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Dixa.6017

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  1. I think people are sleeping on the power of untamed atm.
  2. hrm. i was sure i was on the guild wars 2 forums not the wow forums. the overall mmorpg community is in a sad, selfish state. edit: stop necro'ng 3 year old threads.
  3. i played that the other day on my old ranger. it was disappointing. not only was our "commander' using cheats to see the enemy commanders and admitting to it, but anytime i downed someone they popped defiance went invuln and ported away. There should only be two ways to access pvp/wvw mode and neither should be free. 1) buy a 1 week duration ticket from the gem store for 1500 or more gems.2) buy the elite edition of pof for a permanent ticket. won't eliminate the cheating, but will make it not quite as easy to recover from the ban since you don't need to actually buy anything to ruin other people's fun in this game.
  4. the cheating is pretty rampant. "commander" and i use the term loosely here, running around saying to "stay on pin" never engaging in a fight for over an hour. you ask why are we just running? am told this guy is an old and known cheater who can see where enemy commanders are so he runs the zerg around until he finds a fight we can win. even little fights where we outnumbered - no fight keep going. their zerg will catch up. SO???? what kind of pvp do you never fight and never lose? fight a revenant. they get to 50% health and they get the defiance buff. heal up get them to 50% they pop it again. seriously???? how is this allowed? and how do people not think this isn't going to continue to create a toxic culture where you can't win if you don't cheat?
  5. the protection inherent to renegade does not require 25 stacks of carapace to get or maintain. it's not the same thing. I constantly sit at 30+ stacks in combat with no effort. You get perma protection just for being in combat, not sure why that isn't the same thing. Perma protection is perma protection, just pointing out that Necromancer has it too.it has a ramp up. you aren't applying that many conditions so fast as to have that many stacks at the outset. i do have a necro, don't exaggerate.
  6. the protection inherent to renegade does not require 25 stacks of carapace to get or maintain. it's not the same thing. Dwarf stance with herald gets 100% reduction windows if you need it too. Somebody said rev is low sustain but that's a huge joke. Op made the right choicepower renegades with a little bit of concentration get 6s of protection with every summon. in pve since you sit in kalla most of the time cycling two summons, you practically always have it. Sustain only takes a hit if i opt to go double SB because then my only source of vuln to stack extra battlescars come from icerazor and the opening shot of combat for the most part but even then it's still a crazy amount of sustain. only sucks on mobs that charge a lot and keep your summons on their backsides.
  7. condition renegade doesn't have to go 2/2/2. can go 2/3/2 and get protection on demand. it's also why i stick with power renegade for open world using a mix of diviner and berserker. they still haven't fixed that one bug where you do no damage while dead.
  8. in a game without a holy trinity, how do you propose balancing these dungeons without homogenizing the classes? if everyone can be dps and everyone can be support....
  9. the protection inherent to renegade does not require 25 stacks of carapace to get or maintain. it's not the same thing.
  10. Went with the rev. I don't much care for how necro plays.
  11. Hello, Could use some help on a decision here. I have not done any kid of pvp/wvw in this game since the launched. My desire to pvp kinda fell through as I have been mostly a pve players the last nearly 30 years i've been doing online MUDs and MMORPGS. but oddly as I get older my available time for these games gets less and less, so I want to concentrate on just one class that can do the most possible. I enjoy the revenant (power renegade specifically) for pve (have never done the raid or any fractals) although at time i find myself just sitting in kalla and not changing legendaries often.I like the necro (power or condition minion master, core or reaper however i despise how the greatsword feels) also for pve but tehre are def some things the necro can't do that the renegade can due to that class' easy access to nearly perma protection. I wish to dabble in pvp, specifically wvw and will be solo or pugging nearly exclusively. given an average to mediocre player, which of these classes will do better? I don't have a build preference in wvw condition, power, elite spec it wont matter as I will have builds/sets for everything each class can do. Thanks!
  12. Renegade already does damage faster than Herald (either power or condi variants), can fight both ranger or at mele, and Darkrazor's deletes defiance bars as handly as Surge of The Mist (larger energy cost but much lower cooldown and can be cast at range). Soulcleave's + Sevenshots (7 seconds cooldown) refills your HP entirely . If the summons were immune to cc and had larger HP then wouldn't be a reason ro run Herald in PvE instead of Renegade: it would be better at everything. Fortunately, is not the case: I don't think the weakness of the summons are that crucial, because some of those monsters with AoE cc have a defiance bar which can be deleted with a single well timed, well placed Darkrazor, and when they aren't champions usually explode after absorbing a few volleys of arrows. Some of the videos in this thread showcased strong performances of Renegade builds at PvE soloing bounties and hard bosses. On top of that, for open world events with large number of players in which sometimes the game experiences heavy lag and low framerrate (Dragon Stand, Dragonfall, Drizzlewood meta events...) playing a Renegade short bow build is way easier and safer than trying to reach mele range (sometimes the goons die before you arrive under heavy rain of rangeg attacks from your team mates, sometimes the visual cluster is so dense that you can't see the warnings from the attacks from the bosses, etc.). Does the Renegade offer the best builds for open world PvE? I'm not sure, but arguments can be made about and anyway seems clear that is far from "being horrible" at that task. Hizen showcased a solo OW PvE power Firebrand build which is powerful and tanky; and I think that is fun to play. But I've been playing also the Roul (Snowcrows) condi Firebrand build for solo PvE and albeit a bit more frail and less "flashy", seems to be able to kill the same content in ~35-40% less time. That's HUGE. So my point is: He loves soloing hard content and approaches to the Renegade seeking to replace the Herald to do the same tasks but better, but happens that the Renegade has some trade offs. And that's not inherently bad, in my opinion. I personally prefer the Herald over the Renegade, but currently I'm playing 4 different Revenant builds and I can see how they fill different roles making them useful for different tasks. sevenshot can't heal you if you have no battlescars because icerazor keeps getting knocked downdarkrazor can't delete defiance bar if it's constantly cc'd and on it's butt it is an actual issue that can turn what should have been a narrow or sure victory into a sudden defeat.
  13. A lot of reponses to this post and sorry for the necro here, but none of them actually address Hizens issues with Kalla. The summons can be cc'd, negating them completely in many fights. Given Kalla is your main source for vuln for battle scars if playing pure bow or condition renegade, and the base heal is low because it pulses an aoe heal that stops when the healing summon is knocked down/feared it IS an issue. the summons need stability inherent.
  14. Not wanting to contribute to the necro, but the class is locked behind HoT right? that's going to skew it's "played" numbers. if not well i don't know what everyone elses problem is. i mean if they don't want to play the best class in the game with the best shortbow then that's their loss imo.
  15. this was my finding too. i'm finding both a power and condition revenant to be just as survivable with substantially more damage.
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