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Netko.9271

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Everything posted by Netko.9271

  1. The bug is with earth and water overload. You get one less alacrity tick with them if you have quickness. No change with fire and air.
  2. With last patch both healing tempest and druid got access to group aegis. So now HFB, HAM, Tempest and Druid can give group aegis, only healing Herald can't. Aegis is great support option and even necessary for some encounters like Deimos CM. It is time that Herald get access to it too. Maybe best to put it on shield 5 that is weak skill in PVE anyway and with 25 sec CD it wouldn't be to strong.
  3. When they introduce fractals in game, they said that is for people that like progression, all other content in game there is just horizontal progression, fractals was introduced as only content with vertical progression and now some people want remove that too. It need go other way, they didn't add nothing to work for in fractals for 5+ years now. They need add new rewards and tier 5 fractals with 250 AR needed.
  4. Why would anyone take Heal Tempest in group and then hope than someone else provide stab and aegis when they can take HFB or hMech that can do all that Tempest can plus stab, plus aegis, better cc...? Without stab/aegis Heal Tempest won't be accepted in any harder group content. Only solution is that stab and aegis is removed from HFB and hMech and that won't happen because you need stab and aegis for some encounters or that Tempest get reliable group stability/aegis too.
  5. Gw2 is to complicated that auto-group could work for harder group content. You need have healer, but you need also buffs, most important quickness and alacrity, but your healer can provide only quickness for example HFB, or Herald or alacrity as hMech or hTempest or Druid. So you need option in auto group for what kind of healer are you and then what kind of boon support are you. But some encounters need tanks too, like some raid wings but others don't, you don't have tank for example in wing 2. So auto grouping would need consider that somehow. But there is more, some raids need specific roles, you need hand-kiter for Deimos, you won't kill it if you don't have that specific role, or you need specific dps that can do pylons in wing 7, or people who do greens on Dhuum... It is impossible that auto groups would consider all that.
  6. It is little better now, but same as healing tempest, need at least stability or aegis to compete with HFB and Hmech
  7. Correct. When you log in game will made copy of your account. You can spend anything, take things from your bank and when you log back on your normal character you will see nothing did change, everything will still be in your bank, you will have your gold...
  8. At least give us the option to get the old drop-down menu if we want, new UI is so slow to click through all and confirm every time.
  9. Most new things are underwhelming. If healing orbs give something more than little healing then maybe, vigor trait is not even worth to take and lose 20% more healing. If orbs give some other boons too like regen or might or fury or protection then maybe it would be different but for now, old salvation traits that boost healing are better than new ones.
  10. It is not same as with focus, with focus you would finish achievement but wouldn't get the item, with a rifle you don't finish it because for some reason doesn't count riffle kills.
  11. It still seems bugged for me, achievement says 3/5 but achievement for 4th step missing: https://imgur.com/a/4NBOZCL
  12. Will there be new rewards for wining weekly matchup? Without server community and pride there is huge possibility that no one will care about wining if you don't get anything for it like now (I don't count one extra wvw chest with one green and blue as reward) and it will just be karma train as EotM. So if now match-ups will be better balanced it is is perfect time to introduce some initiative and rewards for winning too.
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