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SmirkDog.3160

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  1. I don't recall saying that at all recently, so digging through my old posts from like 2 years ago is kind of pathetic, honestly. I'm not going to even defend that statement because now you're just trying to be right no matter what, saying I derailed but then derailing. I'll be ignoring you too now. Lmao.
  2. They didnt communicate on the failed nullification sigil collection (where those who burned through the collection requirements first were made absurdly rich), why should they communicate now, where the requirements are the same for everyone? You're right, they should never communicate on anything ever again. Just shut down and be silent and never say anything to us about upcoming changes or potential changes. After all, it's not like it matters, right? People will still play even if ANet never made a single news post ever again, and we were just supposed to guess when new content was put out. The perfect PR -- you can't say the wrong thing if you never speak to begin with.
  3. You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to. Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be kitten to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft. Not true, every one has a right to their opinion. Not every one has a right to a written response. A non written response has already been given: the amount has not been changed and the issue not addressed. Read between the lines. The fact that you assume the bickering would stop if they made an official announcement just shows how little you know about internet communication. Let me tell you about a little thread, in this very forum, called: we want easy mode for raids. The developers came in and outright said that there will be no easy mode. Yet the thread keeps going and people disagreeing keep bringing up the point that the developers might change their mind. If they came out and said: we do not intend to change this at this time, it would re-inflame this issue and you'd have trolls and disagreeing players come back in. The best approach is to let this ride out and let people move on. There is a reason why corporate and public relations message are often held as broad as possible. As to your "shut up" line, I fully understood what you meant by it. I used your term since my intended message was: if you are so immature that you need the developers to communicate their intent on every little issue, you are not a target demographic which needs tending to.Your efforts to 'splain every little thing to me like I'm completely incompetent and clearly wrong about everything shows it's a total waste of time even interacting with you. Does ANet pay you to defend them like this? ANet doing nothing and just expecting people to move on shows they don't care about their playerbase. Don't pretend like that means anything else.
  4. You seem to not understand how corporate communication works, or how public relations work. There is nothing to gain for the developers to respond on this topic at this point in time. People who need some one to tell them to "shut up" aren't a demographic worth responding to. Everyone is worth responding to. Everyone has equal worth. Though I like that you took my "no, shut up" as literally as possible. I couldn't be arsed to type out "Unfortunately at this time, we blah blah blah" as a hypothetical response. My point is the same regardless of how you interpret that: They could stop all this bickering by just saying they will or they won't. You clearly don't understand how corporate communication or public relations work either if you think being silent is a strategy. People are mad, and are only getting more mad with the continuing silence. Don't be daft.
  5. Why is it unreasonable to expect communication? ANet people are lurking on these forums all the time, and often respond to long threads if they're active enough. A simple "no, shut up" would be nice. It would definitely get me to stop posting about it.
  6. I think the question that needs to be asked is: Why this much? Why does getting the Skyscale require this much time and effort? Because it leads to a legendary trinket? A lot of players don't even want that, so why should they do like 80% of the work for it just to get a thing they do want? I only have one legendary item and it was just a gen 1 weapon because I figured I'd do it at least once. And I don't plan on getting any more unless there's an actual good short bow. Obviously there has to be some work involved, but what I think MMO developers don't realize is that something can be work and also be fun. I don't see anything fun about grinding the same boring stuff every day for weeks.
  7. It is very bold of you to assume that a) everyone crafted Aurora? and b) everyone has been playing LS4 since it came out and never stopped playing until now. People shouldn't have to drag themselves to play a game they may not feel like playing at the time just to be able to unlock something later. Also I literally couldn't advance through episode 3? I think? because there was a bug with one of the open-world quests that wouldn't spawn (which was a bug present for 6+ months) so I just quit until they were all out and just had to hope the bug was fixed. If you miss out on stuff because you didn't play for a year, that's bad game design. Other MMOs I can go back to after not playing for a long time and just catch up easy without being screwed out of a mount or something because maps are empty. And that's why ANet is making us go back to the previous maps, because they can't keep people going there otherwise, which is, again, bad game design. Beeing forced to play the game is not bad game design tho. No more than 100 because the time and effort spent should be reflected in what you earn, and I seriously doubt the Skyscale is worth 250 of 6 different map currencies (totaling 1,500). Maybe if it spit out gems or something. Making it a 'precursor' for a legendary trinket was stupid and put it out of reach of casual players or players who otherwise can't put in the time to get it. All the other mounts in the base expansion just required a renown heart and some gold, and the Springer can get more ups than the Skyscale can, the Raptor and Jackal are faster, etc.. It's a novelty item at best, and it's not worth that much grind. Personally I think it's absolutely worth 250 of each map currency. It is the most versatile mount we have and allows us to travel the easiest. You don't even need to swap mounts to go places except maybe for jackal portal. Their are some many easy ways to get the currency and the trader in dragonfall makes it take 50 days at most. This seems long but any amount of playing the game will reduce this. "Being forced to play the game is not bad game design tho" is what you actually meant to say? Yikes. Also, the Skyscale is definitely not the most versatile mount. It's basically a slightly more sustainable griffon, which is just a mount-shaped glider. It does not allow us to travel the easiest. What if there's a sheer cliff in front of you that's higher than it can flap up to, and no ledges to stand on to get the green bar back. It can't do that, but you know what can? The Springer. Guess how difficult that was to get. And as far as just going, the Jackal is faster and can use portals. It's a novelty mount that is not worth that much time and suffering. Look above you at some of the people who were reluctant to drag themselves through it but did it anyway. Some of them don't even want to play the game anymore after that. That doesn't seem right to me. You can say "oh but what about all the people that said it's good" because if you're only listening to the people that like how things are, nothing changes.
  8. Dude what? LS4 maps are now populated with people trying to farm the currency. You did not miss out on anything. THANKS to Anet people are roaming those maps because of the mount/trinket. Dear god, some people... Are you actually arguing that I'm complaining about lack of information? That's a new one. Let me say some really simple statements for you to argue against, okay? Since you seem to be confused. Not everyone wants to craft legendary things. Some people have not played LS4 since it started and thus do not have all the required materials at present. I never said things should be free. They should cost what they're worth. You actually agreed with me on your last point, admitting that those maps are only populated because of these collections.
  9. It is very bold of you to assume that a) everyone crafted Aurora? and b) everyone has been playing LS4 since it came out and never stopped playing until now. People shouldn't have to drag themselves to play a game they may not feel like playing at the time just to be able to unlock something later. Also I literally couldn't advance through episode 3? I think? because there was a bug with one of the open-world quests that wouldn't spawn (which was a bug present for 6+ months) so I just quit until they were all out and just had to hope the bug was fixed. If you miss out on stuff because you didn't play for a year, that's bad game design. Other MMOs I can go back to after not playing for a long time and just catch up easy without being screwed out of a mount or something because maps are empty. And that's why ANet is making us go back to the previous maps, because they can't keep people going there otherwise, which is, again, bad game design. No more than 100 because the time and effort spent should be reflected in what you earn, and I seriously doubt the Skyscale is worth 250 of 6 different map currencies (totaling 1,500). Maybe if it spit out gems or something. Making it a 'precursor' for a legendary trinket was stupid and put it out of reach of casual players or players who otherwise can't put in the time to get it. All the other mounts in the base expansion just required a renown heart and some gold, and the Springer can get more ups than the Skyscale can, the Raptor and Jackal are faster, etc.. It's a novelty item at best, and it's not worth that much grind.
  10. You're fighting against an argument I'm not making. My problem is the saddle collection, not the hide-and-seek, random drops, etc. So let me make this extra clear for you, in bolded text: The saddle collection is bad and lazy, separate apart from the rest of the collections that I've stated are good, and have actually used as part of my argument of why the saddle collection is bad by comparison. Saying to just get 250 of each map currency is lazy and unimaginative compared to the rest of the collections required to get the Skyscale. Read all of what I said or don't both arguing with me.
  11. It's temporary. It's a band-aid fix for ANet's problem of making old zones completely useless to players and leaving them barren. And no, you have it wrong. I'm unwilling to play a game that's been gradually going back on its claims over the years to become a grindfest disguised as an MMO. I've done 'longterm goal' type things in other MMOs that were more interesting than "get this currency, then that one, then this one, etc.". This step of the collection is insanely boring and poorly thought out and again, shows that they're just trying to keep the S4 maps busy for slightly longer instead of making a collection that makes sense. They're more interested in keeping people playing than the players actually having fun.
  12. I think the part you're missing is people will do it anyway even if they hate it. And "doable" by your standards (you mention playing for 3 hours a day, hello? do you really think everyone will be doing that?) doesn't make it good game design. It's simplistic and lazy. The collection for getting treats, where you have to go to various different maps to fight different enemies for a (fairly generous) RNG drop? That was cool. I thought that part was fun and not overly grindy, even when some of them refused to drop. 250 of each map currency is lazy and the last thing I would call fun. A mount in an expansion where mounts are The Big Thing shouldn't be a "longterm project" for casual gamers.
  13. I don't think the added punchline was necessary -- felt pretty obvious to me just from looking at it. An unfortunate situation.
  14. Yeah, like getting 250 of each currency isn't "hard" in the usual sense of the word, like acquiring each individual one isn't difficult, but it's absurdly boring and repetitive. Like it couldn't be a variety of different things in smaller stacks that had you going all over the PoF and Central Tyria maps, no, it's just a dumb amount of each map's currency. Fun.
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