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mixxed.5862

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Everything posted by mixxed.5862

  1. I don't understand how they conceived such a misguided change. They got rid of everything that was interesting and balanced about the design of Mantras. Now in PvP they'll either be bad (so they're not played at all) or stupid (when they see play - the design allows for very little counterplay).
  2. Thanks for the follow up, although it doesn't really nerf condi firebrand. But that was probably intentional. Just one more thing: Please revisit the Mantra changes! I really despise them. I think they're boring, unnecessary and all they accomplish is make the game less interesting. They're just bad. I beg you to reconsider and keep Mantras as is until you figure out a more appropriate balance direction.
  3. With the torment change you could unsplit the d.amage coefficient. Make it 0.06 in both PvE and PvP while moving (currently it's split and 0.045 in PvP).
  4. The mantra changes don't seem good at all. I understand why you didn't like them in PvE, but for competitive game modes the design was sound. Why didn't you just reduce the cast times in PvE and make the final charges better? It's such a boring excuse of a "fix" to just remove their core functionality. The design wasn't the issue, the balance was. Why aren't there any meaningful balance changes for PvP and WvW? As the balance team you should make changes with all game modes in mind. All you will achieve with the current changes is cripple build diversity and exacerbate existing pr
  5. This mantra that taking things out is bad, or that nerfing is always bad and buffing good, is idiotic. Why is it always the same straw man with you guys? "Hey, nerfs are great and all, but maybe buff underperformers too"? "U just think nerfing is always bad and buffing is gud" Or in Justice's case, he points out that that buffs and nerfs are equally effective/innefective and are a complete red herring in the first place (there was a multi-page argument about this). His stance is that looking at buffs/nerfs as the sole means of balancing a game is a common mistake people and devs make, yet he
  6. This forum is such an abomination. Nothing but narrow-mindedness and silly complaints. The last patch was a big step forwards. Team fights and duels finally tend to end in kills. We'll just have to wait and see what the meta settles on. But for now it looks hell of a lot more fun and diverse than before.My only worry is that some people will run double support to keep the bunker meta going.
  7. Leaves room to buff it into something other than the lame sidenode decap role later. Yeah we're 9 years in. No one wants to wait 2 years for the "possibility" that a completely ruined class might get attention to become semi-viable. Druid had received nerfs to the actual skills/traits rather than it being handled with amulet removal. So when they remove Mender/Marshal to tend to 1 build on Scourge rather than nerfing the Scourge's actual traits/skill in question, Druid CA kit and the entire Druid specialization line will be completely useless outside of Ancient seeds. I mean USELESS capital a
  8. Leaves room to buff it into something other than the lame sidenode decap role later.
  9. Nice, happy easter to you, too!Praise CMC \o/
  10. SPvP isn't an MMO. It's a conquest game mode that requires good balancing to make it fun.But currently it plays like a boring game of standing on node. No fast-paced rotations, no momentum plays, just try and bog down the game - that's the winning strategy. Mender's plays a big part in that. Straight up removing it is sensible if you offer new options to keep support builds viable.
  11. I don't get your problem with removing Mender's. While build diversity is cool in an MMO we're talking about sPvP - a very specific game mode that gets insanely boring when half the players run a bunker build. Removing Mender's is the most effective and only viable way to fix that right now.
  12. I honestly think removing Mender's is the best change they can make. With the more sane damage level it has become the Magi's amulet of current day enabling bunkers left and right. It's just not a suitable amulet for conquest any longer. The sooner it's gone the better. The game mode will be better off.
  13. Thank you for the update! Especially the removal of Mender's is exciting news.
  14. They did a poll on implementing a system like that a long time ago, but it required locking profession swapping once you enter the queue (otherwise it could easily be exploited). In the end it was voted against.
  15. That's why all the really good PvP players quit ages ago, why the game has lost all entertainment value, why PvP population is seriously in jeopardy compared to how it used to thrive. Oh wait, you are so wrong.Spvp started to go wild when HoT added elite specs and its been a downhill trend/train since then. Balance will never come again. There are too many factors, and this is why Spvp has lost its population growth and its in a downhill trend. I don't think player numbers depend on balance at all. The more hype there is, the higher the numbers. Right now we're the few stuck with an 8 year ol
  16. Yep, I think you're correct. And minionmanacer just got a small fix to the most obnoxious part of it. I don't think it was enough - but it's a start. So really, a pretty good balance patch overall. Although we're still waiting for a REAL balance update. Well, they're probably spending most of that time on trying to figure out new and innovative ways of making the new set of elite specs even more fundamentally broken than the last one ... So that'll be fun! Also, herald being broken is the state of the game for over 6 years now (although occasionally there's something even more broken!). Best
  17. Yep, I think you're correct. And minionmanacer just got a small fix to the most obnoxious part of it. I don't think it was enough - but it's a start. So really, a pretty good balance patch overall. Although we're still waiting for a REAL balance update. Well, they're probably spending most of that time on trying to figure out new and innovative ways of making the new set of elite specs even more fundamentally broken than the last one ... So that'll be fun! Also, herald being broken is the state of the game for over 6 years now (although occasionally there's something even more broken!). Best
  18. That'd be great not gonna lie. But first: Moar nerfs! Btw I just edited the opening post because honestly re-reading it I didn't myself get what point I was trying to make.
  19. I entirely agree, balance patches are not enough to keep things fresh and exciting. We need new content and new elite specs, even if they always mess up a lot. The way I'm seeing the whole sustain vs damage debate that sparked from the february patch is probably a bit simplistic.1) On the one side of the spectrum you have builds that 100 to 0 you in a second.2) On the other side of the spectrum there are the builds that can handily resustain every burst they eat.Both are definitely unfun and need to be purged. The thing is that while builds could 100 to 0 you, they generally didnt, because yo
  20. I entirely agree, balance patches are not enough to keep things fresh and exciting. We need new content and new elite specs, even if they always mess up a lot. The way I'm seeing the whole sustain vs damage debate that sparked from the february patch is probably a bit simplistic.1) On the one side of the spectrum you have builds that 100 to 0 you in a second.2) On the other side of the spectrum there are the builds that can handily resustain every burst they eat.Both are definitely unfun and need to be purged. The thing is that while builds could 100 to 0 you, they generally didnt, because yo
  21. I entirely agree, balance patches are not enough to keep things fresh and exciting. We need new content and new elite specs, even if they always mess up a lot. The way I'm seeing the whole sustain vs damage debate that sparked from the february patch is probably a bit simplistic.1) On the one side of the spectrum you have builds that 100 to 0 you in a second.2) On the other side of the spectrum there are the builds that can handily resustain every burst they eat.Both are definitely unfun and need to be purged. While we hardly see the former category of builds anymore (which is great), we see t
  22. Well, what even is the purpose of balance changes? At the most basic level it comes down to three things:A ) Make the game play as fun as possible. (That's really the whole point of it being a game!)B ) Promote build diversity and try and create an as level playing field as possible by adjusting outliers. (Choice is fun and this is an MMORPG!)C ) Change for the sake of change. (Keep the game fresh!) Usually the balance changes we see should serve all of these goals at the same time. Like nerfing nade holo and kala sustain renegade - they were unfun to play against, spammy, one-dimensional and
  23. Wow, this forum is so salty, I'm having a blast reading this. Everyone seems so emotionally invested in this game. It is pure insanity on here. GW2 has a fairly balanced PvP as is. I mean it sucks that they often don't adress the big issues in a timely manner, that there still are some mechanics and numbers so obviously overtuned you'd think they must have realized it by now (Explosive entrance, Grenade kit). But it's what it is. The next patch will come and hopefully bring in the necessary mechanical changes and some more rebalancing. If they stick to the regular balance cadence the next real
  24. Fire balls? You got hit by a citadel bombardment. It's one of the most avoidable skills in the game. It also comes with a hefty energy cost so most won't bother casting it unless their target is in hard CC first. If you're unfortunate enough to tank one, offer up a prayer to the RNG gods and maybe 99% of the missiles will miss you. Look for the big orange portal above the renegade's head and you'll know when to dodge. If you get hit by scorchrazer, be prepared to stunbreak or immediatly dodge when the stun ends so you don't tank all of the missles. It's a bit of a meme. Costly, hard to land,
  25. What did I just read? What calculations? I'm a little confused on how you arrive at the conclusion of making points tick slower or invincibility on downed fixing whatever it is that you're critizing.
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