Jump to content
  • Sign Up

Aravind.9610

Members
  • Posts

    219
  • Joined

  • Last visited

Everything posted by Aravind.9610

  1. Why do people keep asking for weapon swap? WE DON'T HAVE ENOUGH WEAPONS FOR WEAPON SWAP TO BE EFFECTIVE. The only condi weapon set we have is P/P, only support is Mace/Sh, leaving three sets of Rifle, Sword, Hammer. Of these only Rifle and Hammer are 2 handed, and we don't have a valid power based offhand. And rifle has been nerfed to oblivion. Meaning only hammer is the good power weapon now. So how exactly does weapon swap benefit any of these weapons??
  2. It isn't viable in its current state at all. None of the skills synergize with each other. Skill 1 doesn't even belong on this bar. Its a damaging skill on a support weapon. That being said, some changes could make it viable. Make the Arc Detonator recharge other skills by 1 second per enemy hit. Move the Might from skill 4 onto Arc Detonator as well. Replace skill 4 boon with 6 seconds of protection instead. And on chain detonation make it give 4 seconds of fury per detonate. Make skill 5 give 3 stacks of stability for 10 seconds instead of superspeed. More stability on chain detonation. Make ALL of the skills except skill 1 blast finishers on detonate. I get why quickness and alacrity are out of the question on the weapon. We don't want HAM giving out quickness in addition to alac, or heal scrapper giving out alac with quickness. But the changes I suggested seem to me the best way to get this weapon anywhere close to useful. At least in PvE. Dunno if this weapon can be saved in competitive modes. EDIT: Forgot to add that make all the skills have 360 radius. The current radius on them is a joke.
  3. I heard one of the new relics gives fury and might to allies when you disable an enemy, could be useful for this.
  4. Hammer Holo is very good, Mace/Shield Scrapper probably the best gear now for heal scrapper. Power builds of any kind for mechanist is trash thanks to horrible balancing by CMC. But Hammer Mech is still better than Rifle mech. Condi gear for all builds is still P/P.
  5. Still don't see why a price decrease is needed, since you get way more laurels per rewards season than before.
  6. You still get 10 laurels per week from the weekly yes? Don't see why price should be adjusted since you get more laurels than you did before. Or did you want an increase in price?
  7. There is no something great, you get the essences, nothing else noteworthy from rifts other than generic champion loot. They were designed solely for the purpose of farming essences. I did hear next update is gonna get something called Convergences with legendary bosses, so they might drop more essence than the rifts. Don't take my word for it though, it won't be released for two months. To asnwer OP's question, yes motivations are one-use items. You use them after killing the trash mobs, when you open the rift to spawn boss. You will get an option stating you can use motivation to spawn boss. If someone else uses their essence to spawn boss, you can still spend the motivation to get bonus essences at the end, or you can choose to save your motivation for another rift later.
  8. Once you use it, you can go and kill mobs at the t2/t3 rift, but in order to spawn boss after that, at least one person needs to interact with rift and use up their motivation. Whoever uses motivation gets additional essences later. But other people who didn't use motivation can also kill boss, if someone else besides them spawned it.
  9. Were you standing at the origin point of the wall? If so then what you say could be possible, but you could have just moved.
  10. Awesome, I didn't know this, time to go lighting up the place
  11. It doesn't take longer. Hell, it doesn't even have a time gate like the other methods. What it is, is that its much MUCH more boring than the other three. But it is exactly what everyone asked for. Nothing to do with pvp or instanced content.
  12. I finished getting all the mastery points in Soto, there are 7 extra left once you finish getting all the masteries. Not a lot compared to others, but not too low either.
  13. According to wiki, next update will include something called Convergences, where we kill legendary bosses for essence or something. https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Secrets_of_the_Obscure
  14. The entire purpose of the new maps is farming for the legendary armor, which hasn't been released. You need 18000 blue essence, 7200 green essence, 3600 yellow essence, and 3600 globs of ectoplasm for one full set of armor. And the metas also give items required for the armor too, like Pouch of Stardust, Case of Lightning, etc. The third map hasn't been released yet, but the currency there is also required for legendary armor. In short, the entire replayability of the map is for the legendary armor, which will be released at a later date.
  15. Does this mean we can dodge the roman numeral attacks again?
  16. Could be the Soul Reaping thing that has existed since a long time ago, probably from launch. When you take Soul Reaping trait line, your life force is decreased each time you enter a new zone, even without downscaling.
  17. Don't need to do story to get to maps. Some maps do unlock the first time when you do story, but you can buy teleportation scrolls for those maps from the map currency vendor on your Engineer and then use those scrolls on Reaper. Or have a friend go there ahead and use a Teleport to Friend consumable from gemstore.
  18. I think they mean, they are adding all the expansion level content and selling upfront (including elite specs), but this time the following LS will be sold as part of the expansion and not something you need to buy separately if you didn't log in at the time of its release. This has been a player complaint for a long time now with LS2/3/4. Even if players bought the whole bundle of expansions at once, they found out they still needed to pay more to get the LS through gemstore. Only now this won't be the case going forward. I could be wrong, and they could add Icebrood Saga level content, which is trash. But I guess we have to wait and see.
  19. How does this work now? When we blocked the toxic trail with aegis or engineer shield 5 the mobs nearby didn't get the exposed debuff. Is it invisible or a bug? It says the following when you mouse over instability: Enemies leave a trail of poison behind them. Blocking a toxic trail attack will absorb it, cleanse poison, and pulse exposed to enemies near the source of the trail. Tried it at Chaos Anomaly in Chaos fractal, stood on poison at its feet, blocked it, but nothing happened. Also tried in Aetherblade fractal with tons of mobs, still nothing.
  20. I think they added resolution to it now. EDIT: Yep, instead of Might, Fury, Protection, its now Might, Protection, Resolution.
  21. They said they were working on making ranger and mechanist pet skills able to auto cast off cooldown instead of making them queueable. Or maybe they will also make them queueable too, I don't know yet. What they said was they were going to enable a toggle on pet skills that will make the pet cast it whenever its available
×
×
  • Create New...