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Lyros.4673

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Everything posted by Lyros.4673

  1. Honestly, half the reason I don't use most weapons on other classes is because of the audio/visual components being terrible. The Mesmer scepter makes wood knocking noises for crying out loud. Charr Mesmer Greatsword Autoattacks involve you flinging your arm out over and over again in a highly dramatic fashion that looks completely ridiculous and practically speaking, extremely tiring. No matter how much you lift, you're not going to want to be doing that repeated motion again and again. Likewise, Guardian Scepter has that ridiculous upper body swing like some weird television upperbody workout. It could be solved if all these "single attack" animations were just chained into combos like Necro Scepter. They could literally keep the damage and utility and attack times the same as the original Scepter AA, but just give it a rotating animation and the thing would be completely fine. But no, it's a repeatedly upper body swing that occurs so rapidly the weight of the animation and how it's distributed looks bad. So yeah, I say that some weapons could use at least an audio touchup and an animation tweak. No gameplay differences, just at the bare minumum to make them appear less poor.
  2. The lootcrate scenario has been beaten to death, but I think it's still relevant to point out that it's still the biggest problem because gambling is a real problem and it does properly give players what they want in a reasonable manner to both the company and the players. But the other pertinent issue is that these skins were very clearly ready from the get-go of Path of Fires, or at least soon after release. Yet, not a single skin is attainable through regular gameplay, and I'm not talking gem to coin and vice versa transactions. Half of these skins are literally flavorfully named and could fit right into the world of Elona by appearance alone, yet none of them are actually available in the game for no other reason than to shove them into RNG loot boxes. It could literally add hours of gameplay if even a single skin set (one skin for each mount) were attainable through in game content and provide the longevity in content people were looking for. But instead, it's lazily locked behind gambling. We don't even have the option of customizing the mounts or selecting our type. It is a perfect example of microtransactions that have cut away potential content from the game. Not even a single skin out of 30. Instead of being rewards for additional gameplay content, it's behind gambling with real money, or significant sums of gold that most regular players struggle to attain. While I myself can easily throw down gold to gems over time, the RNG of the situation is far too much of a barrier for me to even consider buying a single one. I like Guild Wars 2 and I understand it's a part of the regular game cycle to do the same events and fights again and again, but these mount skins and gem skins are PERFECT examples of content that can be attained from something implemented worth a choya into the world. Instead, we could just cynically farm the same events over and over again so we can eventually buy the reward we want, but it just fundamentally highlights an even bigger issue with the game, and that's how you actually attain rewards in game compared to buying it with coin to gem conversions. The reason people say end game is fashion is because all these beautiful vanity items are exactly that. Vanity that's isolated from the game because they're in the gem store. Not even remotely part of the game world, and not even remotely implemented into the game.
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