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Szatko.8132

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  1. I have an update! I tested this with another elementalist player who plays as a female Sylvari with the lowest height setting (I'm also a female Sylvari, but taller) and for him, the blast finisher works perfectly fine. Also, the blast finisher works for me when I'm walking up the stair (or when walking down the stairs, but only when my character is walking backwards). We've come to the conclusion that perhaps the location of Frozen Burst's blast finisher depends on the character's height, making it unable to blast fields if a character is too tall (blast finishers happen above the combo field = blast doesn't work).
  2. Frozen Burst doesn't blast finish in random moments, especially if the elementalist is moving while casting. I'm not sure if it's an intended feature, but nonetheless, it's pretty unreliable and awkward to use.
  3. I think some Reaper/Harb builds in PvP use it for self-sustain, so it actually has its uses. In PvE not so much, since Soul Reaping is just too good on any necro build 😛 Sad to hear the trait is bugged tho, it should be resolved as quickly as possible...
  4. You can't even provide alac anymore on Tempest in WvW, since they reworked it to grant might a couple of months ago... XD
  5. Scourge already has access to enormous amounts of barrier that go beyond the barrier cap in most PvE situations. There's absolutely no need for more. If gw2 developers will ever want to rework one of the necro's weapons into a support weapon, that would certainly be a dagger, since that's what healing scourge builds use already. Also, why would you need resolution on a build with so much free condi cleanse? xd
  6. They could make Eternal Life give aoe prot instead of self protection 😝
  7. The problem is, you're seeing only black and white and no shades in-between. Knowing basic mechanics of an encounter =/= being a hard-core raider. Especially since normal mode raids and strikes are extremely easy and simple to do and if somebody keeps on dying on these, I'm sorry, but it's just pure laziness. I've seen people absolutely refusing to even watch a short video or read about mechanics 😅 If anet developers create something with a purpose of being a challenge, I guess they want to keep it challenging. Also, heal scourge's cc is definitely not terrible xd
  8. And that's 1 out of 2 (the other one being well of blood) sources of on-demand healing for scourges. Your comment lacks context.
  9. But the problem is, we're not really getting anything in return and if there won't be any compensation in the next balance patch, we'll have to wait months for changes (in case we will actually get anything ofc)
  10. I mean, there is a reason and I completely understand devs responsible for balance in their decision. Current transfusion promotes "lazy gameplay" in PvE and is very problematic to balance in WvW. The problem is, like you said in your comment, the fact that there is nothing else that scourge excels at other than barriers without transfusion. The amount of different boons that scourge can provide is the lowest among support-oriented specialisations with some of them being very sloppy to upkeep, like regen or swiftness, reactive healing is fully dependent on well of blood. Healing Specter is actually a perfect example that being unpopular =/= bad, since healing Specter has all the tools needed to be a good healer, with all the boons, very good barrier and healing. Support Specter is just not really comfortable to play, so many people just choose Scourge, Druid or Mechanist.
  11. As someone who's been playing a lot of heal scourge, especially after the "alacrity rework", I feel like I should share my thoughts about this change. As we all here probably know, Transfusion is a very iconic trait for healing scourge builds. People have a lot of fun with it, especially when carrying a "noob squad" in strikes or raids. I understand the logic behind this change - so many people in instanced PvE content just refuse to do boss mechanics and instead rely on healing scourges to ressurect them every time they fail. The best example would be how people refuse to just move slightly aside when doing Boneskinner, even if it doesn't interfere with their dps rotation. With that being said, I think that PvE heal scourge should receive a compensation buff of some kind to help the build perform, as without transfusion's teleportation it won't be able to compete with other healing builds, like healing chrono, druid or firebrand. Perhaps a source of vigor and/or better swiftness uptime?
  12. Some condition builds are dependent on critical hits, such as condi Virtuoso (critical hits apply bleeding). There's really no reason to change it.
  13. Well, every thief uses shadow magic in order to grant themselves invisibility and other utilities. An idea of specter elite spec was to delve deeper into that part of thief's identity and I wouldn't really say it breaks the class fantasy, it's just something different than a typical "assassin" archetype of deadeye and daredevil. Also the fact that anet devs really wanted to make every profession in the game able to fill a support role. And it's good, if someone doesn't like it, they can as well just play other elite specializations that they like 🤷‍♂️
  14. Every profession is supposed to be able to fill many different roles and playstyles. If you want to play a "stealthy assassin" as a thief you can as well play as that, but you can as well do that with some other classes.
  15. Honestly I think they should change how invisibility works, so it doesn't disrupt auto-attacks, as well as move away from ally-target specific abilities. People don't want to play healing Specter or Revenant, because everyone hates swapping between enemy and ally targets. One of the major traits that support Specter always wants to take could be changed to also allow scepter to provide its ally-target specific effects in a 360 around the enemy target or something like that.
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