-
Posts
939 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Everything posted by bethekey.8314
-
Stop ruining PvP with PvE motivations. Be a good teammate and learn the basics of how to play / don't force rigid, incorrect PvP ideologies onto others. Unranked is the only way to play conquest right now. This is the 3rd time. Stop exaggerating the situation for pity. This is about a particular instance, not the whole match, where you made a bad play. You keep doubling down. No one else was fighting and you were 2v0 on already capped mid, letting us get outnumbered nearby. You literally admit this.
-
Sorry, but to me this is fundamentally an argument of rigidity vs flexibility in decision making. If you refuse to consider situations for what they are and just say "fight on nodes" while letting your teammates die nearby, you're wrong. Yes, support's primary value is in fights. He was not playing support well in this game. Your exact quote was, "It's not a team game when no one wants to work together". As you sat 2v0 on mid letting teammates nearby die. As support. If you can't see the contradiction there, it's pointless. I think it's a worthwhile discussion. Your continued defense of bad play and its general prevalence in matches hurts the mode. By saying "it depends", you already go against what @Ronin.4501 and many other players think/practice. No one is arguing against "sometimes playing on node is beneficial". You can't always control the situation and you have to adapt. That includes joining sub-optimal fights started by other teammates to ensure there's a chance you can win. Otherwise, a snowball can start, the people rigidly sitting on points will get outnumbered themselves and the effect cascades until you regroup.
-
I doubt you'll acknowledge the situation as I remember it, so debating that is pointless. For things I can prove: - No, the enemy team didn't hold a 3 cap for 75% of the match. The game was about 9 minutes in and ~300-300. - You implied your frustration came primarily from being slow to rotate into fights, not the score. - You acknowledged essentially afking on node with another person while others fought outnumbered. It goes without saying that capping/holding objectives is not meaningless. You were doing neither. I will also reiterate what I said in our chat before, that unranked is currently the only way to queue for conquest. If I could avoid players like you, I would, trust me. If you'd like to go over the general logic of why camping capped nodes is bad 1) as support 2) near a major teamfight 3) with full map knowledge 4) with a second teammate also just standing on node, we can do that here. You whispered me post-game then blocked like a champion after saying conquest is not a team game mode, that you were only there for dailies, and that "no one wants to work together", when you were the one refusing to participate in the team fight. It seems you want to talk more now?
-
New Player: "Hey guys, what build should I use in PvP? I don't even know enough about my own class or this mode to judge what's good. I also lose every 1v1." Also New Player: "God hath revealed to mine eyes the Truth, which I hold above all other truths: that fights shall only occur on nodes. Fights off nodes do not exist, and are heresy. This is the way." Who is telling them this? What causes this novice-expert disconnect in their brains?
-
Just Make Guild Wars 3. This Game is Irredeemable
bethekey.8314 replied to gmmg.9210's topic in Player vs. Player
For sure there is less care about policing individual bad actors. That is a lot of work to do well. Part of my point was that coarse grain, systematic changes could improve PvP regardless of individuals' actions (or could have, maybe it's too late for GW2). -
Somewhat off topic, as this is more about weird teleports that defy timing/prediction, but neat. I recall Warrior's saying similar things about the Dragon Trigger skills being jumpable and super easy to dodge. Then I posted a video of two good Bladesworn players (Paul and Yerloqq I believe) eating 90% of Dragon Trigger hits in their duels. And if reliable, such advice only really applies when you couldn't otherwise dodge. No one is risking the 100-0 with 1 or 0 stunbreaks available to attempt to cheese the hit with a jump. I'll let you both know when I ever see Warriors doing this regularly themselves. Haven't in 10+ years. I also happen to know that neither of you are some uber-tier PvPer.
-
lmao My point with Magnet is that among skills that should do similar things to Bull's Charge, Bull's Charge seems to stand out as privileged (to me). I just want things to be fair. If everyone suffers from the same issues, that's fine. If everyone's invisible-teleport-evade-stunning each other, that's stupid, but at least it's fair. It's probably not worth talking about in the end. Very unlikely that anything would be done. I'd much rather them focus on improving the windows of opportunity on certain classes for balance.
-
Just Make Guild Wars 3. This Game is Irredeemable
bethekey.8314 replied to gmmg.9210's topic in Player vs. Player
Some traits are always present among people. If a bad actor can manipulate a system for their gain, they will, often to the detriment of the community as a whole. Tragedy of the commons. For this reason, I don't think you can blame the PvP population and expect them to govern themselves. That's the developer's job. Anet has enabled bad actors multiple times and effectively removed community building tools from relevance. People found wintrading, selling/sharing accounts, and hacking don't nearly get strong enough punishments. Manipulating queues with character swapping, friends lists, and duos is still doable. Matchmaking is WAY too loose with rating to provide consistently good games and indiscriminately punishes good players for the PvP sins of their bad teammates. Continuous lobbies with spectator mode were displaced by unranked and FFA, removing the places where PvP community is built and people learn. Many of the above issues were conscious decisions on Anet's part. Streamers that draw attention to the game are given lesser punishments. Duos are in the name of friendship. Class matching by the matchmaker is meant to improve fairness etc. That being said, PvP is a core part of any "living" game. It's a stopgap between content. It was literally "end game" for early GW2. Players evolve in ways NPCs (currently) don't and fights remain fresh longer. People naturally WANT to fight/compete against each other directly, not through PvE logs. I think it would be foolish to not include PvP in any new MMO. -
Rank 250 EU is bronze on the Freedom scale. The only one that matters.
-
Just Make Guild Wars 3. This Game is Irredeemable
bethekey.8314 replied to gmmg.9210's topic in Player vs. Player
I think I've suggested it before and know others have, but I wish they'd bring back the class hybridization mechanic. Like having a Warrior + Guardian, where your core set of skills is Warrior but you can have Guardian utilities etc. Creates interesting diversity, helps balance the game naturally if more people can use the same skills, and builds broad knowledge across the playerbase--so people don't complain about things that aren't truly issues as much. Good on Anet though for apparently being viewed favorably by their parent. -
Yeah I don't mean to imply that other skills don't bug out. I only meant to offer the opportunity for you or others to show other skills like Bulls Charge that disproportionately benefit the caster. I highly doubt it looked like a "normal" cast from the Warrior's perspective in the latter 2 instances of the Taylor's Version video. Do I detect some bias here 😛 But yeah, I get the pitchforks thing and am not mentioning the person by name. I neither claim nor deny that cheating is going on in the video. Just to clarify, the video during that portion is slowed by 50% and the Vindi doesn't instantly jump and down. There are two stages to the dodge (the dodge animation is buggy), where they are midway up in the air, then quickly ascend further, then back down.
-
Oh no, trust me, I remember many, many times when skills fail on me: https://youtu.be/2UhyrezOklY?feature=shared I also don't see your point. Bull's Charge is hugely impactful. It can and does setup 100-0s like it basically did in this clip. Not all skills are equal impact and one bug doesn't justify another. Fix them all for all I care, but focus resources on the impactful ones. Feel free to post your own proof of skills disproportionately favoring the caster. You seem to list examples so it should be easy. People are very quick to criticize and slow to provide actual evidence. I'm one of very, very few to actually provide evidence here and I still get so much heat. It's meaningless to try and predict the headspace this guy was in. You can't. Other skills bug for sure. I'd argue that when most of my skills bug out, they fail. Bull's Charge seems to be one (in my experience) that goes above and beyond to push through obstacles (literally) and still achieve its purpose. I've compared it to Magnet on Engi's Toolkit in the past. Both Bull's Charge and Magnet aim to CC the target and bring the caster and target close together. Bull's Charge is extremely good at this. Magnet targets will get stuck on blades of grass, shoot up into the air etc. Bull's Charge favors the caster, Magnet favors the target. I say code Magnet to be a reverse Bull's Charge. If this behavior is deemed ok, I want it too.
-
In the first instance, it's less about having a clear path, and more about him literally appearing instantly behind me like a teleport. If this was happening regularly due to bad internet, I wouldn't be posting it here / playing the game. As for your question about people turning on hacks for losing? Absolutely that could happen. Are you not aware of how petty people are? haha Fair. I don't have issue with the first Warrior being able to hit Bull's Charge from that angle. It's the teleport. Under circumstances where the skill behaves as described, it's not hard to counter. However, it seems much more loosely restricted than other abilities, which leads to things like we see in the video. These shouldn't occur imo. My suggestions for changes (valid path to target, require character models to hit) are aimed to fix those instances. Poor, naive man actually asked if people aren't that petty haha. I've seen two thieves fight for hours in the FFA arena spamming the invuln teleport reset, refusing to leave first as that would be "losing". I myself have at least 4 trolls who will laser-focus me YEARS after incidents where I beat them/called out their BS. I agree with all of this, including understanding Anet's track record on rebalancing / "buffing" skills only to nerf them harder than the original a few months later. Engi Rifle 1 auto and Elixir U toolbelt come to mind. I don't think my suggested changes would be that bad.
-
🙂 If you're talking about jumping + Bull's Charging, you can see that they're in the Bull's Charge stance before they even round the flame pillar. Yeah, nah. It takes an unbelievable amount of coping to see these clips and say it's my fault for getting hit by this supposed "physical", ground-bound charge that teleports and goes through walls. You're attributing excessive amounts of skill to a mediocre Warrior for simply pressing Bull's Charge, while discounting my own actions / realistic expectations based on skill mechanic knowledge. Azure, a person who plays Warrior, calls these interactions weird (i.e. not in line with skill knowledge) and has noted multiple times that I seem to be a magnet for these kinds of interactions / I notice them more. I think that's testament to me actually attempting to play around Bull's Charge in skillful ways, but failing due to poor design. I shouldn't have to have spider senses to play around Bull's Charge's over-tuned or inconsistent BS. It's a very impactful ability. If you think I deserved to be hit in each of these clips, we fundamentally disagree about how skills should be designed. Note that this isn't necessarily the same as saying the Warrior didn't deserve to hit Bull's Charge. I don't know how it looked on the Warrior's screen exactly due to internet shenanigans. This all assumes that the first Warrior didn't use some sort of teleport cheat. In this instance, the fact that it's difficult to even tell the difference between a "hack" and proper skill functioning is itself a point against Bull's Charge being well designed. Stay sane, forums.
-
It's a good point to make and I'm well aware of how retargeting works / the skill involved sometimes. Teleports also require their own degree of skill to be fair, like knowing how to abuse no port spots / know where the trick teleport spots are (like through the waterfall/rocks on Forest). I specifically did not suggest LoS changes for Bulls Charge for this skillful reason. I just want to make Bulls Charge behave so it can also be reacted to in skillful ways.
-
😂 Idk maybe, but my ping is consistently below 100 and didn't have any issues like this the entire game/play session. Clearly this moment stood out enough for me to hit record. It's almost like having a fire-and-forget skill that evades, doesn't require LoS, goes around corners, auto-positions around frontal blocks, goes over air gaps, and doesn't require character models to even connect to hit, is bad design for online games. If it was a properly telegraphed charge, I could have dodged it. But instead we get these situations where either: 1) I got hit due to the game itself, not the enemy player 2) the player did use a teleport cheat in combination with Bulls Charge, but we can't really tell because of the skill design and the potential for random internet things. Classes with this sort of plausible deniability in cheating are breeding grounds for it. In the case of Bull's Charge, I think it should require valid paths to target like teleports and the two player models to connect to hit. These are not the case as documented by my other two Bull's Charge videos. The skill is a problem in this game context, and is overly forgiving to Warrior players.
-
How I'm making Shortbow + Bunker down work in PvP
bethekey.8314 replied to bethekey.8314's topic in Engineer
Lol, I'm aware it's you, no need to clarify 🙂 Thanks, and yeah it's definitely lacking as a standalone weapon. From what I've seen, the way Holos are making it "work" in team PvP is a bastardized version of what I'm proposing here. Holo's gated mobility allows a clunky in-and-out playstyle, adding the defense shortbow desperately needs. I fully lean into mobility as defense here with a decap role. Losing shield just guts your ability to teamfight/go into melee on most classes. The Holos then spend much of the time spamming mortar while practicing their About Face keybinds. I personally find the mortar/nade spam playstyle tiresome at this point, so I tried to let the support side of Scrapper + Shortbow shine. The build as-is, is not meant to 1v1 well. I'd say with equal skill vs an actual duel build I'm disadvantaged, but able to eke out wins like a thief spamming ports / stealth for favorable trades. And so yes, it's not a hyper carry type build that highly rated players almost HAVE to play to make the majority of matches bearable. It's unfortunate that more players aren't competent enough to make other roles equally viable while carrying, but that's what my other thread was about. We'll see if I get around to the vids; they'd probably be minimally edited. Against burst builds, you manage distance to predict their teleports/bursts, preemptively Shortbow 4 to get Aegis and Prot up, and hover over rocket boots. You just don't have the resources to trade with or counter their resources in that location. Maybe you can fight them after they've wasted CDs, but the real answer to fighting them is simply: don't. If it's a risky fight you actually have some luxury in picking your fights like a Thief. Bold concept for Engis, I know. Even without vertical teleports or stealth spam, an upgraded Rocket Boots with some mines / slick shoes behind you will end most fights. The damage is a bit less, yes and if you like it I'd be curious. I think I tried it a little. My brief train of thought: If you're going Rifle, you're shifting from a support to a more damage oriented role. If you want damage, Explosives still takes priority over Inventions imo. If you try to fit both Explosives and Inventions in a build, you're likely dropping Tools or going Core. If you drop Tools, you're likely not playing gadgets and can't enable Explosive Entrance with more dodges. Regardless of how you justify it, there's usually a cascade of consequences for you changing one component of these builds. I think so? If you're asking if Shortbow can hit hard, yes sometimes you go above 5k. -
It almost feels silly to have to say, but here we are. There is certainly an element of this here. Thanks for adding
-
"Guys, why did you stop playing?"
bethekey.8314 replied to bethekey.8314's topic in Player vs. Player
Hey man...you've certainly given me a lot to think about. In retrospect, maybe I was too harsh on you. Poor, shaken boy as you are. Maybe your very first post in here accusing me of doctoring the video to manipulate responses was in good faith, and deserved respect. I'm sorry. I assume that's how I'd respond if I read your wall, but I'm kinda tired and getting ready for a trip. So I've tasked ChatGPT to give an actual response, in the form of a 1990s era rap: Yo, hold up, hold up, let me drop some rhymes on this forum vibe, Seems like you're taking shots, but I'll keep it live. Talking 'bout group hazing tactics, but I'm still standing tall, Your solo efforts may be failing, but mine? They never fall. You say I'm lonely, but I'm just vibing with my crew, Positive spins, yeah, that's what we do. But you keep focusing on negativity, bro, that ain't cool, You could learn a thing or two, instead of acting like a fool. I ain't here for no drama, just trying to spread some love, But you keep coming at me, like a push and a shove. Talking 'bout accessibility, well, I'm all about that too, But you keep missing the point, stuck in your own view. You say I need validation, but I'm standing strong and true, I don't need approval from the likes of you. Bringing up LTG like it's some kind of sign, But I'm just here to drop these rhymes and shine. You talk about Woodstock, memes, and all that jazz, But I'm just doing me, no need to cause a fuss. So when the mods come through, and lock this thread down tight, Just remember, I'll still be here, shining bright in the night. So keep on with your hate, your negativity, and your spite, But I'll be spreading love, like a beacon of light. Rank 500 in PvP, yeah, I've put in the grind, But I'm still here on forums, dropping rhymes, all the time. So let's end this on a high, no need for more strife, I'll keep doing me, living that rap life. But if you wanna keep going, well, that's on you, I'll just be here, doing what I do. Peace out, yo! Suffice to say, when I get back, you'll pretty much be talking to ChatGPT from now on. -
"Guys, why did you stop playing?"
bethekey.8314 replied to bethekey.8314's topic in Player vs. Player
PvP, lol. Thanks I thought that one was good. Idk where you're getting these "pro" or "leagues ahead" quotes from lol. If you believe that the only people that can judge your gameplay as poor / these people in the video as bad are "pros", then I'm sorry to have to break it to you again: many, many non-"pros" are much better than you and are much more tactful in how they respond. For the screen shake, just lol. If anyone else wants a laugh this is how he plays: https://youtube.com/clip/UgkxPGE0biEQpf5ztstEYPZGIRzHdZBGjQSa?feature=shared As the one who was in the game, yes, I try to respond and correct incorrect assumptions. I also created the thread for discussion. Do you not want me to talk in my own thread? As for who keeps responding to who, not only did you willingly enter this discussion, you made a thread mimicking my thread, and replied again after I ignored one of your more inane comments about Shortbow lol. You add so little to this thread besides being "that kid" I have to put down time and time again. At least it's entertaining. -
"Guys, why did you stop playing?"
bethekey.8314 replied to bethekey.8314's topic in Player vs. Player
You post this stuff unironically without posting any actual video evidence, just a 1-minute edited clip as you point out. A 1-minute clip of where you didn't even 1v2 let alone 1v4. My man can't even tell reality from an exaggerated example to point out flaws in thinking. You realize I said "literal robots programmed" on purpose right? Did your parents also use screen shake when you were a baby? -
"Guys, why did you stop playing?"
bethekey.8314 replied to bethekey.8314's topic in Player vs. Player
Team Comp: 4 literal robots programmed to run to mid and /dance, and me. In a Herculean effort I manage to 1v4 and we're up in points. In frustration from seeing my teammates' behavior, I decide it's not worth it or likely that I'll be able to 1v4 the entire match. I give up and we lose. Forums: You're the problem. That's these people's logic. Stay sane, forums. I'm well aware of the current situation of needing to hyper carry to ensure a win. Farm or be farmed. I enjoy playing different builds though (e.g. support, side node) and believe it shouldn't have to be more difficult for the highest rated player on a team to win on those. The people not expected to carry can play whatever they want and have a decent time. But in dragging down their teammates constantly, they effectively limit the build diversity and ruin the match for the better player. I'm placing the blame squarely on the Hammer War/ Deadeye type players here and I think it's long deserved. You can't even watch a 1 minute video without making up falsehoods to support whatever side you're on. At this point, I think you're just upset that I called you bad tbh. If it's any consolation, you seem to care more about PvP than the Hammer War / Deadeye. That's worth something. -
How I'm making Shortbow + Bunker down work in PvP
bethekey.8314 replied to bethekey.8314's topic in Engineer
Yeah I could see it being great in WvW. More solo, offensive versions are easy enough to make, swapping 2x Function gyros for Kinetic Accelerator might + fury uptime. I really want the Core Engi version to work, with Flashbang and Explosive Entrance procs comboing with Bunker Down: http://gw2skills.net/editor/?PeQAUlNw2YjsQmKO+OvrbA-DaIPjMVAFMBU7tBAA But the lack of superspeed / function gyro dazes / barrier for utility/survival is felt.