Jump to content
  • Sign Up

Marge.4035

Members
  • Posts

    44
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Marge.4035's Achievements

  1. The meta reward this year is great and I love to have another matching piece, you know what would make it even better? If it was three skins, one just as it is, and two - similar to how the Powered Gloves were made previous year, only left shoulder or only right one. Pretty please?
  2. A little feedback on medium Obsidian Leggings on charr female - some normals on the tail get scrambled and some vertices aren't connected between tail base and the rear resulting with a gap. Also, the tip of the 3rd dagger just above the tail has a bit of the weight assigned to it instead of the upper body. https://i.imgur.com/fxGyDjY.png https://i.imgur.com/237nJG4.png https://i.imgur.com/HuOVbDy.png Same armour, hood, asura. But now I noticed whatever sneaked onto the eyes, also affected eyelashes. https://i.imgur.com/grZ5XF5.png Then there's glove, the thumb rig, both sides: https://i.imgur.com/MziR4f4.png
  3. Can we please have asura animations fixed now that guardians can wield mainhand pistols? 😞 https://streamable.com/g5tjtg
  4. Obsidian medium hood breaks asura eyes even more: https://imgur.com/a/Hm8Ebcp From what friends tell me, it also does that on other races.
  5. There's none. But since it's recent, it might have something to do with upcoming release, or new odd thief staff 4 anims and/or the fact new weapon abilities are being added, and it can be fixed in near future. Here's hoping.
  6. Asura hammer (all hammer using classes)/staff (thief, revenant) draw/stove animations are broken since Lunar patch. (the topic got pushed down, so)
  7. My idea - would be to implement colour wheel instead of adding new colour picks. Takes care of eventually growing palette and ppl still need to buy them to change their looks. But I'm not hoping for anything since --when did we had new colour added the last time?
  8. Add to that the broken forearms when holding a GS. And broken face animations when holding main hand gun. And...
  9. Not buying the skin so I can confirm it in the world, but when previewing the Heretical Scholar’s Staff on norn and asura characters, the staff has no animation effects. On humans, sylvari and charr it seems ok. Sometimes weapon skins don't show their FX in the preview (like the notorious bowstrings), but work ok in the world, so I dunno if that's the case again. Here's where I ask other players for help to confirm it.
  10. I'm allowing myself to ask again for the earrings from Shiro's outfit being added as stand-alone helmet skin in the gemstore. Not only they're a nice small detail to add to a character, it would be also be a great option as a "no helmet" helmet you wouldn't be forced to hide every time you swap between gear tabs in case one template's supposed to have the helmet on, and one that doesn't use helmet for effect. Pretty please? They're so nice https://imgur.com/y33VNxI I'd be also inclined to buy the elf ears set if the diadem was included as a stand-alone option. Or how about something new in similar manner?
  11. It doesn't have to make "sense". These are two separate armour sets. It's not an error. One is the obtainable dunegon set. The other one is the NPC wear. Both have the same mesh, both are copies of the same thing. But each has its unique texture. The wear and tear on the dunegon one is deliberate, I'd be more inclined to say it's the NPC wear, that's left with "unfinished", clean texture. What doesn't make sense is that we don't have access to what NPC are wearing, be it armours or town clothes, or why some cultural armours can be worn by NPC of races they were not made for, see councillor Flax for example - in the early times we could even preview some of those armour pieces ourselves. Only the dress used in mesmer presentation video back before GW2 launch was remade into an outfit a few years later as Exemplar's Attire. But by all means keep asking, I hope to alchemy you didn't understand me wrong on this. I just think it's not an art issue, but more of an art request.
  12. This is a stylistic choice of wear and tear, the NPC wears different armour. Another version with a clean look. What you should be asking for is "add alternative". Seen players asking that, but as you already know - no dice.
  13. It's asura hours again, loves, this time with an issue that appeared along with capes. When equipped with one, any weapon mounted on character's back ends up disfigured. This thing behaves differently and depends of chosen body type. On slimmer builds, it shrinks them on X - staves, hammers, greatswords, rifles, shields - disfigures the weapon entirely. On larger body types the cape, seems to enlarge the weapon significantly. https://imgur.com/cejWKl2 - smaller guy https://imgur.com/0j4aBci - larger guy Feels like weapons inherit scaling from... chest area? And gender/class have no significance here. All asura are affected. Almost all capes - including the quiver from the Forest Archer Pack - cause this, with one exception of Shimmering Aurora Cape. Being an asura main, I didn't noticed the same thing happening on my non-asura toons except for the weapons moving a little farther away from the back, however I looked at this on other races only briefly - players who main other races, I implore you to confirm of deny this occurring on your toons, and complete my observation. There's also the issue of some early added capes being absolutely too small to even be noticed on asura, but... one thing at a time.
  14. Op, you can also kill wurms for the heart in the cave south to it and around. Also gather eggs and defend the lodge when the events are up.
  15. Here are the recent gemstore additions dyed with a single dye. Could we get the laced pants materials adjusted so that they would look/react to lighting more similar to most of the armour skins? https://imgur.com/a/JADGOaP
×
×
  • Create New...