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ArmoredVehicle.2849

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Everything posted by ArmoredVehicle.2849

  1. From the looks of it, it appears the issue is present even outside my package. I'm trying to pinpoint the exact cause of the crash. Currently compiling a standard Vanilla Wine 7.13 + Staging patches and see where it goes from there. Will keep you posted.
  2. I've been running 1.10.2 for a few days now before putting it into a new release. Unfortunately I still get the same issue with it. I've also disabled dxvk entirely and still getting same error. In terminal I noticed the following line too which I hadn't seen before: 0180:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4 0180:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.
  3. I haven't tested 6.17 however with 6.19 I've encountered a huge performance drop in some games. One of them that comes to mind was Hellblade: Senua's Sacrifice where it was running at like half of the expected performance (45fps instead of 90-100 I was getting). I'm currently running GW2 on Wine 7.6, haven't encountered any issues so maybe Proton-GE will perform well.
  4. CPU is very good, GPU is a bit on the weak side however it should offer a decent gaming performance for this game if you're planning to play at 1080p/60fps. For newer games the GPU will suffer though. If you're looking to upgrade on a budget I'd suggest going with the RTX 3060 and if you wish to spend a bit less, you can go for the RX 6600 (non XT model).
  5. In order to better understand what's going on, could you please provide your system specs? (GPU, CPU, Driver. Distro....etc) Also: - Aside from GW2 do you play any other games on your PC? - In your GW2 folder (Where the GW2.exe file is) - Do you have a file named "GW2.dxvk-cache"?
  6. That's strange. I've re-tested both Nvidia and AMD/Intel packages. Arcdps worked out of the box. Steps I took: Unzip package Ran setup.sh script (in terminal) Ran game up to character select screen Closed game Ran Arcdps install script (in terminal) Ran game Game opened with Arcdps window. With the way I've setup the package, you shouldn't need any other overrides.
  7. Seems like your integrated Intel HD graphics driver isn't properly installed. Might want to start by looking into that.
  8. Really really late reply. Thanks for the heads-up with how to get arcdps working with DX11. In order to make it easier to install the mod I'll be releasing an updated package some time this weekend 🙂 ----------------------- Ok packages are now updated. Changelog as per below: 3rd June 2022 Update - (Version 2.3.5) Small maintenance update mainly to address ArcDPS compatibility and update to latest DXVK-Async release. Changelog: - Updated DXVK to 1.10.1-ASync - Added ArcDPS support for DirectX 11 - Reworked the ArcDPS install/uninstall scripts. To update ArcDPS simply run the install script again (it will automatically remove the old ones). I've tested it briefly and everything appears to be in working order 🙂
  9. Just re-tested arcdps with my package and it's working fine. Installation is as follows: 1) In same folder where you extracted the package you'll find a 'arcdps_easysetup_tool' folder. 2) Download the d3d9.dll file from "https://www.deltaconnected.com/arcdps/x64/" and place it in the "put_arcdps_files_here" 3) Run the "arcdps_setup.sh" file - this will copy the file to the correct folder. Please Note: On Linux I could only get it to work while the game is in DX9 mode. So far I haven't managed to make it work while the game is running in DX11 mode.
  10. The intel cpu has better single core performance. The amd one is much better at multi threaded tasks but it doesn't have the same benefit for games. Try to run the game to the first 8 cores by using the 'taskset -c 0-7' command. On a 1700X using this method gives me higher frames than letting the game manage the cores by itself.
  11. What's the CPU on the 11th gen Intel and the one on the Vega64 machine? Can you post the specs of both machines? It might give me a better picture of what the issue may be.
  12. I was about to suggest trying the libfreetype6 i386 package but you beat me to it. I recall someone came across this issue a while back but it's buried in who knows which page. Added a note for it in troubleshooting section on page 1 🙂
  13. Could you look maybe the button is elsewhere on the screen? -------------------- Also for everyone else: I've updated the package with the newest version of DXVK-async (version 1.9.3). This is the only change for this update. For the next major release I've been testing the AMD FSR Wine patches. This will be mostly helpful to those with low end systems. This feature works fine with GW2 however only when the game is set to DX9 mode. The game's DX11 renderer doesn't seem to be working with it.
  14. Could you check if you're running a Wayland or Xorg session? If you're on Wayland, try with Xorg. You can choose the session type as shown in this link: https://linuxconfig.org/wp-content/uploads/2020/04/01-how-to-enable-disable-wayland-on-ubuntu-20-04-desktop.png
  15. From the way it looks it seems Vulkan support is not installed in your distro. Ok now you need re-add those libraries you deleted in wine_settings: d3d9, d3d11, dxgi (set them all to 'native'). Next you'll have to look for and install the 'libvulkan1' package (amd64 version). Hopefully this is enough to get the game up and running.
  16. Does the game run now? (regardless of performance) If yes, we'll move on to the next step 🙂
  17. The terminal log doesn't say much unfortunately. ok second attempt: Open up the wine_settings.sh file again, this time go to "Libraries" tab and remove these 3 entries: dxgi, d3d9, d3d11 Let me know if the game runs like this (performance will be slow but don't worry it's just for troubleshooting purposes).
  18. Hello, Can you try to run the game in a Virtual Desktop mode and see if that helps? You can do this by running the 'wine_settings.sh' file > then go to 'Graphics' tab and tick the 'Emulate a virtual desktop' option (pick your desired resolution).
  19. For GW2 none that I'm aware of. My eye is currently on the upcoming futex2 feature in Kernel 5.16 + Wine related patches. It might replace esync (and hopefully perform better too).
  20. Hi, I don't know how the game performs in Lutris without Vulkan. My package is portable, so you can install it in a separate folder and compare the performance between the two.
  21. I'm not familiar with Zorin except that it's based on Ubuntu, though if I recall newer distros may not need this setting. As for your GTX 560M, it lacks Vulkan support. Try the packages from the "Deprecated/Legacy Packages (WineD3D/OpenGL versions)" section, these downloads are for older systems without Vulkan support. Performance is slower however the game should still be playable. Also make sure to run the DX9 version of the game.
  22. Hi sorry, late reply. I don't own any Mac hardware (nor planning to), aside from that I'm not very familiar with macOS, so it's not something I'd be able to do. If someone is interested in doing it though, I'd be happy to assist in any way I can. Hello, From my testing, both renderers are working fine with DXVK on Linux. I can't tell if there's any performance difference between the two. I've been using the DX11 beta almost since day 1, didn't run in any stability issues so far. 🙂
  23. That appears to be a network issue. Have you/Can you try changing the DNS setttings, these settings can usually be set in your internet modem and see if that helps? Personally I use Cloudflare DNS which is: 1.1.1.1 More on it here: (https://www.cloudflare.com/en-gb/dns/) Never had serious issues with Trading Post.
  24. Those are interesting results, I wonder how does the game perform without d912pxy vs the current state of Linux, however those numbers are still closer to Windows than I thought. I occasionally play the game on an old laptop i3-5005U CPU and Intel HD graphics and it's quite playable with a few graphics options lowered (not totally potato mode). As far as performance optimizations go, so far I've implemented all possible switches I could think of. However I'm looking forward to see what the futex2 Kernel feature will bring in a few months (this will hopefully replace esync and perform better). 🙂
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