PvE = almost good. Main issue that mobs got a huge agro range, and became extremely annoying. That's why I don't want to explore new maps more than I needed for story/mounts. Balance and PvP = total fail PvP became "1shot" or "3-4 hits" that were not dodged/blocked. Conditions became "5s delayed 100% hp damage". Some professions became 100% imba and able to 1v2 at any time, some professions - completely useless. And that was predicted during the beta tests, and nothing changed. Result - a lot of players returned, completed story and mounts in 2-7 days, tried PvP/WvW (our main activity before) - and that's it, they are offline for 1-2 weeks again.