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tappajabob.5983

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  1. Both of your ideas are good, but are they implementable as a skill split? Usually skill splits just change damage/range/duration/cooldown/targets of the skills.
  2. This. Trying to engage a big group on melee is basically impossible, because all the scourges destroy so many boons so easily. Scourge's ability to hit 10 targets is just too strong. Also the devouring darkness is really strong and should be nerfed a bit. As for the support builds its true that firebrands are really powerful. I was thinking that F2 and F3 skills cooldowns should be made longer, but this idea: Seems quite interesting too.
  3. Selling these gambling lootboxes is unethical. I am just disappointed that GW 2 is taking this direction, but I also see hope that game developers would see this as a mistake and learn from it. One of the good old golden rules of GW 2 was that developers are allowed to make mistakes and learn from those.
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