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skarpak.8594

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Everything posted by skarpak.8594

  1. yes they did this intentionally. there was a dev interview once where they specifically said on the arah subject that they had certain enemies patrolling in patterns (arah p3 first mobgroup after the first 2 bosses for example) so you are able to outmaneuver them if you think a bit.or that the boss which you where just talking about is made in such a way, that you are able to skip him, but then you also miss the waypoint at this exact location.or that you can just permastealth through everything if you are able to coordinate it (which is sometimes even tricky due to pathing if you don't know). you may not have realized it, but skipping (without breaking the map) was always a intentional tool in dungeons, be it bosses or mob groups. and i say it again: commented by the one of the devs ages ago. ...its the same with kohler or the event under the stairs in AC or the cave troll which even spawns randomly. or ooze king and queen in cof. its optional content where you descide for yourself if you want to do it. kohler is often done in puggroups on EU for example, because of the waypoint.if a fight is completly walled off so you can't progress, then its a fight which is intended to be done every single time. like lupi.
  2. they take their pride in their record runs and simply provide the builds & comps they came up with to the public.their website was never about making lfg pug runs easier. their guides were never about giving the average joe a ezpz to play cookie cutter build where you need exactly 0 brainpower. it always was about having most optimal comps and builds while challening others to step up their game. the question is: why do you think they should do some random extra work which does not benefit them in any way. its not like you come up with random stuff just like that and never try it out in content and just put in on the website...and its not like they have to do that in any way to please the public, they could shut down the whole thing and let everyone else just stand in the rain like whatever. it costs a lot of gold & time to make new builds and test them against raids...and pug raids are simply not the domain they play in. in the end, everyone has to adapt stuff to their own needs. how you can even come up with such a title is beyond me. why is everyone today such a karen.if you see such people arround, rather school them instead of trying to blame shit on something completly random. damage meters are just another tool and people descide what to do with it. if groups / guilds are not upfront to anyone joining them, id say the mistake is with the players and not with damage meters. having more information is always better then standing in the dark and not knowing what to do or analyzing some videos for hours to come up with something.without a dps meter and raid logs our group would have just kicked people which are bad instead of trying to find out why something is bad and how to fix it....and it worked out way better the second way. ...and honestly, i really don't care about flaming people in pugs. if players are unable to join a static to do content which takes time commitment, thats on them. there are more then enough groups which search for new people which fit into their profile.
  3. condi signet out, sanctuary in, cc bar: melts.that on 2 condi firebrands is already 1500 breakbar damage, add blazing edge & immob from scepter for lets say 5 seconds (cc bar probably won't be up for the whole duration, so lets cut it short) and you are sitting at over 2k already. its more then enough. i rather see a problem that other classes on the damage slot (apart from engi) could have a lot more troubles in breaking ccbars without sacrificing a lot of their damage. raid boss breakbar is kinda overdone for 5 man content...especially when there is no quick / hotbar for consumables. would not have a problem with that if that was the case...or that cc is a lot stronger in pve in general. they give us pulls and knockback which do like 150 breakbar damage and then some boss has a 4k breakbar...like comon.
  4. so your reasoning for all the efficient teambuilds for pve in gw1 is because "dps doesn't matter"? why did people then play teambuilds with stuff like spiteful spirit nec in the deep which deleted hundreds of enemies with just 2 skills in seconds? why did people play rojway, cryway, hundred blades nuke and other shit like this in all the hm speedclears. because damage didn't matter? yikes dude. ofc you don't need a dps meter when you nuke everything with a single skill....gw1 is major different in terms of teambuilding and synergies to the point that you cannot compare both games at all. 181+ skillactivations in a 1 min 30 seconds fight is not something you had in gw1. thats 2 skills per second.
  5. yeah that was my point basically with the reply to the quote. its dumb af to "blame" other gamemodes. we all know how many updates in a year wvw, pvp, raids & fractals get. wvw just has it worst sadly.just this "but hey, a new fractal again" from this dude...like its been nearly 2 years since the last fractal release, so kinda had to meme it. as a raider / fractal player i can understand wvw players pretty good. the release schedule is basically a drop of water on a hot stone once in a while. hopefully you get your stuff soon.
  6. first off: do daily adventures in their respective region if you are in trouble of exp. i "grinded" the 2 million exp needed for the new skimmer mastery in less then 30 mins by doing the first 7 or 8 adventures in path of fire. bonus points if you got some free exp booster flying arround...100k+ exp per gold reward in adventures. second: you don't know what grind is. here, i tell you about the BDO mount grind. first off, you need search for t5 horses in the openworld which will take a while. you need 2 females and 1 male, as females can breed only once and males can breed twice.before breeding, you need to get it to level 30, else the chances to get higher tier horse are like in the 1% region...and arround 27% on level 30. straight leveling to 30 can take 47 hours plus of AFK riding in a town for a single horse.now you can breed your horse, if you are lucky, you get 2 t6...if not, do the whole thing again. don't forget you need males and females. now do the whole thing again like a pyramid all the way up to t8. you are looking at arround 750 hours of gameplay already for a single t8 if you aren't lucky and win one in a event or straight up pay to win hundreds of euros so you get one from a box. ...now that you have a t8, that doesn't mean it has all the skills. it took me arround 8 horses to get one with sprint, drift, instant accel and s instant accel without any pay to win involved (basically the fastest way to travel for horses, everything else is borderline trash) and that being said, i was extremly lucky with it. learning s instant accel is in the 0,1% chance somewhere as on level up its not guaranteed at all that your horse even learns a skill. i got a horse with 8 skills or so out of 20. now if you want to have a dream horse, you need certain skills, so if you don't pay to win this, you are looking at even more hours spend and getting a courser without paytowin is nearly impossible. upgrading that courser then to t9 literally takes millions of silver. i think a single try with a 1% chance at the start is somewhere in the 500.000.000 silver. depending on your gear you are either farming 30.000.000 to 80.000.000 silver per hour. usually people try for a awakend courser for 20 tp 40 trys till it pops. sure, you can buy one at the marked for 12.000.000.000. have fun straigh up farming at the grindspot of your choice for 150-250 hours straight. thats without being contestet and killed by other players which also want to farm there.btw, the quality in horses are insane. you ride with a bad t5 from on side of the map to the other in like 1 hour or so. with a t8 with the mentioned skills it takes like 15 to 20 mins. with a really fast awakend you are even faster. so don't even remotly take the word grind again in your mouth in the gw2 context. you get 2 millions exp in less then 30 mins. deal with it.
  7. I‘d even say it is part of the continent, similiar to Antarctica, but instead of ice we have jade.I wonder how deep the jadefication is, if it reaches the tectonic plates of Tyria or not. If it doesn‘t, I‘d say the frozen Jade Sea would be more similiar to an ice shelf (and therefore not part of the continent). We could name the frozen part the Jade Shelf, while, the thawed part remains the Jade Sea. the jade sea is basically a big ass frozen lake on the landmass. something like the caspian sea...its not an ocean surrounding cantha, its on cantha.check the link thehipone.6812 posted.
  8. the only real question on this topic is: why should a lot of people take a drawback by not being able to use a helpful tool (especially dps.report) anymore, when you can deal with the few which are jerks, by kicking and blocking them? ...you don't ban kitchen knives because of household stabbings because you still want to be able to cut your veggies. we can deal with jerks just fine within the game. if you can't deal with a jerk or are highly offended by someone criticising what you are doing in a team game because he can see your performance, that is really not our problem. deal with it yourself without trying to make the situation worse for a whole lot of others. thanks.
  9. purple fractal weapons! i remember someone making a concept art out of it with recolored weapons...guess now we get em.
  10. yeah pretty weird. i don't know anyone playing wvw or pvp, do those modes even exist? always though its just some lore for roleplayers.
  11. i've cleared a vale guardian once in a complete new random group i joined via the lfg.i was playing healscourge and had total count of 62 rezzes. in the end we were 4 ppl alive and 42 seconds into enrage. the group had a scrapper tank running all over the place, a single chrono with arround 15% quickness uptime, a druid, 3 condi necros with like 4k dps...and the rest were just random "dps". basically 1 dps and me knowing the stuff, the rest were first timers. basically no boons at all. so yeah, you can clear certain bosses, but definitly not all. needless to say: the rest of w1 is not clearable with such a group. gorseval and sabetha will rip you a new one if you try memeing arround like this. you do not need meta builds / compostition to clear something, but having your bases covered makes it easier. stacking might is not hard...a lax group which do not care about efficency probably does not care if the druid is stacking, a elementalist, a warrior or a scrapper. but its highly advised that someone is doing the job at least.
  12. can't really just set a number like this. the "problem" is, depending on the strategy you run, boss phases / split phases take longer or shorter and depending on that the numbers already change a lot for the whole encounter.example: a valeguardian run with mid strat tanking phases a lot faster then a run wich tanks at the edge of the arena. on edge strat vg always needs to run to the tank and on phase he runs back into the middle. takes quite some time. even in the splitphase you can loose or win time on splitting or pulling together the adds depending on your group performance. so, alone from that you can take away that a group which does midstrat can be lacking quite some more damage. on the other hand, it is more dangerous if done with less damage, as you might need to entangle the seekers more then a single time with less damage...a group which can't handle that will wipe a lot faster in this regard since there is less room to make mistakes.that also applys to all bosses. less damage means more mechanics, means more potential to fail. ofc that also can be offset with taking certain roles into your group to handle mechanics more efficiently...or handle group failes with more ease and group recovery. ...you can just set a certain number for you on the golem (for example, 85% of the bench) or check the logs after a raid and see if you did "everything right" on your part. most of time you have to include the context of the fight. ofc you can say something like, okay vg has 22 million health and a enrage timer of 8 min so you need at least 45,8k group dps or 4,5k personal dps....but in the end that does not include split phases, running arround like mad becaues no damage and all the mechanics have to be handled else you die fast. if you want a little tipp: at least practice you opening rotation like mad. imagine you are at samarog and you can reset your rotation to always doing your perfect opening after a cc bar on a power class. you would be golden in terms of dps without knowing the rest of the "45 steps" you have to do on the golem. ofc thats not the case on all bosses, but often a good opener is already half the boss....especially in fractals that is totally true. i mean you can check some of the speedruns. on the first boss of 100 cm people often get 2 to 5 skills out and then the boss phases already. thats what boons and a fast breakbar often do in fractals and people misjudge so hard. there are videos where rangers literally press axe 4 + 5 and then the boss phases already....thats not a hard thing to do in the end. the setup for that is whats "hard". players not instantly breaking for example for whatever reason. so, when it comes to setting a benchmark for yourself when training this is something i would advice to someone who wants to be more lax: try to reach the first number close. a bad opening translates automatically to bad dps. always, just how it works. your opening rotation / burst rotation is important.just train it over and over again until this works out with no problems. its not that hard to train, as you can just get a golem and reset your skills after each opening. at some point check how good it is with a freshly spawned one. if its bad, try to find out why. most often the reason is: too slow.for the end number, take away 1k to 2k for stat infusions if you do not have them. then try to just set yourself a goal. lets say you train power banner warrior with 33k. set it just to 27k and see if you can hit that number. if you can and the rotation seems fine for you go and enjoy some content....then before you do content again with your guild just train half an hour before that and see if you can reach that 27k again or maybe even progress on it.the most important thing in the end is then translation from golem to the encounter. firstly: not needing to think about your rotation and secondly: where does it make sense to interrupt the rotation and start it from new to hit that burst. be it because of some splitphase or because you are out of rotation and kind of need to "reset it" so you can get back into it.with time the whole thing will just come naturally. you shouldn't ask yourself: whats enough dps for laidback stuff. just see how far you want to go yourself and if your teammates are the ones which you really want to play with. if all are on the same page, thats the best in the end.
  13. The Celebratory Birthday Enrichment a player gets from the 8th birthday is completly bugged out on bigger characters.It clips inside the body, not being visible like many other auras (for example legendary auras). This is a ongoing issue for years and is one of the reasons why many players prefer skinny human characters with not too thick armorskins, since those eat away effects.It would be really nice of something could be done about this. I haven't seen the aura from Ethernity on my charr for ages, now i can't even see my 8th birthday present because it gets eaten by the body since it doesn't scale well. Thanks for reading & hopefully doing something against it.
  14. i absolutly dictate who comes into my party and who doesn't when i open and organize said party...and it dosn't matter if its dungeons, openworld, raids or whatever content. i am not going to play with everyone and their mom if i do not want to and i will absolutly enforce the rules i put up. one of my rules for example is to never play with blocked people. sucks for them but i don't give a shit. they will be kicked on sight.what are you going to do? report me to anet? try to change it?...go ahead and try it, silly person. ...content in this game is not restricted for anyone, and if there are restrictions (level restrictions for pvp for example), then its there for a reason.group rules =/= player restriction.
  15. its the minority. most people in the game are fine. openworld, dungeons, fractals, speedrunning, selling content, playing with casuals, with hardcore players, with pugs, withwhatever since years. only problems with a minority of players.forum warriors like @Blood Red Arachnid.2493 have their own problems and, whyever the reason for that, use forums as a ventile for that, trying to get even more fuel into the fire.its the minority where you often have to judge case by case. the majority is definitly not like this and pretty understanding. everything good since years never finds their way into the forums, just people which need to vent. just don't waste your time on people which just shit on you anyway. give them something to bite / bait on so they have something to do with their time and then ignore them. perceived toxicity is basically in the same category as those genderstudy whatever dudes from the us. not even 1% but pretty loud on media.for every dude who said i am toxic, i have at least 10 others which think otherwise. so in the end: i can live with that one dude...hopefully hes mad like shit. :)
  16. then change something. respect that others have certain expectations too and don't say they are toxic just because they do not meet up with yours.respect what a group is trying to achieve. respect that a group does better when there are certain boons covered and try to go along those guidelines. its not about meta...nearly no one on EU plays anything related to the meta, they have certain builds yes, but the group comps are usually everything but meta.no one cares there with which power class you come if the leader asks for power dps.no one cares which condi build you play if they ask for condi.no one cares if you come in with a quickbrand or chrono as long as somehow the group covers the boons.no one cares if you stack might with druid or do it with elementalist or with warrior as long as someone is dedicated to it and the group fits.no one gives a rats ass about anything meta related. i have never even once saw a meta group at xera consisting of the 7 dps chronos which also give quickess and do the boss onspot. they all run whatever and do the usual pug strats. we have a fair share of experienced groups, trainings and a few sellers on the lfg and they all work without problem. toxic people are faster kicked out of the group then they can even write because no one likes people talking shit in chat. even if the shit is right they say, if you are not being friendly about it, you are out. group content is not about being egoistic. group content is about going along well with the group, even if you do not like certain aspects. just swallow your goddamn pride, swallow that you are not the only being on the earth which has something to say. swallow that you think dps meters and whatnot are toxic and just go along. you don't have to be close friends with people, but at least treat them with respect. ...and thats apparently a big problem you guys over at NA have. and it starts with you and how you behave here in this thread, labeling everything that doesn't fit into your world as toxic. YOU are the toxic one.YOU are the one which does not learn from the experience of others. YOU are still the one which thinks lfr is a good idea while we all can see what happens in WOW, in pvp and in strikes, what happens when you queue random. YOU are the one which does not want to socialize by simply joining some raid training discord and listen to what they are talking about as long as you are completly new. if you want to have change, then fucking start with yourself and do not think that developers from anet can fix your behaviour. its not their job and lfr won't fix that either.all the problems you have right now will simply carry over into lfr, because its people like you which have those problems with others...and LFR just groups your bunch together and while we have no problems to contine raiding, you will afterwards be again on these froums and complain about shit you shouldn't complain about. that whole thing is only YOUR reality. the rest is either raiding fine or simply doesn't care about raids at all.
  17. like in pvp, when people go afk after the first 3 min because they think they are loosing?do yourself a favor and google "wow lfr toxic". looks like your beloved system breeds what you do not want, toxcitiy. maybe you should start to change things arround on your server and not expect developers to fix your behaviour.
  18. since you have 0 idea about gw2 raids (why are you even here to discuss if you got no plan at all ?!), here have some knowledge first: wing 1: vale guardian (toughness based) - gorseval (toughness based) - sabetha (just stands in the middle, no tank required)wing 2: slothasor (random person, changes every x seconds) - bandit trio (random person) - matthias (farthest person away, jumps alot, also random person for certain mechanics which also rerolls on downed state)wing 3: siege stronghold (no tank needed) - keep construct (toughness based) - xera (toughness based)wing 4: cairn (just stands in middle, maybe far kiter for bad groups, no tank) - mursaat overseer (special mechanic, boss does no damage, no tradiotional tank required) - samarog (furthest person away after each -10% HP breakbar, random groups juggle between two) - deimos (toughness based)wing 5: souless horror (2 tanks required with special mechanic) - statues (toughness / no tank) - dhuum (toughness)wing 6: conjured amalgamate (boss is stationary, no tank needed) - largos (toughness, depending on the strategy you need 1 or 2 tanks) - qadim (toughness based/ 2nd tank in 3rd phase only)wing 7: adina (toughness, stationary) - sabir (toughness, stationary but no tank needed at all) - qadim² (special action key tank) ...as you can see, some bosses simply need no dedicated tank. some bosses need 2. some bosses are simply random. its not based on the wing itself...aka a matchmaked group in wing 1 would be good till sabetha, there the tank is then completly useless and can basically go afk. same for wing 4, just that the tank is useless on the first 3 bosses until the group would come to deimos. or what is with the second tank on w5b1? is he just getting kicked after the first boss in the wing as he is now useless for the rest? what about wing 6 where you suddenly need 2 tanks in the middle of a wing prior to not needing any at all?
  19. throwback to 2012-13. people bought berserkers gear so they can ping that when joining dungeons, but used their soldier gear in reality.what hinders people from getting some random gear which they queue with and then they just swap their gear template to their "build they want to play". what about balance changes, for example right now there are only two classes (necro and thief) which can do the 3 pylons on qadim². there are also other roles like kiter on qadim1 or kiter at deimos. what if a class suddenly can't do that anymore due to some change. you now have a system which needs constant observation so it doesn't break because of some patch. what if you queue for a wing where different stuff is needed. like you queue for w6 with 3 healers and a few power dps. then comes largos where condition dps is king, but there is also special stuff like you either need 100% a mesmer for portal or you can just stop raiding. you won't make it ever 3 healers when you do a 5 man each side split because the timer is tight and dps will be missing. then even if you beat it, afterwards you suddenly need a kiter for qadim...and in a new group even 2 so one can babysit. how do you handle toxicity in general if there is no commander? like when a player refuses to do something vital. kicking is toxic right, so there is no option for that. how do you handle boon removal. what if no one that queues has any of it and because of that the boss is simply not beatable. should such a system then tell you: hey, you can't queue for this boss because no boon removal. what if there is a player, but he doesn't get it or starts trolling because telling him "take boon removal on your class" is "toxic" and he just blocks you? how do you handle players which geared a tank, but for most of the bosses the mechanic who is tank is not defined by "highest thoughness gear".what if you queue as tank, but the druid is running minstrel gear and now he tanks even tho he queued in as healer? the average player does 10 times less damage then top players. average >raiders< are able to kill bosses well in their comfort zone, those groups have said boons, but not permanent. you will often see that there is not even 70% boonuptime and average mightstacks of like 15. what will happen if you do not enforce some kind of groupsetup where boons are at least somewhat covered: the damage will pummel so far down that people won't finish anything on most bosses. you should try to get into some training discord and experience the mode and the game. then you will know what the people are talking about when they say: it won't work in gw2 without dumbing everything down to a level of a openworld boss like shadow behemoth. ...this is not WOW with clear healers, dps and tanks. gw2 has too many variables which would need to get covered. from players to different bosses in the same raidwing. it won't ever work without making the boss a target dummy in the middle. as i said before: want to try it out how it looks like -> queue random for boneskimmer. or get some experience in the actual raid so see why most players think the idea of LFR is bullshit.there are other better ideas to make shit more accessible (some kind of story mode for example)...but LFR is most definitly not the answer.
  20. with that attitude the guilds are probably also glad that you are not trying to join. no one likes egoistic people which demand that content gets changed so it fits their agenda. who is the toxic one? "others not playing like i want to play? heh get rid of them!"toxic casuals are destroying the game tbh.
  21. i don't give a single shit about solo players tbh.you are playing a mmo. socialize if you want to do group content or uninstall if you are unhappy with what you can already do solo.
  22. you can see how good such a random lfg finder would work in raids, when you queue random for boneskimmer.just go ahead and try it. after you have done that 10 times come back and tell us how good it was. then proceed to delete your thread...this will never work in gw2 without reducing the difficulty level to a random level 1 mob in starter area.
  23. without anet giving out player statistics saying "even still, that site still represents a small portion of the player base." is just as wrong as saying "this website represents a big portion of the player base". you simply do not know it at all, so everything is just a assumption. you can make a lot of assumptions which are probably not true but make also a good point. a example: every active player does chak gerent once per day.there are mostly 3 to 5 maps open where people do chak gerent (lets just streamline it for the night). chak gerent comes 12 times a day. a map can hold ~150 players. lets just assume they are always full, even in the night. there is EU and NA.you are looking at 18k players if you take the highest numbers.do the same with the newest map. lets say each meta just takes 1 hour. 12 open maps, both EU and NA per hour with 150 players, 24h a day, EU and NA. your are roughly looking at ~86k players. now the question: are gw2 efficency numbers really that far off when it comes to active players? for 11 million copys sold (i guess thats basegame + hot +pof, so ~3,6 million players) we have got only a few full maps tbh. even with many not using gw2 efficiency don't forget: gw2 efficiency has a lot of dead accounts and also a lot of players with more then a single account are managing their shit over there.so numbers are there already also way higher per single player. now, ofc thats all "just an assumption". maybe i am right, maybe i am wrong who knows. but i know one thing: 11 million strong is bullshit. we ain't 11 million, else we would have a lot more servers.
  24. yes they are. every second you are autoattacking where you shouldn't: you are loosing dps and time.dps in form of -> your big damage skills aren't doing their damage because you didn't cast them.time in form of -> your skills are off cooldown too fast or too slow and you have to start to "wait" for them. if you do it right, they all start to align....also time in form of -> some traits (for example big game hunter, 15% more damage when tethered) just stopped and now your big skills hit less because you used them "too late". the main thing of most rotations / burst rotations is -> you get your skills out in this exact order and if you did it right with no timeloss at all, the skills come off cooldown in the exact same second you want to use them again and they all align basically. this is EXTREMLY notable on the gs scepter rotation of DH. the moment you swap back from scepter to gs the first time, you use 5 + 3. if you did your rotation to this point without any lost time you will see the moment you cast your 3 that your trap just comes off cooldown and your f1 has like 1 second left of cooldown, so you can immidiatly use sword of justice, trap, f1, g4 + g2 again. if you lost too much time in scepter and did this "incorrect", you will see that those skills are already off cooldown when you swap back to greatsword. means: you did not use them efficiently -> dps loss. what makes it easier to train the whole thing: start with the burst rotation and do it over and over again until it sits. most of the times on DH its always the same thing going on. for greatsword for example...if all skills are ready -> swords of justice, trap, f1, gs 4, g2 (-> dont interrupt it through moving, worst offender of them all!). it most often boils down to sword of justice, trap, f1, then some form of symbol and then whatever bursts even more.don't aim for good numbers at the start, aim for consitency. rather restart the whole rotation when you make a mistake so you actually learn to do it in your sleep. also you can just do that in openworld and everywhere else. the whole pve game can be your training ground.later, there is one thing: if your opening burst (the very first number from golem in chat) had shit RNG and is bad, you won't get a very good end number. that doesn't mean you can't do your rotation at this point, it just meant you had bad rng....but yeah, as others said, if you have no +stat infusions and no food up on the golem, you can already say -> SC bench minus ~4k. if you are hitting 31k on scepter without that stuff, you are basically golden. no need to grind for a better number. rather try other rotations then (sword for example). depends. on you, on your group, on your supporters, on the boss (phases / armor) itself.if you check any dps log, you can sort per phase. this is extremly useful to see what you were doing really. ofc when you get out of a vg or gorseval fight it will say something like "15k dps" or "20k dps". that often means your group was basically juse slow in split phases if you were doing your rotation correct. when you check the exact same log on split phases, there you can then see for example "phase 1 - 35k dps" "phase 2 - 32k dps" and so on...if you can crank out those numbers with your rotation in the first place. if you got only 18k on the golem, you won't.if your supporters don't block knockdowns etc and you have to dodge, ofc you will loose damage. or if boons are not up. or if can't reset your rotation so you can always do your opening burst after every CC bar from samarog / slothasor for example. in raids itself, there is a lot of finetuning you have to learn for yourself. but its also pretty realistic to do this kind of damage, or to get close. if you really want to check how good you were doing, don't look at the endresult (ofc thats also not wrong in the grand scheme of things), always check per phase...especially in pugs and slow guild groups.
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