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Bratpirat.6137

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Everything posted by Bratpirat.6137

  1. I was pretty hyped about that event, but after doing it for an hour it reminded me of the first time i quit gw2. Doing stuff in a big blob and pressing one button has always been the worst part of the game. I dont think it is healty for the game in the long run to encourage the players to burn out on certain content. Some player will always repeat the most lucrative content, but others dont.I like how the dev tried over the years to balance out rewards to spread players to more meta events. Maybe use the bonus chest to steer players in different parts of the game, but dont allow heavy grind.
  2. This forced mountskinbundle or gamble leaves a very bad taste because of: Anet was pretty fair in the past with the gemshop, gambling wasnt a big deal besides BL chests and dyebundles.an expansion lacking endgame, some of the low effort reskins would have been a great goal for farming pof.the original mounts only have 1 dyechannel, so all mounts look almost the same on all your characters - pretty boring.so you are "forced" to buy any kind of mountskin, be honest - you wouldnt play gw2 if you didnt care about the lookswe already had a bundle of mountskins which was pretty expensive becausenot every mountskin is worth the same, most people would buy only griphon and raptor/jackal because thats what they use mostmost skins for the gimmick mounts bungoatguru/skimmer wouldnt sell for even 200gemsthe chance of getting the one you want is too lowPlease dont follow the dark path of milking every penny out of your customers.
  3. Mounts:+Animations are awesome+open world is so much better with them-the griffon (owlphone?) is the tofu version of a real flying mount, it feels more like a frog than a bird. I dont like the handling.-rock paper scissors style abilities: this is especially bad in the new maps were you constantly have to change mounts-only one dye channel Maps:+they look great-bad influence from mounts: not enough waypoints, rock paper scissors terrain-hearts are not fun and badly tuned-bounties needs balancing Music:+is great, but music is turned off because of-battlemusic Replayability:in HoT the class weapons were in a good spot: play the new maps and you get an ascended weapon for cheapin PoF they require an expensive drop which translates to most efficient goldfarm, which is one of the more toxic parts of gw2. Devs shouldnt encourage players to go there. Balancing:-The game feels old because so much is unchanged for 5 years. (traits and abilities)-every efficient groupplay is a meleeblob, because of how buffs and heals work, this results in poor builddiversity-Most classes have the same problems they had at the start of the game or even worse because most balance changes were done by PVP devs.for example ranger: after 5 years there's still no reason to use longbow in pve besides sitting afk on a rock because i dont get any buffs, even the furybuff from the pet is melee. Or take the beastmastery traitline: there isnt even a single mastertrait for pve. Soulbeast is just another meleeblobbuild.
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