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Draygo.9473

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  1. It means anet can nerf the encounter a bit. Nerfing it while they are racing it would feel bad man.
  2. I saw the twitch viewership, the new people in the streams (non-gw2 gamers), the interviews, the news articles. Yes it was a flash in the pan, but I'm going to believe my own eyes - it did generate buzz. Did that buzz translate into new players and how many of those players stayed, only Anet has those numbers and I made no claim to how small or large it may be. And the point I'm making about HTCM being sellable is that it isn't insanely difficult. Don't get me wrong it is hard but I don't see a problem with having a single hard encounter in an expansion. A single encounter like this is not catering an entire expansion to the 0.1%. Also don't get me wrong, Cerus should be nerfed, it just should not be nerfed now. The original 109M HP might have been a perfect target. I would not mind if anet continued the pattern of having the first encounter CM be relatively easy, and the second encounter in an expansion being relatively hard.
  3. I think an MMO like Guild Wars should seek to cater to more than one archtype of player when possible. Having really challenging content I would feel is a good in the long term. Guild wars has a reputation at this point as a rather casual game. That in itself will bias its playerbase, but it doesnt mean that Anet should only cater to that playerbase and not try to establish players that value difficult content. The fact that HTCM is sellable is a point against your argument though...
  4. The problem with any argument that wants to state "This is what the players want" is arguing something you cannot know. What you are saying is "This is what I think the players want". My personal guess is that anet wants a repeat of the HTCM release. It gave them a lot of buzz, and made people who otherwise don't want to look at guild wars 2 a look. Anet has these metrics and numbers, and HTCM did generate a lot of buzz around the game. If this is their intent, I don't blame anet attempting it again. Eventually this will get figured out like HTCM and more and more people will clear it. Anets goals are probably not just to placate the existing playerbase, but to continually attract new players to the game, and I would assume that would include players that want to be pushed to the limits. Personally I would like more difficulty tiers to these fights, currently we have Story, Strike, and Strike CM tiers. Ultimately though it would mean more dev time and its up to anet to decide if its worth it.
  5. fixing the bug reduces the health, they are increasing it so it is somewhere between the intended max health and the bugged increase. I assume they are doing this cuz it would get killed easily otherwise. After someone gets worlds first I imagine they will nerf it again.
  6. People were complaining that the skyscale was such a grind and a turnoff before the announcment, then all the whining that it will be too easy. Anet just can't win.
  7. its applying a 90% damage reduction in pve, and a 95% damage reduction in pvp. Anet inverted the multiplier :D (oops)
  8. Full servers are really the only thing that prevents me from playing with my friends by placing a huge financial cost of moving a guild off of a full server. At least with the alliance system that will be gone and they could play as late as 8 weeks. My understanding is under the new system there still will be a transfer option and I assume the transfer will be free for the first time you use it as it is now. And with servers being rebalanced every 8 weeks hopefully we wont have perpetually locked 'full' servers.
  9. Irrelevant for the actual market value of something. Gambling or not, there still is an expected value for opening. If the risk is to high for you, then sell on the market and someone else will buy it. It doesn't affect the expected value of the chance if you or someone else opens it. Generally, you should sell if the market is paying more than the expected value, if its less you can buy. But due to the rarity issue you should probably not buy unless you can buy a large quantity. A proper valuation will let you know if its better in the long run to open or not open and sell on the AH. Ive opened 500 boxes myself, and so far i'm pretty much even, and no I havent gotten the 'big' reward just 3 skins + the random loot. People also dont calculate that WXP = Gold, though the boosters are hard to put a value on.
  10. Healing gives you kill credit, so yes, you get emblems for healing. (Also counts for ultimate dominator)
  11. I agree with locking a forum for a day or two to make a statement and to make the community aware of a huge issue. but ultimately its up to the users, not mods to determine if we want to continue supporting reddit or not. I see no difference right now between what reddit is doing and what the mods are doing, both are depriving the user. I am personally boycotting reddit over this, but thats my personal decision. They don't get my traffic and they dont' get my money. But I will not force someone else to abide by my decision.
  12. I'm estimating they average out to about 18-20s with rare items included. (wiki one is off due to the drop rate of the ball of mist charged essence being unknown). Also keep in mind that the WXP items dont have a value to them, even though they technically do, as you get either a half a level up or a full level and associated bonuses for that. Not sure how exactly to value the booster though.
  13. The number 1 thing was burnout from the early WvW tournaments. Everything else listed while caused some people to leave wasnt anywhere close to the tournament burnout issue.
  14. Its a known bug. If members of your squad are not from the same original server they only show up as green dots. For example if you are on Fort Aspenwood and your squadmate is on Devona's Rest, you will see each other as green dots instead of the blue dot. Anet might not fix this as this problem might automatically go away when the system goes live and the original home servers are removed.
  15. Yes it includes emblem of the avenger. Support credit basically tags enemies for you, if the person you supported tags an enemy. So you get full credit for the kill as if you tagged the enemy yourself. If you want to test this, go to a zerg vs zerg fight as a solo player, do not join the squad and just spam heal and boons, and you will get a lot of bags even though you did not touch a single enemy.
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