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Noidea Incognito.9607

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Everything posted by Noidea Incognito.9607

  1. @zealex.9410 I'm not against the idea for that in raids fractal strike/ cm's. But in generic lfg openworld squad/party stuff this could pose a problem for potential gating/kicking just about everyone that doesnt have the EXACT gear the lfg commie demands/wants. A random commander X: "Hello there, ive just checked your gear, but its not optimal for this train. Player X: "Cant i just play with my own gear? I just crafted this set, surely its not a problem? ive done the meta before." A random commander X: "you wanna play this openworld meta as yourself? in MY squad??? tough luck my friend; we are a community; get proper meta builds/gear like the rest of the community, we go for efficiency. You should be happy i checked your gear and spotted the flaws in your own choices before you went at it. Player X: "eh ok... thanks i guess..." A random commander X: "Dont go off rails please next time, learn to play the game properly and maybe.... maaaaybe i will allow you to join the meta train next time. " Player X: "ok ok" *ehhhhh, guess ill look somewhere else for another squad* A random commander X: "Btw, Ive also checked the armor skins yer using; looks weird and out of place. Might i also suggest better skins for fashion? your character looks like s***t, Look at that guy over there in my squad? see that style? thats THE style. i strongly recommend you copy his style so you can avoid being an embarrass to the community" Player X: "TY"
  2. @Randulf.7614 Ahhhh, a clever use of words. well played Sir... well played. I didnt caught unto that. *thumps up*
  3. @Randulf.7614 Ah, but it was more about exploring the possibility of a plausible Timetravel expansion for GW2. But companions.... perhaps npc-wise it would be descendants of the friends the commander knew from his time period, it could also be the oppressed citizens, it could very well be mutated new races that also face the Empire's Wrath... MMO-wise it would be other commanders/players brought under the same circumstances, but you would only see them during coop stuff.... they are in a separate "layer" of that timeline. Cause the theme of the timetravel expansion i'm talking about is much darker, much more isolation; the Commander needs to cope with this new reality... having lost every aspect of his past/ save the current equipment wich was also frozen in time, and arise once more as the great hero.
  4. I thought about the concept of timetravel in a gw2 expansion and... it could work. One idea is; After the Soto Arc, the commander faces off against an familiar, yet mysterious entity. "Who are you!?? Why do you look like.... me??" "There is no time for that... Before she really finds you... it would be best of you left the stage... Sleep and bide your time." The Commander is send into a statis prison, frozen in time, obscured from current world events. Time passess and after many eon's; the Statis prison breaks, time moves again for the commander... Reawakens in abandoned ruins. But Tyria... has changed for the worst. A dark Hostile Technological world risen from Tyria's ashes, ruled by an Empire a, oppressed citizens losing hope each day. The excistence of the Commander... a legend of the old era, an anomaly, a threat... capable of defeating the Empire.... Hope rekindled. A deceitfull world ruled by the Empire, a handfull of Allies, and many many many many many enemies. The Fatefull Reunion with the Prismatic one from the future, now bound to the Empire. "Finally... i have found you... and this time... you shall not escape my grasp... Champion" stuff like that.
  5. @Deadmoose.6594 From a consumer perspective; I totally understand your view on the matter. Since the launch, Gw2 has come a long way; got its own share of fan's/player base. I am sure there are anet employees that feel the same; they poured heart and soul /contributing into the game, also playing gw2 themselves... i suppose they do feel genuine pride of accomplishment: "see that tree over there? i designed it! o7" i would be too. But Anet is also a gamecompany, they must take alot of things into account so they can keep operating as they have for the next 5 years to come/staying relevant. If the NCsoft news dropped a bombshell? idk. It seems like business as usual. Doesnt this happen in alot of game companies/publishers relationships behind the scenes; discussing the future? We(the consumer) have just simply been given an early glimpse of the those future plans. Your upset at the prospect that Anet's attention for GW2 might deminish because of that NCsoft news... but we dont know that? Its schrodingers Cat atm. Lets wait a few years and give them the benefit of the doubt shall we? You might be suprised what a gamecompany can do in a few year But you can also see it like this; As long Anet is around, GW2(and all your characters) will be kept alive , they are the gatekeepers to ensure it stays that way and NCsoft doesnt drop the shutdown-hammer. Look at GW1; servers still going strong and connected to GW2 HoM system; so they both retain their relevance to excist. If GW3 is gonna be a continuation of this then the previous title will also remain. Without Anet there is no GW2, and thats a way worst outcome then lets say; less Expansion releases. Personally i am in favor of this future IP(GW Spinoff title) to explore a possible SP game, set in the Guildwars universe on a grand scale / openworld, a handtailored experience. If you look at GW1 aside from the mmo components, most stuff you could do with Heroes or without. SP would expand the Franchise to console market.
  6. I think it was primary meant as an extra layer of illusionary choice for the Roleplaying yes. It would be an entirely different matter if they implemented it in a way, that; you and everyone around, could visually see this "moral Status". like an small icon(red fist etc) beside the characters name or that the face has a permanent alteration that changes based on your current good, bad, neutral level. For instance; Evil actions would result in the characters face darkening around the eyes , the higher the evil level the darker it gets and the more the eyes get bloodshot with vein. Or a permanent debuff icon with flavor text telling your current moral status. Your characters name in a specific color like red for evil... idk, there are many solutions to show a character's Moral stance without the need for an complicated system; for instance: 3 possible morale stances: Good, Evil, Neutral.(each has 5 tier levels) (10 segment progress bar for each Stance. If the player reaches 10 points in one Moral Stance it increases one tier; the Higher the tier level, the more profound the visual effects on the character will be to reflect the choices made. Either this is a perma or temporary effect) Picking Evil: +2 Good & Neutral become: -2 Picking Good: +2 Evil & Neutral become: -2 Picking Neutral: +2 Good & Evil become: -2 To make this system more interesting gameplay wise: Moral Weekly/Daily, specific npc would affect the moral stance; like killing Rabbits/Deer would increase Evil, Ressing would increase Good. JP Chest would increase Neutral, etc etc..
  7. Footage with the Original VA is still out there... just rip the audio from them, cleanup then montage into an extended ASMR Mai trin Audio track for stressrelief. o7 at 0:42 + 11:11 mark she says the infamous VA Lines.
  8. My 2 cents on this(opinion/perspective). I think the Commander's representation ingame is not bad. From the very start of your personal story till the very end of EoD, the commander is following a Heroic,righteous, good cookie origin story, and personally... thats just the thing i was expecting to get... RP Purists can call it a generic/boring outset if they like, but to me it seems like a consistent character development of a nameless peasant becoming the legendary commander/hero. Who doesnt like a good hero story? This also seems like the best choice for a MC origin background to progress the story wich is about epic good and evil events. I get what many are saying about the current choices to seem 1-dimensional.... But perhaps thats a logical misconception of the reality, cause your adventure starts off with, indeed , the words: "This is my story". What i think that really means is: its the "Commander's Story". If we go by that perspective/analogy, all the ingame choices make 100% sense as we are merely RP-ing the Commander in this game, who follows the fixed heroic, righteous, good cookie path. We still get the Illusion of Choices, from the Commander's perspective. There is absolutely the Illusion of Choice ingame, just not how some people envisioned it. Most mmo follow the same fixed path for all players, otherwise it becomes technical nightmare + the number of variables become too great for the developer to handle. Its not a handtailored SP game with worldshattering choice togo from hero to antihero or good to evil. About VA. Ive yet to see an mmo wich has so many VA. Its pretty much a big core feature of GW2; they try to VA alot of stuff and the VActors are really trying their best to convey an array of emotion. If people dont hear the subtle nuances, intonations, pacing in VA dialogue, then idk, maybe they arent listening with intent to properly understand what is conveyed vocally. but imagen all those seperate VA lines needed for nuances in the main hero's demeanor. and that wont be for just a small section of the story, but at each branching choice. Its an unrealistic prospect with the current game wich has alot of different developer priorities. Btw; ima Charr commander and i think the Charr VA is awesome. o7
  9. The way i see it, Peitha uses the Commander, But the Commander also uses Peitha. Their goals align... for now. Peitha needs the Commander and she has made that very clear from the start. She wasnt using the commander behind his back, she openly stated that she needs the commander. I think we can also take into account that the Commander isnt just your regular mortal Hero; from the very start he was dealing with the Supernatural, beat impossible odds against the supernatural, raised and befriended perhaps the most powerfull supernatural creature in current Tyria history. The Commander never really changed his demeanor/role/stance that much, wether it was mortal or the supernatural matters. Because of that one would think the Commander has developed a unique perspective/sixth sense of looking beyond mere appearances(good judge of character), wether it is mortals or the supernatural; thus he was quickly to trust Peitha in being sincere/genuine about her intentions, despite being a demon. This might also be the reason why Peitha was drawn to the Commander in the 1st place. "hm, this seems like a reasonable unbiased Hero to chat with" Since the Commander's origin is righteous/Good/Heroic by default, it reinforces the idea of Peitha being a good cookie, since she has gained the Commanders trust, ofcourse the Commander isnt all seeing, trust goes both ways. Peitha hasnt shown any actions that would deem her untrustworthy... The Commander also owns her for saving his neck when that initial bad judgement(Heroic demeanor) call was made.... Curiosity almost killed the cat indeed(ima Charr) if it wasnt for Peitha. From a Hero/Good Cookie perspective, you have the noble obligation to "repay the favor", even if the savior seems questionable, besides, before that fatefull confrontation, Peitha and the Commander had already reached an understanding of sorts through their earlier conversations. She had ofcourse a headstart by default, cause the commander is in unknown waters and Peitha is in her natural habitat. As of now they are on equal footing, but the final story bit will tells us if this remains or a major shift will happen. yes, she was delving into the commanders mind, but that was only to learn more about what made him tick, if the commander could be the potential "wayfinder" out of her own predicaments, but again she didnt hide her presence and leeching information; as she was constantly speaking with the commander in an equal manner. The fact that she made some Mistakes recently in the story either means: A) she has only a genuine single minded goal and that is to takeover reigns from eparch and make the Kryptis kingdom peacefull, whatever the cost/casualties. B)Her mind is in distress, showing impatience, clouding her judgment because of reason A... or something else? C)Its rare moments that show her "Humanity/frailty" of not being in control of the situation like a Tough, scheming, calculated evil. D)She is not what she seems to be and has a way bigger agenda and these "mistakes" are all part of a greater plan. Is Peitha evil? Thats difficult to say, her behaviour/motivations/goal has been consistent up till this point, but then again it could be a convincing pokerface. o7 EDIT: What would be an crazy plot twist; Peitha turns out to be a very good cookie, sacrifices herself, bringing down Eparch, Her most loyal subjects to lead the Kryptis kingdom in her place. The commander shows his "darker side"... picks up her still living remains and reforges/blacksmiths those into an usefull converter called Peitha, complete with her usual banter.
  10. @draxynnic.3719I think the feeling of nothing happening with SAB development stems from the vast amount of time/years that have passed since the last very big additions; its not a dead project but its not a priority either atm. If you look at the history of SAB released content you will see actual big chunk releases at the beginning but later down the line not so much. Big chunks would be actual full World releases. https://wiki.guildwars2.com/wiki/Release Super Adventure Box feels like a unfinished Legacy/ an Ancient Side Project of Divinity, on initiation of a few designers that had a passion for the nostalgia Retro gaming ( looking at you, Josh). If you look at the official old Pixel 2D Worldmap of SAB its clear they had big plans for it; a roadmap from start to finish. But along the way other priorities surfaced. https://wiki.guildwars2.com/images/3/3c/Super_Adventure_Box_map.jpg They sometimes release snippets (small update, Sab themed skins blacklion chest) indeed, but its not Modus Operandi Full Priority. And rightly so. Alot of thinking went into each zone as example below. You dont wanna make zones "on a Whim".. its handtailored stuff. https://wiki.guildwars2.com/wiki/Pain_Cliffs#/media/File:Pain_Cliffs_map.jpg Perhaps a serious petition( or Survey's. ) consisting of atleast 85% of the total players wanting SAB back on track. maybe thats enough incentive We shall see what comes this year (2024) btw.
  11. As the Charr Pact Commander i consider myself the Father (metaphorically speaking). I was there when that egg hatched! And her 1st words was "Dada!" in dragon lingo o7
  12. Guildwars 2 already has such things but its not exactly the same; Guildwars 2 has great beasts you can hunt for automatic general loot. What the OP would want to see in GW2 is a special event or Daily returning Quests of the player Hunting specific rare Monsters/creatures. Tracking them down using some device or a Paint marker. Then the Rare monsters in question would have unique breakable body parts wich can be looted to craft various weapons/equipment. they would also struggle alot to survive, have multiple phases of fleeing, getting enraged with increase dmg output, summon reinforcements. Something like that i recon. A Rathalos is basicly a Large dragon type with a scorpion poison stinger with a violent nature. usually its paired with its mate. kill one and the other enrages. vice versa. The game is called MonsterHunter IP by capcom
  13. My two cents on the matter; The bigger the ambition, the bigger the burden to balance it all out. Gw1 and Gw2 might share similarities, but its an entirely different beast alltogether. From playing all those Expansions(excluding SotO) i can tell; they have equal passion and dedication behind it in terms of consistent Design, systems, storytelling, etc). I can be wrong but each expansion also seems to be like individual live experiments. I dont mean this negative or something; more like; Anet is trying things out/finding the sweet spot? Learning lessons from those experiments and trying to gather Elements from those Expansions to later effectively implement them later down the line in a new expansion or new IP; as in a Journey towards a much better game. idk... maybe i'm thinking too farfetched behind reasoning for design choices o7 I have only one big concern; that they might have trouble picking up where EoD ended. Core toward EoD was the perfect storm in terms of Story progression wich is automaticly tied to the gamemaps, etc it came with. Its either gonna be Standalone Expansion stories from this point forward or they must have something up their sleeves we dont know about. I can understand the response about HoT though; it being awesome and breathe of fresh air when it came out. I think the same applied to the creators when they came up with the idea of HoT. "lets take it a step up from the Core game people!" But again the quality of the Expansions that came after it still seems consistent, but they have a totally different vibe... maybe thats it; the athmosphere/vibe that spoke to ya. I still think SotO has the same dedication and quality behind it; but only time will tell if its a standalone story or the beginning of a new epic saga.
  14. My 2 cents on this. I really thought GW2 was the final raison d'être of the IP to be honest. Everything just makes sense, from the how the story progressed, expansion of the world. (Just look at the current worldmap, still so much left unexplored; they could go on for years to come) I'm not reallly techsavvy but... Isnt GW2 running fine? You can do practically anything one would expect from an mmo. I have yet to see any disturbing/gamebreaking bugs personally. I hear People talk about GW3 being the possible solution to the current (limiting/restricting/outdated?) Engine. But consider for a moment they decided to use UE5 with Nanite and Lumen. Thats definitely not gonna run smoothly on that old GW2 rig. times 50 if for instance you gonna go into wvw + particles density + physics + raytracing + Lumen per rendered player. ( again i dont know if its possible to create dumb-down UE5 engine to the pc system req level of GW2 with preservation of all UE5 features... probably not ) Fancy bells and whistles will req some serious horsepower. Are people willing to invest in upgrades or just stick with GW2?; A game only suitable for High-end rigs is also a loss of potential players. But maybe they gonna go with a middle-ground solution like a optimized UE4 based engine wich works pretty well on alot of current systems. Personally i would be in favor of GW3 being its own epic big Single Player Game(Npc Party based) with some drop-in/drop-out multiplayer elements. As a single player game it becomes a more focused effort rather a dispersion of effort + there will be no infighting about bugs/problems between gamesmodes cause there are none. its a single player game doing its own thing so problems can be tackled better. Its not an impossible idea either cause Pearl Abyss is doing the same with Crimson Desert(single player) wich is a spinoff from Black Desert. Shiftup entertainment had a succesfull skimpy mmo shooter and are now working on Stellar Blade(single player). But If they do gonna go the mmo focused route again it seems best to separate pve from pvp/wvw completely; so they can make proper hand tailored adjustments for each game mode wich also separates the possible bugs/problems for faster fixes; less clutter of putting everything on one big pile. And if people wanna do other game mode on a whim they can be a "guest player" in those modes; just for a little diversity. But i hope GW3 will stay very far away. GW2 still has the potential to grow even larger/better.... i think.
  15. @StraightPath.3972 Hmhm, A Human of Culture i see. I'll admit; as a potential Separatist Follower of that Human woman; you had me worried there for a moment. But in the end you made the right choice before it was to late. *puts dagger away* The Charr Empire wishes you the best of luck with your non Separatist affiliated Human Companion. o7
  16. Story is an intricate part of this game. What you see in the world maps is reflected in the story and vice versa. If you skip that part it would probaly leave you with a lackluster experience. For most mmo ofcourse good Endgame is important, but its also about the whole journey towards that. 2nd and 3rd playthrough is a diffrent matter; you know what to expect so skipping stuff to reach the 1st playthrough mark faster is logical. It might feel like a drag at times, but how is it diffrent from 2 hour movie or book wich tells a story? The GW2 story is still told in an interactive manner suitable for a videogame: you explore both the story and the world of tyria on your adventures, wich can also lead to interesting rewards/loot. It all comes down to if the story itself interests you. A captivating Story is really important to keep you invested into a Story. If you only play mmo for the shortest route to the endgame then no amount of story(how good it may be, wont ever entertain you) and thats fine too; But you not only paid for the endgame but also for the Story so it would be a little waste of your purchase? Alot of Single Player games have a big story as their foundation. Initially you arent getting such games for the grinding or endgame but more for the total package; who is this mysterious hero, what is this adventure she/he embarks on, oh yes and the gameplay looks cool and nice endgame...) This is a ARPG with MMO elements; so Anet gave the story alot of attention and to make it believable that you... the player(commander) has a important part to play in the world of Tyria. Most the dialog is also voiceover wich adds to the exposition time. The story bits play out like a movie scenario, it has a buildup, with drama, pacing, etc. But ultimately its up to you; play how you wanna play.
  17. That would be some new level Houdini stuff, but maybe it was their plan to make people THINK it would indeed work like that. In that case i call it a proper April 1 fools. "nope guys, its really just that.... invisible" It was already funny cause, you can make all backpacks "invisible" by default. What could have been a been a nice confirmation of this was: use the Invisible Cat Cape, then turnoff the Backpack skin to activate a special easteregg Title like "Double Invisibility Feline".
  18. My 2 cents on the matter of hackers. People are concerned; but i highly doubt the majority of the community cares much about it; aslong they can do their PVE meta's, get the daily gold etc, get that new skin. For people that get most enjoyment out of some Serious skillbased WvW and PvP, it is ofcourse a major problem. The people(not players)that use hacking/exploits most likely dont really like to play the game as it was intended. Their "fun" stems from the satisfaction to annoy others, to proof "they can do something most people cant" or they just want the path of least resistance with no regards for other players; Aslong they get their rewards it doesnt matter much if others suffer "collateral damage." The "reason/motivation" isnt really important. These actions are wrong by default. (its diffrent if Anet Hired some White Hats to test stuff) But how to fix this... that seems really difficult as hacking is a big problem in general. (it usually starts "innocent" with games and endups with Corporations) One thing that comes to mind that could resolve it for most part: Create a proper ingame security surveilance system wich tracks Player Behaviour/keyinput/skillinput/position/collision ; when system detects someone uses an "illegal" method other then the registered ones; it preforms a Perma autoban/purge on those accounts/ip straight away/no questions asked. The act of hacking/exploiting must be severely punished so people wont even try to consider it. This will be an unfavorable idea, but soft gloves likely won't cut it in regards to such Human behaviour(wich is pretty normal... humans like to test how far they can go) Automation is needed because there is noway a handfull of people can (24 hours a day) check all those players to filter out some "Script Kiddies / Black Hats". Anet has other priorities aswell. Ofcourse there will always be players that will shout about "unfairness" (you are obstructing how i play my game, i hate wasting time etc etc); wich is Silly because its not our game to begin with. Its Anet's game. we are merely allowed to play it for entertainment purpose; such is the nature of most mmo's. Idk how big the entire (skillbased) WvW/PvP community is; but band together, form 1 front, and voice your collective wish to fight hacking. perhaps that could help to get things done faster. It worked for the Blind Mount Boxes anyway.
  19. This does seem like the reoccurring type of Event that has been "re-balanced loot-wise" for rookie/novice/starter; so it will give you usefull personal stuff, but not stuff of wich you could make a serious profit off. No AP to obtain aswell.
  20. Hm... are talking about the type of Sliding wich doesnt decrease speed( Warframe?)
  21. Stuff like the Skyscale / hovering / fireballs are a feature, and it will remain a feature untill the majority of the community would consider it a very big nuisance and gets vocal about it... But who knows... Maybe they might tweak it a little. So... *shrugs*
  22. This clearly depics the Stature and finesse of the Charr... From one Charr to another.. I salute you. o7
  23. @Shiyo.3578 Define "Anet gave up" please. Cause their still releasing new skins and patches for the latest expansion, fixing bugs, that doesnt seem like giving up right? Or did you mean they gave up delivering quality/amount/content that is on par with previous expansions....? Well most of us dont know what goes on in their minds as a company... as individual employees; We have 1 community spokesperson Rubi who response to various posts (Gaile aswell in the past). But if there is problems concerning expansions or intricate perspective on the path forward they arent very vocal about it... information plenty; concerns not so much. All we can do as consumers is makes assumptions as to why things are as they are now. For the majority of the time we must hope for the best. A possibility could be: (and i am not talking about the replacement of daily login for astral vault; they just made that choice cause login was too OP + special vault rewards require SotO) After EoD; wich felt like the Completion of Grand Adventure across multiple(succesfull) expansions ... maybe they hit rockbottom after that. Basicly having to start from scratch. Didnt had a good idea where togo from that Soowon final. no clue on new mounts, new Elite Specializations, etc. But time kept ticking... pressure from External sources(Ncsoft?)... staying relevant vs competition... Or simply: this is how its suppose to be; the "foundation" has been build and now "smaller structures" like SotO will be build atop, meaning more time to fix stuff/ side projects. But one thing led to another and now we have reached this point. Some People feel disappointed, their expectations betrayed a little, and some People accept it for what it is and go with the flow. But could it have gone a path that everyone would approve? For instance: Active Collaboration between Community and Company on idea's, etc to create a truly special Expansion everyone could like? (They sort off did that in the past with weapon contests)
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