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bravan.3876

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  1. Yes Tyc smash little pink men. Go rampage throw big rock at tiny pink man for big hurt, hurr hurr. 190 IQ Warrior mains unite 6k Rush with quickness to hit the skill visibly out of range and 1 sec before the animation can keep up is the way dude. 190 IQ Warrior in your dreams!
  2. nade holo is the type of innovation we want to see from players-CMC 2020 Ok i failed the quote, i admit! :joy: I actually couldn't decide between laughing and crying at that point. Bunker Chrono was also such a great innovation, just like every other braindead playable broken meta build in the last years. It is just the usual "find the mistake in Anet balance"- move ppl are better at then in actually increasing their skill lvl.
  3. Reaper is used by good player and good player tend to win. Nade Holo is what Anet wants to see ppl come up with. Get rekt and l2live with it.
  4. The gamemodes are nice it is the bunker wars and braindead hard cc spam meta that is boring. And it is boring in conquest as well.
  5. I like your self-harm troll posts :joy: Yes it is just not ok that Mesmers have a value from a dodge trait on every single dodge like every other class in the game. I also think that Mesmer needs to pre use other skills to create a clone before dodging or has to spec into another trait like DE to make it work on every dodge is not disadvantage enough for the annoying pink class. Mesmer should invest 2-3 dodges or maybe 2-3 other traits to get a reward from a dodge trait on every single dodge! Also agree to the weakness on mirrors, they are imo not bad enough already, and the weakness might hit in 1 out of 10 mirrors on more than zero targets, clearly op! Cripple as major gm trait is just too much of a reward, running with torment is already unhealthy enough, fully with you here too. /s Your other points are not even that crazy tbh. Makes no sense that simple cc spam gets higher reward than interupting a target in Domination (they rly should switch the more stacks to the interrupt trait and the lower stacks to the cc spam reward trait) but Anet prefers lower skill ceiling stuff, its a casual game though. For SoI it makes more sense to exclude f4 completely from the cd reset and leave the others f1-f3 to get fully resetted. With just a cd reduction a Mesmer can less tactical work with. Now you can time the SoI use when you rly need the shatters back. With only cd reduction you have even less to think about timing in terms of when to use SoI and in terms of when to use the shatters. Without fully reset SoI is just another cd reduction trait you just have to click yourself at some point with lower tactical uses than it is now. But neither of it should happen without giving Mirage its second dodge back.
  6. The only list flandre/miaz could seriously have more than 10p is either a wintrade or a troll ranking.
  7. At least 5 years of braindead meta melted every brain and skill
  8. I agree and when you re-check the thread you never see me jumping and flaming on other ppl ideas while i get jumped and flamed for at least 50% of my ideas because ppl accuse me of hating Condimes and that i try to nerf it into the ground as an undercover agent or something. They even jump on ideas do not include any nerfs. They flame ideas they obviously do not even understand. It is ridiculous.
  9. You can say that about literally every single trait for Mesmer though. Duration is not important, what is important is that it procs Ineptitude. Ineptitude still provides condition damage. It still can provide condi damage. Which is why it's meta for PvE Condi builds. The fact that alternative utility surpasses the condi damage provided by the spec (Due to nerfs) doesn't negate the fact that the spec still provides condi damage. 75s CD (35s PvE) not 90. Though, the stat boosts are not on a cooldown. No. Illusion is the one spec that provides enough condi damage increase to justify over running other utilities or sources of damage in PvP (I.e. Domination is used for the extra Vuln stacks and Boonrip) Just like happens within Illusions and Mirage specs, where Condi damage traits are passed over for more impactful utilities (I.e. Master of Fragmentation instead of might from Phantasmal Force or lulScepter trait. Elusive Mind instead of Infinite Horizon due to nerfed Ambushes) Not to mention that i said 1 (111111) at max 2 condi dmg traitlines. Means it doesn't even matter if ti is 1 or 2 for my point about mechancial trade offs in traitlines when traiting into elites. Condi builds for Mesmer have no trade off in terms of dmg when going for elites because they in general only have 1 or max 2 traitlines for that on core. Then where are your suggestions to bring condi output on core traitlines instead of making full of counter combo mechanic on elite ? The topic of this thread is to give alternatives to the one dodge nerf not to buff core Mesmer. We try to find solutions to make Condi Ih Mirage playable with 2 dodges without it being a problem in Anets eyes anymore what it obviously was. Anet wants trade offs, Anet wants reduced defensive and offensive power from mc. And that is what i am trying to do and what you need to do if you want any suggestions in this document to even be considered by Anet. Anet doesn't even accept the replacement of a core traitline for elite traitline as trade off. I do that at least but it is a fact that Condimes has lower trade off than power builds when traiting into elite. I try to solve this problem with a dmg transfer and not a nerf. A transfer that leads to more Mirage specific gameplay, more different to core, that is what Anet wants elites to be anyway. Not an upgrade from core just another playstyle. We talk about mechanics here and not pls buff the power lvl of my main mimimi and what is viable or not.Why Condi Ih was more of a porblem and a more passive style than power has 2 reasons: the worse ambush design on condi weapons and the weaker trade off in traitlines in terms of dmg. Both leads to Condimirage not rly need to use Mirage specific gameplay (ambush gameplay) in an active way (offensive dodges) enough to balance out mc.That is the topic and not buffs or nerfs. The power lvl in terms of how much dmg power and condi IH Mirages can do AFTER the mechanical rework is easy to adjust by Anet then and don't need to be discussed here. This can't be too hard to understand! your main problem is having an opinion and instantly working under the assumption that you are right.this is not " mirage with ih and 2 dodges post" its -> "Mesmer changes suggestions for CmC"mesmer includes all specs @"Jazz.4639" said:To give you guys a perspective and hopefully reduce the confusion about what is the topic for the first document. my plan is to make several and for that shorter and more focused documents to specific topics. Doc 1. Mirage/ chrono mechanic issues. Alternative nerfs to mc instead the one dodge deletion, some minor chrono suggestionsDoc 2. Mesmer class balance issues. Core weapons skills and core traits, rework/ buff & nerf suggestionsDoc 3. we can find a topic together, from what you guys wrote until now i think the first 2 documents would cover most points you made until nowYou rly need to learn to read
  10. You can say that about literally every single trait for Mesmer though. Duration is not important, what is important is that it procs Ineptitude. Ineptitude still provides condition damage. It still can provide condi damage. Which is why it's meta for PvE Condi builds. The fact that alternative utility surpasses the condi damage provided by the spec (Due to nerfs) doesn't negate the fact that the spec still provides condi damage. 75s CD (35s PvE) not 90. Though, the stat boosts are not on a cooldown. No. Illusion is the one spec that provides enough condi damage increase to justify over running other utilities or sources of damage in PvP (I.e. Domination is used for the extra Vuln stacks and Boonrip) Just like happens within Illusions and Mirage specs, where Condi damage traits are passed over for more impactful utilities (I.e. Master of Fragmentation instead of might from Phantasmal Force or lulScepter trait. Elusive Mind instead of Infinite Horizon due to nerfed Ambushes) Not to mention that i said 1 (111111) at max 2 condi dmg traitlines. Means it doesn't even matter if ti is 1 or 2 for my point about mechancial trade offs in traitlines when traiting into elites. Condi builds for Mesmer have no trade off in terms of dmg when going for elites because they in general only have 1 or max 2 traitlines for that on core. Then where are your suggestions to bring condi output on core traitlines instead of making full of counter combo mechanic on elite ?The topic of this thread is to give alternatives to the one dodge nerf not to buff core Mesmer. We try to find solutions to make Condi Ih Mirage playable with 2 dodges without it being a problem in Anets eyes anymore what it obviously was. Anet wants trade offs, Anet wants reduced defensive and offensive power from mc. And that is what i am trying to do and what you need to do if you want any suggestions in this document to even be considered by Anet. Anet doesn't even accept the replacement of a core traitline for elite traitline as trade off. I do that at least but it is a fact that Condimes has lower trade off than power builds when traiting into elite. I try to solve this problem with a dmg transfer and not a nerf. A transfer that leads to more Mirage specific gameplay, more different to core, that is what Anet wants elites to be anyway. Not an upgrade from core just another playstyle. We talk about mechanics here and not pls buff the power lvl of my main mimimi and what is viable or not.Why Condi Ih was more of a porblem and a more passive style than power has 2 reasons: the worse ambush design on condi weapons and the weaker trade off in traitlines in terms of dmg. Both leads to Condimirage not rly need to use Mirage specific gameplay (ambush gameplay) in an active way (offensive dodges) enough to balance out mc.That is the topic and not buffs or nerfs. The power lvl in terms of how much dmg power and condi IH Mirages can do AFTER the mechanical rework is easy to adjust by Anet then and don't need to be discussed here. This can't be too hard to understand!
  11. You can say that about literally every single trait for Mesmer though. Duration is not important, what is important is that it procs Ineptitude. Ineptitude still provides condition damage. It still can provide condi damage. Which is why it's meta for PvE Condi builds. The fact that alternative utility surpasses the condi damage provided by the spec (Due to nerfs) doesn't negate the fact that the spec still provides condi damage. 75s CD (35s PvE) not 90. Though, the stat boosts are not on a cooldown. No. Illusion is the one spec that provides enough condi damage increase to justify over running other utilities or sources of damage in PvP (I.e. Domination is used for the extra Vuln stacks and Boonrip) Just like happens within Illusions and Mirage specs, where Condi damage traits are passed over for more impactful utilities (I.e. Master of Fragmentation instead of might from Phantasmal Force or lulScepter trait. Elusive Mind instead of Infinite Horizon due to nerfed Ambushes)Not to mention that i said 1 (111111) at max 2 condi dmg traitlines. Means it doesn't even matter if ti is 1 or 2 for my point about mechancial trade offs in traitlines when traiting into elites. Condi builds for Mesmer have no trade off in terms of dmg when going for elites because they in general only have 1 or max 2 traitlines for that on core.
  12. You don't get the point, the point is, there is only 1 at max 2 offensive traitlines (Duelling/ Illusion) where you even find condi dmg related traits. And it doesn't matter if a Domination/ Duelling /Illusion power build is viable for conquest or not. Fact is, for full dmg boost you need all 3 traitlines on power while condi per se doesn't have 3 dmg traitlines available. That is why condi can switch between different utility or sustain lines way easier without giving any dmg up they otherwise could trait for. It is again a mechanical discussion you try to make into a power lvl and what is viable discussion. Learn to stay on the topic. The point is, that condi builds mechancially by traitline design always run with only 1 at max 2 dmg traitlines because they simply don't have more. With other words: Condibuilds have a weaker trade off in terms of dmg when specing into elite traitlines. That makes turning Mirage into something that needs to do different stuff than core to apply the same dmg way harder than on power. That is why i suggested a dmg transfer by stat penalty: The lower base dmg on shatters on weapons compared to core is supposed to be fully compensated by more potent condi ambushes with higher ability to boost back shatters and weaponsskills with offensive dodges. It is not a nerf it is just a transfer to make playing with Mirage specific mechanics more necessary also for Condimirage. The only nerf will be the vita penalty which is directed to replace the nerf to the dodge. And that was not even my idea, it is mortrialus consept. We are here to give Anet alternatives to the nerf they already did, so we give alternative nerfs to replace the one dodge change, which just do not contradict the whole Mirage mechanic. I told you often enough, that just getting 2 dodges back and not giving up anything for it will not happen. Also in this thread it was written pretty clear that Anet wants to nerf mc in its offensive and defensive power. So we have to look for ways to do it without making Condi IH mirage unplayable but ideally add some more skill ceiling to it.
  13. How unconstructive and narrowed you want to act in a forum is up to you dude. There is no penalty for narrowness in the big internet. Good is, that i don't need your agreement or understanding either and that you are not the one deciding anything. Means hopefully you will never be a kind of person gets hired by any game company. That would be even worse for the game then current Anet devs. I am open for constructive criticism and suggested improvements to my idead when they use facts or at least logical conclusions based on knowledge and/ or facts. What most of you just do when it comes to me is biased and destructive anti-behavior. Ofc that will not convince me from anything. But do what you want to do, i will just ignore you. Play the clown childish boy if you prefer that over a constructive discussion.
  14. Viquing seriously, it doesn't matter why ppl choose what they choose, fact is, there are only 2 traitlines giving clearly offensive power (dmg) for condi, if we ignore the offensive boons in Chaos. Means even when you want to play a pure glass condi build with 3 offensive traitlines you will not find a 3. Domination never rly gave anything to condi builds (at least not until they changed vulnerability to work also on condis). Domination atm is used for the utility (boonremove) not for any condi pressure. And it is used in a hybrid build because for a pure condi build Domination would be less useful than any of the other traitlines. That is just a fact. Means while power builds can go for Domination/ Duelling/ Illusion and get lot of power dmg out of each of them, do condi builds at max need 1-2 traitlines ro maximize dmg from traits. And a pure condi build use Illusion/Duelling Mirage, even today. Means in terms of offensive power, condi dmg builds do not need to give anything up when using Mirage or Chrono instead of 3 coretraitlines in terms of dmg. There is no room for discussion.That is also why old condi IH Mirage could go for only one offensive traitline and use Mirage/ Chaos and still had more dmg than a Powermirage with 2 offensive traitlines. "Hey guys what if Mirage had less health, and less power damage, and less, condition damage. That's a good idea right." kitten lol -1 dodge-vitality-power damage-condition damagePerfectly balanced, as all things should be You guys are big brain again. First of all you get +1 dodge that is what the consept d is about. -vita was not my suggestion i just added the dmg penalty to transfer burst shatter dmg to ambush might/vulnstacks, in a way that a Mirage using his 2 dodges also offensive has same dmg then core just not from shatters/ weapons alone (as it is on core) but more from comboing ambushes with shatters and weaponskills. Means the dmg penalty is just a transfer from dmg not a dmg nerf. I explained that good enough and you still don't get it. Kind of sad. bruhI am not sure if this is only a knowledge problem or if it is an iq problem making you miss simple logic and facts or if being over-afraid is just limiting your brainwork.When you guys could stop being biased and over-afraid that i might want to overnerf your golden horse Condimirage than you maybe could start to talk constructive to me instead always that defensive. I am here for brainstorming not to get flamed for every single idea ppl get over-afraid because they worry that it means they will not be carried enough anymore. When i say the stat penalty should be a dmg transfer and not a dmg nerf by giving condi ambushes more boost potential for the (lower compared to core) base dmg on shatters/weapon skills then i mean it like that and it is nothing that would even nerf any dmg potential from Condimirage. It should just force Condimirage more into offensive dodging to maximise its dmg by comboing shatter and weaponskills with ambushes. The dmg Mirage lose by stat penalty (power and condistats) should be given back to ambushes, so that a Mirage can reach a decent amount of dmg near to core but it is forced to use one of the main mechancis from Mirage for that (ambushes) what also will reach the goal of making Mirage more of a sustain dmg dealer instead pure shatter burst compared to core. I rly don't get why this idea gets so much hate while it doesn't even include any nerf when you look at it while using your brain and think deeper than only"oh shit stat penalty... must be a nerf from Bravan because we are certain Bravan hates Condimes". Narrowed, rly narrowed.
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