transform mounted players that were just passing through. Greatly increased the duration of random transformations made in the Mystic Forge. Fixed an issue in which the Mysterious Waters Fish nodes could sometimes become invisible. Heavy Target Golems are no longer champions. Indestructible Target Golems are now champions. Added the Eye of the North to the list of fast-travel destinations. so why can't the other "passes" have access to Eye of the North? Why wasn't this function added to all passes since it's still a main hub and has function for strike missions still in use? Can we have it as an option, please?
  2. This is just a personal thing, but maybe some of you all are in agreement. I wish that Prince Rurik's Vanguard Cape was longer on other races to match the look on humans. Also, I wish Destinations to and from places like Mistlock Sanctuary were available via the portal in Eye of the North if the required item was purchased and/or in inventory .
  3. I was thinking how cool it would be if GW2 paid tribute to it's roots by updating the character select screen to have selectable load screen music from Prophecies, Factions, etc. as well as new backgrounds to match that content. I was also thinking of having an update to the jukebox in the home instance to include even more tracks from the past.
  4. I don't like the clover idea, but the mode-exclusive currency idea is splendid. Clearly those players had interest in that mode, so why not reward them with currency they can use to get weapons/trinkets of that same nature? That much makes sense to me.
  5. THIS! Since the start of the game players were able to purchase a legendary weapon straight from trading post. Why not the same for the armor now going forward? If that person has a full set, why not allow it to be sold as a bundle too? The game had always devalued legendary status from the beginning.
  6. I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer. However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough. I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor. A player who can make (or has made) several sets of legendary armor is already rich. What (financial / gold) does the game take away for which you want to be compensated? The armors post this update will be useless, ppl want compensation because smth that was a legit mechanic of the game (crafting multiple armors) has now left them with multiple useless sets.Not a mechanic. A "feature". Definitely was a choice option that wasn't bound by player limitations.
  7. I think they should only expect the same kinda treatment as someone who had crafted two of the same legendary weapons long ago, "Twice Told Legend". Maybe make it some kinda AP reward with a set of 6 transmute charges.
  8. Personally, I think the system would be nice if it could work kinda like how the achievement point Zenith skins work. You can go to your armory and grab as many copies of a legendary that you've unlocked that you want. I don't imagine this would be a problem since once bound, a legendary only belongs to you and you only.
  9. Aight but I'm totally still going to have to use a PvE build in Structured PvP from now on because I can't afford to give up a slot This was my fear - we needed 1 or 2 other equip slots granted to match the build count or something., though I get the feeling PvP will get some other "phantom slots" that are strictly for use in PvP. That would please the player base in that mode, I think.
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