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Memoranda.9386

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Everything posted by Memoranda.9386

  1. I wasn't impressed, in fact I was outright disappointed. Kinda like how most of IBS has disappointed me. So you would rather have the character to disappear from the story, like Zojja? I will take any recast any day if it means the character will continue appearing in the story. It is a shame that the original VA is not available anymore, but that's not Anet's fault.Oh, I'm sorry. Could you point me to the text where I said that?
  2. I am quite sad, as Canach is my favourite character to interact with. Such a shame the character has been recast.
  3. Well, drop rates must not be too bad since I got the griffin skin and the cape, and a torch skin out of 4 rolls? Don't you mind the fact that it took me 75+ tries to get the last two items I wanted out of chests.
  4. Just like was said in the other thread just a few down from yours: Frailty shouldn't be too much of an issue since the majority of damage can be mitigated by positioning. Hamstrung is the same. You won't be slowed down if you aren't getting hit needlessly. This entire fractal can be done without taking a lot of hits with times dodges and standing outside the telegraphed AoEs. I think it's fine. My group has had no problems so far, if we're going to use anecdotes as a baseline.
  5. We cleared the entire first phase with no problems having a relatively inexperienced Fractal CMer fill a slot. We did wipe a couple times on 2nd phase, but it wasn't as bad as I anticipated it to be. Just know your instabs, and react accordingly: Hamstrung wasn't noticeable to me; Stick Together was only relevant at select times; and Frailty ensured you didn't reply on your healer for survival. This is probably one of the worst combos you can have, so if you cleared this then anything else should be easier.
  6. Think of it like this: while you, the commander, and your group race inside Kralk to confront his mind, Almorra and the Pact forces are assaulting his physical body at the same time. These two events run concurrently. The solo player instances happen "away" from the PvE aspects of the meta events that are running.
  7. Material prices tell the opposite tale. Key is most people. I have a few friends that dropped several hundred gold trying to get the rare/super rare drops. They're outliers temporarily driving an increase. Prices go back to "normal" within a week or two, and has very little sustainable impact throughout the year. Not that I'm complaining since I can sell my T5 mats that don't fit in my mat. storage for a decent rate for a change.
  8. It's primarily designed as a material sink. Unfortunately I think most people don't really bother with it, therefore doesn't pull an appreciable number from the game.
  9. Sadly it's not the case! You can encouter this model in game in a lot of places, and very often it's being used as a path/bridge, on normal, playable maps. The top view is its "main" view. That's this model's purpose, to walk on it. But in the normal game, it has a much better quality, just like the layer underneath the pixelated texture, visible on my screenshots. The HD texture is still present, just covered with low-res mess :( Strange indeed. The only reason I could think of would be to limit the textures that would need to load since a lot can be crammed in to a small space inside guild halls.
  10. The vast majority of guild decorations are assets designed back when player perspective was from the ground only, or in restricted areas, so why would the artists care about the top that would never be seen up close? Most people would rather new, cleaner assets are created rather than spend resources to "fix" old assets.
  11. I mean, cool. This won't directly benefit me for a while, even assuming Cantha will have plenty of water areas. Glad that people are excited for it, though! ...Now to find something besides my Hummingbird...
  12. The Quaesters sell keys if you need a small boost. 25 War Supply/ea for 5, 50 War Supply for 5/ea, 100 War Supply for 5/ea, etc. I'm personally over 100k supply and don't consider myself a farmer.
  13. Probably a string of bad luck. I used 4 keys to get the Vermillion combo. However, it took 65-70 keys and a golden key to get the Vermillion Torch.
  14. It's also similar to how Mordremoth died.The Commander and her merry two Sylvari companions entered Mordremoth's mind to destroy it, while outside force (Pact remnants, Nightmare Court remnants, Lord Faren and his speedo-loving followers) assaulted Mordremoths' mouth. I sense a recurring theme.
  15. Finally having completed it today, I did rather enjoy it. For me, it seemed to have the same "theme" as Dragonfall: the Commander and Co. are sneaking in the ruins (Commander and Co. are entering Kralk), and the Pact/Legion forces are assaulting the keep proper (Almorra leading the physical destruction of Kralk's body). Further, this is kind of the theme everyone - and I use that term lightly - seemed to want, which was more "meta maps" after PoF was decried for being boring, although after HoT "everyone" wanted core Tyria maps with more local events, etc. Just can't seem to please everyone. Not every map can be the best. There were some strong points and some weak points, and some pacing issues. And while I don't know if I'll always enjoy it, I can see myself popping in once a while to run the meta if I have the extra time to spare.
  16. Granted, the previous ones probably dropped too frequently, but the new unlock item is too frustrating to collect. It feels as though I'll be done with everything else before coming close to unlocking all the special missions.
  17. I need a good, fiery scepter to match my Vermillion Torch, and now apparently need to get the new wings to complete my FB's flaming look. RIP to my gold...again.
  18. Kasmeer is one Kasmeer in height. I feel that your question answers itself since Kasmeer is the unit of measure. ...right?
  19. It's probably due to a best "middle ground" between all races, to make sure the hand doesn't cover the hilt. Definitely very annoying and one of my pet peeves.
  20. They have shown it is possible, just they don't want to do it to non gemstore back items. Hmm... I thought that they started enabling it on newer backpacks but not the previous ones because of the way that the older ones were coded. Do you have a quote or proof somewhere that older ones can be dyed and Anet just refuses to set them that way?This is exactly the reason. Old backpacks are made using the original coding, which was described as being more like a bundle item you would get from a skill, think Flamethrower bundle; it was made "whole" and couldn't be dyed. New backpacks are made more like regular skins, but had to be integrated with the coding to be able to have dye channels.
  21. I think that is the time to best, not tie. Never tied it exactly, but that was always my assumption on the gold times.
  22. I definitely want it, but can't get the skin right now. Definitely a solid design.
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