Jump to content
  • Sign Up

Hevoskuuri.3891

Members
  • Posts

    415
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Hevoskuuri.3891's Achievements

  1. The devs said they have been working on it for a long time (probably started planning as PoF was getting ready to release), and showing almost nothing is kind of what teasers are all about. I agree with your guess though. I'd say mid-2021 is the absolute earliest possibility, and only if covid doesn't plunge the world into absolute chaos. Well, more than it is, anyway.
  2. Well, it would be cool, but I honestly don't care either way. If Steam's 'play' button just fires up GW2's native launcher, automatic updates won't be possible. I guess access to the overlay is the only bonus side here, and you can probably use an app that allows that anyway. Nice to see a swarm of new players coming in though.
  3. I honestly don't even know what is the point of allowing chat/comments on livestreams. Unless the streamer specifically wants to interact and have discussions with the audience, that is. If it's a popular stream, the comments will just be flooded with emoji, toxicity, memes, spam etc. and if there are few actually good questions or comments, no one will see them anyway.
  4. I use Jackal and Beetle on land, and Skyscale for vertical/mixed navigation. Griffon sometimes when the terrain is not ideal for beetle. The rest are mostly situational. I do feel that Skyscale, as amazing as it is, really made most of the other mounts obsolete. The dodge dashes basically replaced the Raptor's leap, and my Springer rarely sees use anymore since the Skyscale is such a powerful and more manageable climber. Ah well, I guess Skyscale is the 'legendary' mount and thus deserves to be as powerful as it is. And of course the rest of the mounts are still there if more navigational challenge is desired.
  5. HoT was and is better content-wise, and the maps are great and very well done IMO, but considering only the maps I like PoF's aesthetics better. I prefer slower, more relaxed exploration, and HoT maps are too crowded with mobs to make that possible.
  6. Compensating players for potential losses and/or inconvenience is a really nice gesture, and very much worth the trouble. All you need to do is be smart about it. If you're giving out freebies, you give them to everyone. Any other solution is bound to cause backlash and outcry.
  7. I've gotten a few friends to download and try out the game, and one even bought an expansion. Sadly, none of them stuck around long-term.
  8. This, but my axe to grind is specifically with Branded Humans, who keep one-shotting me off my mount time and time again with their BS ranged beam attack. Ugh.
  9. I feel like your opinion is a little one-sided. What exactly does 'just give us more sustain' mean? There are already specializations and builds that are nearly impossible to kill, when played correctly of course. Every class can be played defensively and be built to sustain. On top of slotting defensive skills and traits, we also have a lot of defensive attribute combinations to gear our characters with. So on top of that, what? More vitality for each profession? That hardly sounds like a solution to anything. I think the downstate brings a very strategic edge to the combat system. Yes, sometimes allies are able to revive a fallen teammate and 'steal' the kill from you, but in return, you are also given a chance to be revived or rally from getting a downstate kill. It also gives some leniency (not much IMO, but some) for mistakes, as you still have a small chance to get up and keep on fighting. A skilled player with experience will know to cleave on the downed player and their allies who are reviving them, or interrupt the revive, or get a stealth stomp, or simply suck up the 'loss' and run away from the situation. I'd welcome more no-downstate events in WvW every now and then, but otherwise I'd say the system is fine. It's not perfect for sure, but fine. Also, I highly doubt ANet makes that much money from the cosmetic finishers anyway. They are cheap enough to buy with gold, you get different ones from PvP ranks amd birthday gifts, and judging by how rarely I see paid finishers used in WvW/PvP, I don't think many people even care about them.
  10. This common bug was fixed shortly after PoF was released, and I haven't seen literally anyone complaining about it since. I personally haven't had that bug since the fix, either. Strange. I recommend contacting support directly. They'll instruct you in flushing your caches and whatever there is you can do if the game isn't working properly.
  11. Use the miniature combat tonic, purchasable from Lake Doric. It's a lifesaver whenever trying to navigate narrow areas on a big character.
  12. I took a couple month break at the time of the Chrono rework and came back to an awful surprise. I think the shatter rework is fine in fractals/raids, but picking Chrono for WvW or PvP is a no-go with the way it is now. Mirage is fine, but I'd love to run around with a shield and wells every now and then. However, the lack of the important mesmer tools such as instant F3 interrupt and panic distortion evade has really handicapped the class to the point where it's basically always the underdog in every 1vX.
  13. Even after thousands of hours I still have a ton of long-term goals to work towards to, and ton of stuff that keeps distracting me from those goals. Every time new content drops I'll play that until it gets boring, and sometimes I might get obsessed with WvW for a few weeks until something on the PvE side gets my attention again. I might play only fractals or raids for a time, and then jump into the open world to hunt for an achievement or two. Or craft new gear for a new build and have fun with that. Or obsessively play roller beetle races for a while to beat all my guildies' best times. Or suddenly remember HoT maps exist and spend a week there doing the metas and completing the old collections. Or a festival pops up and I'll farm that for as long as it lasts. It just feels like the game has an infinite amount of interesting content for me to tackle. I haven't let the overall negative forum/reddit atmosphere affect my enjoyment of the game, and I honestly don't believe it's dying or going into maintenance mode anytime soon. I'm hopeful there will be a third expansion in the next couple years, and the steady returns quarter after quarter seem to suggest this game still has a very solid playerbase, which is impressive for a 7+ year old free-to-play MMO. Of course it's slowly declining, like with any other older game, but it's not anywhere near as bad as the online communities seem to suggest. I'm not saying Anet is the perfect developer or that Guild Wars 2 is a perfect game. Actually far from it; this game has had and still has tons of untapped potential that will most likely never put to use, and if certain things would've been handled differently in the past, I honestly think GW2 would be a serious rival for WoW today. But it's still good enough for me as it is, and I'll keep enjoying it for as long as it lasts.
  14. Even though the Warclaw is a WvW mount, I don't see why it has to be completely useless in PvE. I think it wouldn't hurt to bring it more on par with the Raptor or the Jackal, as some people probably prefer it's aesthetics over the two. It doesn't have to be equal to or better than any other 'PvE mount', but it doesn't have to be handicapped to uselessness either.
  15. Yeah, Guardian excels in every game mode and is also fun in the open world. Warrior and Necro are also solid picks. Thief can work as well, it's more of a selfish DPS class but can be traited to share boons in group content, although this is not as common or versatile as the other traditional support classes.
×
×
  • Create New...