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Suzu.1546

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  1. Very interesting read, love the write up on this sort of topic because it's always curious to me to see why/how things go wrong, get identified and then addressed.
  2. Same problem, was kicked from a completed meta map mid-dialogue during this step and it's been broken ever since for the character I was playing.
  3. The new Midnight Hunter Outfit has some severe clipping issues on female norns on the torso and butt where the clothing layers underneath show through the surface layers. This happens even when standing still as well as drawing/holding weapons. https://imgur.com/a/eOhPEu0
  4. This appears to have been fixed with today's game update! Hurray!
  5. It appears as though the effects of the glider are appearing on the wrong side when gliding (behind the character instead of on or underneath it) on all of my characters, this isn't intentional is it?
  6. Item: Wind Aspect EyeRace: HumanGender: FemaleClass: ElementalistDescription:The wind aspect eye animation gets too close to the character's forehead and constantly travels into or through the character's hair and sometimes disappears behind it completely for a short duration. I suppose this is more of a request to have it moved further away from the character's forehead so it stays in front of the hair all the time to give it a cleaner look.
  7. I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second) Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second: This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)https://i.imgur.com/aaEOxEe.jpg This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)https://i.imgur.com/bVnWo5L.jpg So elite specializations don't get affected from this bug, only core? Does the third pulse that heals you less only occurs on core specializations and not elite specializations?With just core spec the third weaker pulse never occurs at all.Edit: Further testing just reveals that this trait in general is just very messy, I'm getting double soothing mist heals per second sometimes for a short while after swapping around attunments, other times it heals for 10% on the third pulse, and sometimes not at all like i've said before. It seems that the way this trait is being reapplied every 3 seconds is extremely inconsistent, especially when changing away from water attunement and back again. Also are you sure you're seeing the 80 health pulses every single second?
  8. I just did a retest, and it appears that this bug doesn't care about the Soothing Power trait at all. Additionally, depending on attunement combinations with weaver it actually heals on the third pulse like it should, except it heals for less than the previous 2 pulses. (keeping in mind it's 1 pulse per second) Just a couple quick examples in the guild hall arena next to a force generator that also hits once per second: This screenshot shows the soothing mist not happening at all on the third pulse (i was on weaver attuned to water/air here)https://i.imgur.com/aaEOxEe.jpg This screenshot shows the soothing mist actually happening when it should but healing less than it's supposed to when each pulse should be the same amount (attuned to water/fire)https://i.imgur.com/bVnWo5L.jpg Edit: Also I tried this with all 3 specs (core, tempest and weaver) and the same issue keeps happening (especially after swapping attunements and back after adjusting traits)
  9. Did some tests and it appears this trait is bugged and only heals for 66% of its intended total amount while attuned to water. The Soothing Mist trait is skipping a heal every time it gets reapplied every 3 seconds, meaning that as long as an elementalist stays in water attunement the trait isnt healing for as much as it should be. It appears to work properly when the elementalist changes elements and the buff just ticks down normally.
  10. Item: Perfected Envoy CowlRace: HumanGender: FemaleClass: Elementalist Description: The headpiece's geometry stretches and tears in front of the character's mouth when the mask retracts from its deployed form. https://i.imgur.com/TbnG2SI.jpg
  11. Gap on character body between armor pieces (chest & pants). The top half and lower half of the character are separated, especially visible while in a combat pose. This happens with the Apprentice Pants as well as many other light armor pants models where the skin around the character's midriff is exposed. Armor piece: Elonian Vestments (light armor)Human Female Elementalist https://i.imgur.com/9DjMCbR.jpghttps://i.imgur.com/gGcNVs7.jpg
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