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Obfuscate.6430

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  1. I've never heard this? You always hear about how Guild Wars 2 's endgame IS fashion. Taste is purely subjective. There are a lot of looks I don't like, but some show off accomplishment or wealth, some are intentionally meant to humiliate opponents (my pvp exclusive friend told me this.) some people are actually colorblind physically, some people are not interested in the fashion at all. For me, fashion is what keeps me playing the game. I sometimes change my favorite character's looks every few weeks. Some pieces tell a story about who my character is, some are to obfuscate their profession/specialization (one of my necros gets mistaken for a ranger for example) and some are just because I really liked a skin, and I made a look (or character!) around them. I think the new inspect feature will be a great opportunity for folks and it might bring them back to older content to unlock skins. I'm kind of excited that people will see my character 's armor is not just dyed white but 3 different shades of it! lol! jk jk
  2. I started on it, got distracted with the new skyscale skin - was very satisfying to get the raw chicken mount! As for the legendary armor I got caught on the research notes; a system I deeply hate even though I understand it's value to the overall game's economy. The conundrum is: do I use my rare crafting materials to make a higher tier item to destroy for research even though I need those materials for the legendary item? It made me lose interest relatively quickly. I went back to playing personal story - also I got my second ever legendary precursor to drop in the 11 years I've been playing! ...and then there's the precursors I purchased from the Wizard vault. Anyway I've been looking in to WvW. (I'm sort of joking. I play WvW for transmutes lol! )
  3. I didn't want to choose "forget it" but in terms of work involved to re-implement it, it seems overwhelming. As it stands, it's just a bit of flavor. The original development team was deeply ambitious: they wanted your choices to have impact on your character and the world around you but it seems it is just too difficult to implement and maintain through the years. I feel that the original intent was to give players certain dialogue or action options exclusive to their character personality choices, and then have npcs react a certain way to them based on the personality results. (A charming character might get a more helpful response from a certain NPC than a dignified character would ) Your personality would eventually change depending on which dialogue you chose in your personal story/interactions with npcs. (if you were normally dignified but chose charming responses, your character would eventually become charming. ) There is still evidence of this in various parts of the world when you choose certain options. Ultimately it didn't culminate in to anything but I think it still adds flavor here and there.
  4. Yes, and with almost 30 alts, believe me when I say I do use it on my necromancers. However, I feel staff is like one of those weapons that is intrinsic to the elementalist theme and yet here we are.
  5. After a lot of fiddling with builds and selling my mystic coins for gold so I can buy runes and sigils to test them out - I've come to the conclusion it's just not good. Nevermore was my second legendary I ever made. It was the first Legendary I knew right away who I wanted it for. I love the skin so much. I loved the lore about it when I was building it. I made it for my elementalist specifically. She's a norn who considers the Raven spirit her patron spirit. That's why it was important to me. It still performs well for a WvW zerg following healer, but I rarely Wvw. I'm a pve player. I'm just left kind of heart broken. But thank you all very much for the input.
  6. At this rate the developers should take some time to really get down what they want from this class because from a non golem-attacker, just regular casual person I don't know. They make them squishy, but give them melee weapons, give them multiple elements but only make 1 do the most damage, give you the impression conditions should be their strength but then take it away... What are they going for?
  7. The options are so limited for staff which is arguably something an Elementalist would consider a main weapon. I looked up a heal-alac tempest build and it uses dagger/warhorn. Taking staff would dramatically reduce it's effectiveness, but I can try it. If any mavericks want to throw me their build ideas, feel free!
  8. I'm sorry if this is the wrong section. I originally had a great tempest staff build before the recent patches for pve. Now I am not sure - but I went through a lot of trouble to make Nevermore specifically for my ele. Are there any decent pve builds that use staff? It doesn't have to be "meta" - I don't plan to do raids/fractals with it.
  9. Is it really gambling still if you're guaranteed to get the item you want with black lion statuettes eventually? It's more of an investment now.
  10. These are actually really great suggestions, and I agree, especially when the achievement was particularly difficult. It is odd Ambrite weapons don't have a title but Machined Weapons do.
  11. I have not played Palworld but watched enough positive and negative reviews and play through of it to be able to answer this. Does Guild Wars 2 need some revitalization? Yes. Do you really want it to be like other games not even related to the genre? No.
  12. My theory is that the Commander is in a mind scape. He shares a deep connection with Aurene. Aurene is currently sleeping, perhaps dreaming. So the possibility is that she may be dreaming with the Commander, helping them undo the riddle happening in their mind. I am also taking the kitten because I find the current story so out of left field I am hoping there's a cooler explanation. So far no one else likes my theory lol!
  13. Maybe she is really Aurene, trying to save us from ourselves because we're trapped in our own minds.
  14. A wild theory but Peitha could be Aurene, ultimately trying to help us find a way out of our trauma riddled minds after we, as the Commander have faced elder dragons and gods, death and the Mists. The enemies we face, and friends we make in the SoTo story may just be abstract metaphors for aspects of ourselves or people we have admired. These characters may be using "saving Tyria" as a way to frame saving ourselves, because it's possible we wouldn't be able to comprehend, let alone handle the fact that we may be locked in our own minds. Ultimately, when this is over, the commander may wake up...and Guild Wars 3 will be announced as Arenanet decides to take the story to the stars, to find where the Tyrian Gods have gone.
  15. People have asked for more gender neutral options for female characters, or more gender specific options for female charr and asura specifically. Wanting female coded armor for male bodies, or in the very least more feminine options for male bodies would be interesting and equally fair. The other option is to make all face/hair/marking/ear options available to both genders. Currently, there are people playing a gender type they don't actually want to play simply because they prefer the face/marking/ears of another gender. It's an opportunity to add something to the makeover kit without actually adding anything new. Actually I like my idea a lot more. I'd love more face and hair options - or more ear options for asura. Ears with jewelry, or torn female ears? Options are always good when it comes to personalizing a character! The hair though? That's going to create a lot of clipping issues and people hate that.
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