Mounts:+Animations are awesome+open world is so much better with them-the griffon (owlphone?) is the tofu version of a real flying mount, it feels more like a frog than a bird. I dont like the handling.-rock paper scissors style abilities: this is especially bad in the new maps were you constantly have to change mounts-only one dye channel Maps:+they look great-bad influence from mounts: not enough waypoints, rock paper scissors terrain-hearts are not fun and badly tuned-bounties needs balancing Music:+is great, but music is turned off because of-battlemusic Replayability:in HoT the class weapons were in a good spot: play the new maps and you get an ascended weapon for cheapin PoF they require an expensive drop which translates to most efficient goldfarm, which is one of the more toxic parts of gw2. Devs shouldnt encourage players to go there. Balancing:-The game feels old because so much is unchanged for 5 years. (traits and abilities)-every efficient groupplay is a meleeblob, because of how buffs and heals work, this results in poor builddiversity-Most classes have the same problems they had at the start of the game or even worse because most balance changes were done by PVP devs.for example ranger: after 5 years there's still no reason to use longbow in pve besides sitting afk on a rock because i dont get any buffs, even the furybuff from the pet is melee. Or take the beastmastery traitline: there isnt even a single mastertrait for pve. Soulbeast is just another meleeblobbuild.