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Is there a way to disable Necro shroud screen effect?
Rhinala.1739 replied to Nexideus.7946's topic in Necromancer
The green tint is especially problematic on boss fight like strikes and such where i cant be sure about color of the ground circle. I am going to reduce the post proccing only on important boss fights when i want to have as little clutter as possible. -
Is there a way to disable Necro shroud screen effect?
Rhinala.1739 replied to Nexideus.7946's topic in Necromancer
I did some checking. I lost my green ting by changing to postprocessing to low. options->graphic settings than toggle the postprocessing dropdown -
Which expansions do you have? Do you have all the Living World chapters? One important thing to consider, starting from Heart of Thorns (I think) metas are part of the story and become more dynamic and interesting (you can ignore Gyala Delve. It's a long, monotonous, and boring meta). The living world chapters can be considered as questing in this game, and those chapters become better over time (the peak of the Living World storytelling is season 4). You can do low-level fractals if you don't have agony resistance. You can do strikes, A lot of guilds have strike training groups that can teach in a very understanding way. Path of Fire has bounties (killing unique world bosses in a set timeframe after activating it) that are a lot of fun to do, and we can never forget the events in the zones. Most of those events are good some are meh.
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The Icbrood Saga starts to give rather easy access to ascended gear. It has great events (one of them is a heavy metal concert). Drizzelwood Coast is one of the best metas in the game. Path of Fire bounties are fun to do, and the zones in this expansion have some amazing events. Season 1 is meh, but many chapters give a 20-slot bag as a reward.
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Error 108 when trying to purchase SOTO
Rhinala.1739 replied to Rubi Bayer.8493's topic in Bugs: Game, Forum, Website
The funny thing is that this error was present before the expansion's launch, and only Edge was able to complete the transaction. Now I am trying to buy this expansion for my young daughter, and all I get is error 108 on every browser. -
Stop making walking simulator content.
Rhinala.1739 replied to Shadowmoon.7986's topic in Living World
I loved GW1 missions, especially Nightfall's and Eye of the North, but I can see where you are coming from. The new maps are so unimaginative that I am somewhat uncertain about the quality and scope of the new expansion because Anet gave us a very bad precursor. -
Stop making walking simulator content.
Rhinala.1739 replied to Shadowmoon.7986's topic in Living World
GW1 and GW2 were always PvE story-focused games. The meta is part of the map's story and the instances story should set the meta up. Let's take the iceborood saga as an example (spoiler alert). After starting no quarters, Efram says that he will take the beach side while Kasemeer will take the other side, and this is exactly how the meta works. The meta is part of the ongoing story, and I see it as amazing. Having maps that are all about repeatable content without anything behind it might fit part of the community and alienate the rest. -
Stop making walking simulator content.
Rhinala.1739 replied to Shadowmoon.7986's topic in Living World
The walking and talking aspect is not the problem. The main issue is the underwhelming delivery, interacting ten times to hear a portion of the recordings instead of one interaction to tell a full story. It was too short, I understand what it tried to show, but it didn't even have the time to deliver a portion of what it wanted. It was one of the worst episodes, the only one that surpass it was placing danger signs at Wayfarer Foothills when season 1 was released. -
Anet, Please Give us Observer Mode
Rhinala.1739 replied to Shaogin.2679's topic in Instanced Group Content
One of the things that I like the most in gw1 PvE spectator mode is the ability to see the skill activation. It is a good way to learn from another player.