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crazyhusky.2985

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  1. Now I want a A warclaw skin that is a Badger wearing a tuxedo, monocle, and top hat. It truely would be a Badger of Honor. The mounting effect should be it popping out of a cup of a tea or a splash of tea.
  2. I would like a badger of honor. I bet he would be smartly dressed and polite, and offer me a cup of tea. Badges of honor are got through playing wvw, you'll get lots in due time. Join a zerg group and make sure you have some AoE skills, Rewards chest and other things give them so play and level up. The more you play the more you earn.
  3. Instead of Piercing Light giving aegis when you use a trap skill. Can it give Resolution instead, Resolution(Retaliation when it was in the game) has been a key part of Power Dragonhunter builds since before the release PoF, Yet Dragonhunter still does not have native way of getting the boon within it's traits or skills within the Dragonhunter spec. it has rely one of the Greatsword skills and allies to give it the boon. Another other boon would have been nice. More aegis really doesn't help much. Guardians pump out so much aegis already. Resolution on traps would allow Dragonhunter's to maintain the boon up on Resolution so they can keep up the damage over time.
  4. Virtuoso got nothing this patch. What about adding some condition removal for the spec. You could make the heal skill cure 5 conditions like rev and warrior's heal skill? Could we get a redo/rework to Virtuoso's Bladeturn Requiem (F5) It's kinda pointless now, since you removed the block from it. In the stream they went on about how it's not good having melee attacks on ranged pets so you fixed that. Virtuoso is ranged spec but the profession skill Bladeturn Requiem (f5) is a melee skill. The skill was suppose to block incoming attacks but in an update the block was removed, and without that block, the skill just do not do much and sits there rarely being used, because you can't really use it when you to. How about making a 1200 range ground target skill like Dagger3? Though I have a better idea by changing the move completly. Bladeturn Requiem - F5 "Cure up to 5 conditions, stocking a blade per condition cleared then Fire all stocked blades at your target. Also Inflict a stack of bleed per condition cured."
  5. The reason you're struggling is because your gear is all over the place. First off, You are suppose have 6 of the SAME rune across all your armour not 6 different ones, The more of the same rune you have, the more bonuses stack and unlock the next tier, notice how the only first one of each is in blue. Meaning you're getting that 1 effect. not all 6 six. Check the wiki for runes and see what runes you want. I wouldn't reccomend Mercy runes anymore if you're trying to do support or healing. https://wiki.guildwars2.com/wiki/Rune Secondly You armour stats are everywhere, Normally you should only have 1 or 2 types of Stat Attributes in a build e.g Maruaders, Cleric, Marshals etc, https://wiki.guildwars2.com/wiki/Attribute_combinations Figure out what you want your build to do first. Example Do you want to do conditions or Healing/support, maybe a little of both. then Prehaps look for build guide to help you out. If you're a firebrand I'd reccomend some condition gear.
  6. I think the whole boss is a mess. It seems like the boss was designed for a strike or raid not a for a 5 player party, and there is way too much going with it. It should be toned down a little.
  7. Sounds like a plan, but gives me an idea, get few friends on guardians and all dress in red, Run around with pistols using Judge's Intervention teleporting to people. HA! no one expects the spanish inquisition.
  8. Its suppose to give Quickness in all modes. No where does it say PvE only. or not WvW/PvP. "Spectacular Sphere: This trait now grants quickness when deploying your jade sphere in any attunement, in addition to the boons currently granted. Quickness duration reduced from 5 seconds to 2 seconds. " From what they've stated, they want Catalyst to have Quickness regurdless what element you're in if you take the trait. I think you misread which trait was changed for pvp/wvw only "Energized Elements: This trait now grants might instead of fury in PvP and WvW. " this trait was the only one changed for those games modes. the rest of catalayst changes are across all game modes.
  9. The trait is giving swiftness and not quickness in all attunement except Air. However in air attunement it's giving both swiftness and quickness.
  10. Actual ranged damage. An issue in the past has been what power weapon to pair with scepter. The only Power ranged option Guardian has for offhand is focus but then the Focus 5 skill is more defensive and not ranged. Giving it Dual pistols will help guardian have an offensive ranged kit that is Power based. It will certainly help having an offhand pistol to go with scepter, Well I hope it will.
  11. Finally a good ranged option on guardian. Been waiting for pistol on guardian for ages.
  12. I agree what is Bladesong Requiem (F5) now? it feels rather pointless. Virt is a mostly ranged spec, so having that skill doesn't do any range has to some ultity to it but Bladesong Requiem doesn't anymore. Maybe turning it into a reflect to stop projectiles would have been better. Better yet giving an entirly new bladesong skill that does something else. "Bladesong Finale - Fire you blades at foes clearing conditions for the amount of blade stocked if you stocked 5 blades you blades will inflict bleed and torment"
  13. I vote for Alac Trap DH. Place a trap, get alac.
  14. That's what I was getting at. Dodge and evade same thing,. Wing of Resolve virtue skill, You are leaping into the air... like a dodge, but No evade on it. I hate that there is no evade on that skill as well. i think everyone has been interrupted mid leap or died mid leap due to the lack of evade on it, Myself included. Look at the amount evades Ranger and Warrior have on their moves, Both Classes have an evade on their Greatsword leap but for some reason Guardian's Greatsword leap skill doesn't have an evade on it? Ranger has 10 skills with evade on them. 14 if you include the pets. Guardian's only skill with an evade on it, is WB's Rolling light. They really should give Guardian some evades on the skills that it looks like it's evading. GS3 and WoR need it.
  15. The no cooldown on traits are cool and I don't mind them, but I wish they would give us a reason to take some traits as some feel outdated or useless now. All 3 minor traits for Dragonhunter don't really do anything, one cripples on disable which it doesn't do much of. another just puts slow on traps and the last one gives you an immob on what is commonly used an escape tool. Basically the choice is between inflicting 1 or 2 weak/minor conditions and an immob on a move you dont really use for offense. They're not really impactful, They need to redo some of the dragonhunter traits and put some boons or something new somewhere. Just get rid of the "dull sense" trait and something something, Maybe to with longbow. What about adding the dodge the wings trait as you are literally leaping up as if you are dodging something anyway.
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