Do think the spec needs an overhaul. Seen some good idea's and wanted to drop mine in to!
Spheres moved to the class mechanic
When Attunning to a new attunement (in combat) Create a sphere that move circles you damaging enemies and inflicting a condition (fire - burning, water - chill, earth - bleed, air - vul)
Sphere lasts 10 seconds, However casting F5 will over charge the sphere sending it back to you damaging enemies around you, creating a aura on yourself depending on your attunement and it will be a blast finisher (maybe too much?)
F5 will have a cd of 20 seconds so can't spam this ability in each attunement.
Move old F5 wells to hammer 3 and give earth the smoke field! it will give hammer something really good to play with (Hammer skills do need looking at to but atm the main idea of the catalyst needs fixing)
Do think we should of got wells/ wards to go with the idea of what the cataylst is supposed to be. Think new skills be best in the long term, rather than trying to fix/ buff ones they have done would be better idea.
If keeping the utility skills that you have created. They need massive improvements. Whats the idea/ point of them over cantrips? Huge buffs needs. Such as, making the extra stuff with them baseline and giving them an aura maybe if you using it while in the that attunement?