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ArmoredVehicle.2849

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Everything posted by ArmoredVehicle.2849

  1. Since it's a fresh setup, the 1 fps moments you're seeing is probably due to first time shader compilation, eventually it smooths out on subsequent runs. As for the download issue I really can't tell, the forum lately had it's fair share of launcher issue.
  2. I've updated the packages to v1.9.2. Changelog: Updated DXVK to 1.5.1 (D9VK is now part of DXVK)Replaced the setup and launch scripts with improved ones thanks to the work of reddit user ‘caolanmactire’. (thank you).@liberodark: My apologies for not contacting you yet, will try to find some time next week hopefully.
  3. Thanks for the heads up, I inspected his scripts. Will test them out and include them in the next release :) Sorry for not being very active lately. I'm still checking the thread regularly though.
  4. Hey, just dropping by to say thanks for the message, I'm currently a bit stuck with work and all the new year stuff but will get in touch at some point :)
  5. Hmm, From that log I can't quite tell what could be the issue. Since you were able to run the game in the past, could you please try this package: ftp://jrugia.com:1025/wine_gw2_1.8.5_intel_amd.tar.xz (you may need to copy the link as text and paste in a new tab manually). Let me know if it changes anything. Thank you for your input. I tried the supplied package, it did not change anything. What happens when I click play, is the screen resolution changes to the highest the monitor can handle, and the screen freezes with nothing advancing. I end up killing the task by using the alt+ctl+F2 console. When I kill it the resolution persists on the highest setting, so I need to readjust it manually everytime I run it. I also tried deleting the .dat file to have a fresh install/download of the game data just in case it was a configuration issue. But I will continue to dig for clues, thanks a lot! :+1: If you haven't done so already, can you try to run the game in a virtual desktop? You can do this by running the 'wine_settings.sh' file. Try setting it to a small resolution first such as 1280x720. I just tried that, the game crashed and gave me a detailed log this time. I solved the problem though :D the libraries: d3dl10, d3d10_1, d3d10core, d3d11, d3d9, and dxgi were set to native (windows).I tried changing them to builtin (wine). And it worked like a charm. I will do more testing now and check out how the performance goes :). Will also update again to your most recent patch Thanks a lot! That's mighty weird, those dlls are set to native so it uses DXVK/D9VK instead of Wine's Opengl. I will test them on my end maybe I missed something (no AMD card though). For the record, do you play any other games that use DXVK or Vulkan? EDIT:I just tested the v1.8.5 package I linked you yesterday and it works fine on my end. Those stutters occur due to the shader cache being freshly built. The game becomes much smoother with subsequent runs as the shaders are saved to the game's folder (appropriately named 'shader cache'). With DXVK this is less noticeable due to faster compilation, Wine's built in D3D is much slower. From the looks of it so far it seems something is odd/missing with your Vulkan support. Make sure you have at least these packages installed in your system (Manjaro): vulkan-radeon and vulkan-icd-loader Another note regarding those set of DLL's: Some of them are meant to be used together for example dxgi.dll and d3d9.dll. In the case of GW2 you can forgive not using d3d10* and d3d11 ones but the other files must work together. THANK YOU! Turns out I had vulkan-radeon-git facepalm. It never occurred to me when I installed it that there would be such a huge difference between the one supported by manjaro and the git version. I uninstalled it, installed the regular vulkan-radeon, and now it is working great! I may have changed to the git version while tinkering for another game. never again. And btw, in reference to other games that run vulkan, I tried Dota2, but that one runs natively on linux/steam, so I am not sure it is a valid comparison. It worked fine even while I was still on the git version.Now if there is anything you would like me to test for you, feel free to work me out :) and thanks for sticking with me and for your stream of knowledge. Glad you solved it :) If you could test the v1.9.1 package for me that would be great. That one is using a newer version of Wine (4.21) and any feedback from non debian users is always welcome. Thank you ^^ I tested the 1.9.1 version with the following setup:Hardware: (CPU = AMD Ryzen 5 2600), (GPU = AMD Radeon RX 580), (Ram = 16 GB DDR4), (both OS and game installed on m.2 SSD)OS: Manjaro, kernel 5.3.15-1-MANJARO In-game settings:(Resolution = 1920x1080), (Animation =high), (Antialiasing = SMAA High), (Env. = high), (LOD Dist. = high), (Reflections = none), (Texture = high), (Render Sampling= native), (Shaders = high), (Post Processing = high), (Char. limit = med), (Char. Quality = med), (Ambient occ. = yes), (Best Texturing filter = yes), (Depth Blur = yes), (Effect LOD = yes), (High res. char. text. = yes), (Light Adaptation = yes). I have played quite a bit through different situation and here is my input: Solo/party instances > once cached I can get ~110 fpsmaps not crowded and not complicated ~ 70-80 fpsmaps not crowded but has sophisticated elements ~ 40-60 fps. I noticed after a while the fps increases (probably due to caching, but takes more time than less sophisticated locations.Very crowded meta ~ 20-40 fps, mostly averaging on the 30 fps. Note: The performance settings of my PC for both the CPU and GPU are still automated by the system. I still haven't figured out how to set them manually on performance mode, that may add to the performance. (It was easier to manage these on intel/nvidia on ubuntu). Once I figure out how to manually set them to performance I will provide inputs as necessary. Conclusion: There is a very noticeable improvement in performance compared to what I recall in the past. Optimizing the in-game settings will definitely give even higher fps. If there is any other specifics you would like me to check or try let me know ^^ Thanks for checking it out, thats' more info than I expected and I'm glad the update to a newer Wine version didn't break anything. :)
  6. Hmm, From that log I can't quite tell what could be the issue. Since you were able to run the game in the past, could you please try this package: ftp://jrugia.com:1025/wine_gw2_1.8.5_intel_amd.tar.xz (you may need to copy the link as text and paste in a new tab manually). Let me know if it changes anything. Thank you for your input. I tried the supplied package, it did not change anything. What happens when I click play, is the screen resolution changes to the highest the monitor can handle, and the screen freezes with nothing advancing. I end up killing the task by using the alt+ctl+F2 console. When I kill it the resolution persists on the highest setting, so I need to readjust it manually everytime I run it. I also tried deleting the .dat file to have a fresh install/download of the game data just in case it was a configuration issue. But I will continue to dig for clues, thanks a lot! :+1: If you haven't done so already, can you try to run the game in a virtual desktop? You can do this by running the 'wine_settings.sh' file. Try setting it to a small resolution first such as 1280x720. I just tried that, the game crashed and gave me a detailed log this time. I solved the problem though :D the libraries: d3dl10, d3d10_1, d3d10core, d3d11, d3d9, and dxgi were set to native (windows).I tried changing them to builtin (wine). And it worked like a charm. I will do more testing now and check out how the performance goes :). Will also update again to your most recent patch Thanks a lot! That's mighty weird, those dlls are set to native so it uses DXVK/D9VK instead of Wine's Opengl. I will test them on my end maybe I missed something (no AMD card though). For the record, do you play any other games that use DXVK or Vulkan? EDIT:I just tested the v1.8.5 package I linked you yesterday and it works fine on my end. Those stutters occur due to the shader cache being freshly built. The game becomes much smoother with subsequent runs as the shaders are saved to the game's folder (appropriately named 'shader cache'). With DXVK this is less noticeable due to faster compilation, Wine's built in D3D is much slower. From the looks of it so far it seems something is odd/missing with your Vulkan support. Make sure you have at least these packages installed in your system (Manjaro): vulkan-radeon and vulkan-icd-loader Another note regarding those set of DLL's: Some of them are meant to be used together for example dxgi.dll and d3d9.dll. In the case of GW2 you can forgive not using d3d10* and d3d11 ones but the other files must work together. THANK YOU! Turns out I had vulkan-radeon-git facepalm. It never occurred to me when I installed it that there would be such a huge difference between the one supported by manjaro and the git version. I uninstalled it, installed the regular vulkan-radeon, and now it is working great! I may have changed to the git version while tinkering for another game. never again. And btw, in reference to other games that run vulkan, I tried Dota2, but that one runs natively on linux/steam, so I am not sure it is a valid comparison. It worked fine even while I was still on the git version.Now if there is anything you would like me to test for you, feel free to work me out :) and thanks for sticking with me and for your stream of knowledge.Glad you solved it :) If you could test the v1.9.1 package for me that would be great. That one is using a newer version of Wine (4.21) and any feedback from non debian users is always welcome.
  7. Hmm, From that log I can't quite tell what could be the issue. Since you were able to run the game in the past, could you please try this package: ftp://jrugia.com:1025/wine_gw2_1.8.5_intel_amd.tar.xz (you may need to copy the link as text and paste in a new tab manually). Let me know if it changes anything. Thank you for your input. I tried the supplied package, it did not change anything. What happens when I click play, is the screen resolution changes to the highest the monitor can handle, and the screen freezes with nothing advancing. I end up killing the task by using the alt+ctl+F2 console. When I kill it the resolution persists on the highest setting, so I need to readjust it manually everytime I run it. I also tried deleting the .dat file to have a fresh install/download of the game data just in case it was a configuration issue. But I will continue to dig for clues, thanks a lot! :+1: If you haven't done so already, can you try to run the game in a virtual desktop? You can do this by running the 'wine_settings.sh' file. Try setting it to a small resolution first such as 1280x720. I just tried that, the game crashed and gave me a detailed log this time. I solved the problem though :D the libraries: d3dl10, d3d10_1, d3d10core, d3d11, d3d9, and dxgi were set to native (windows).I tried changing them to builtin (wine). And it worked like a charm. I will do more testing now and check out how the performance goes :). Will also update again to your most recent patch Thanks a lot! That's mighty weird, those dlls are set to native so it uses DXVK/D9VK instead of Wine's Opengl. I will test them on my end maybe I missed something (no AMD card though). For the record, do you play any other games that use DXVK or Vulkan? EDIT:I just tested the v1.8.5 package I linked you yesterday and it works fine on my end. Those stutters occur due to the shader cache being freshly built. The game becomes much smoother with subsequent runs as the shaders are saved to the game's folder (appropriately named 'shader cache'). With DXVK this is less noticeable due to faster compilation, Wine's built in D3D is much slower. From the looks of it so far it seems something is odd/missing with your Vulkan support. Make sure you have at least these packages installed in your system (Manjaro): vulkan-radeon and vulkan-icd-loader Another note regarding those set of DLL's: Some of them are meant to be used together for example dxgi.dll and d3d9.dll. In the case of GW2 you can forgive not using d3d10* and d3d11 ones but the other files must work together.
  8. Hmm, From that log I can't quite tell what could be the issue. Since you were able to run the game in the past, could you please try this package: ftp://jrugia.com:1025/wine_gw2_1.8.5_intel_amd.tar.xz (you may need to copy the link as text and paste in a new tab manually). Let me know if it changes anything. Thank you for your input. I tried the supplied package, it did not change anything. What happens when I click play, is the screen resolution changes to the highest the monitor can handle, and the screen freezes with nothing advancing. I end up killing the task by using the alt+ctl+F2 console. When I kill it the resolution persists on the highest setting, so I need to readjust it manually everytime I run it. I also tried deleting the .dat file to have a fresh install/download of the game data just in case it was a configuration issue. But I will continue to dig for clues, thanks a lot! :+1: If you haven't done so already, can you try to run the game in a virtual desktop? You can do this by running the 'wine_settings.sh' file. Try setting it to a small resolution first such as 1280x720.
  9. Hmm, From that log I can't quite tell what could be the issue. Since you were able to run the game in the past, could you please try this package: ftp://jrugia.com:1025/wine_gw2_1.8.5_intel_amd.tar.xz (you may need to copy the link as text and paste in a new tab manually). Let me know if it changes anything.
  10. To be fair for the games you listed (and GW2), the 1060 6GB would be enough. However between the choices you've mentioned, I'd go with the 1660 Super as it's the best for price per performance ratio. ;)
  11. I read the news regarding the merge this morning, I'm glad they got to this point :) In regards to GW2 it seems this is it for this year, hopefully fsync will be more accessible to everyone next year, I'm sure it can squeeze out a little more frames in this game.
  12. The wine build in my package is a straight off Wine + Staging patches applied, my own stuff are the various scripts and the pre-configured prefix, hope that clears it up :)
  13. So looks like with the latest build the crashing when changing dynamic HUD settings has stopped. When you say the latest build, are you referring to a game update or the Linux package update I've recently released? :)
  14. Many users have reported poor DX9 performance on the new 5700XT such as this - https://www.reddit.com/r/Amd/comments/cmqnbw/navi_and_dx9_performance_we_saw_some_threads_in/ As a sort of solution you could use D9VK for GW2 which makes use of Vulkan instead of Direct3D. Project page - https://github.com/Joshua-Ashton/d9vk
  15. I've been testing quite a few games with FAudio lately and it solved a few issues with some of them and since most distros are now shipping with it, I think it's time to step up the game. :) EDIT: A bit of a small announcement for you all. I've updated the package to v1.9.0. This brings with it some major changes. Wine has been updated from 4.6 to 4.21.Wine now also supports FAudio (I've supplied the required library within the package in case it's not installed in your system).D9VK updated to 0.30.Also regarding D9VK, the project appears to be on the verge of a new release too so I will put up a new package release (1.9.1) when that happens. You can find a record of what has been changed at this link: https://en-forum.guildwars2.com/home/leaving?target=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1kG0HzKR6-LHqDEgDjsceLlk3TGMiLPMOEN5CVYa9vgQ As a last reminder, if you can't (or don't want) to access the links from a google drive, there is now an ftp server where you can fetch the packages from. If you encounter any issues please let me know.
  16. With the latest update I've finally been able to play for 30mins without a single crash, it's probably too soon to say the issue is completely fixed but it's a huge improvement. I hope it's the same for you all.
  17. I've just finished setting up a small server from home with access to these files, download links are on first page. A small caveat to be aware of is that the GW2 forums don't forward FTP links properly. As a workaround you can highlight the text and copy/paste it in a new tab or type it out manually (sorry for the inconvenience). On the brighter side there is no 3rd party involvement, it's a direct link to my server so it should be accessibly by anyone much easier.
  18. I tried to replicate your issue, but it doesn't happen to me, however my game is crashing very frequently as of lately. I haven't changed in my system both software and hardware. Its a bug in the game, there's several potent memory corruptions surrounding the new features (some of which have been disabled, like weapon hiding). Linux is just catching it because the kernel tends to have better memory protection.I've tried playing with D9VK disabled, the game freezes instead of crashing but still a blocker eitherway. Looks like it's time for a break until the issues are ironed out. In the meantime I'm planning to update the package with a newer Wine version and D9VK soon :) @Nevin Kiludan.2639 Thanks for putting that up. I'm setting up a small server at home which will hopefully solve this issue for good.
  19. I tried to replicate your issue, but it doesn't happen to me, however my game is crashing very frequently as of lately. I haven't changed in my system both software and hardware.
  20. I doubt it's OP's system, game is crashing at the same rate of 5-10mins even for me, I'm getting a similar crash log too: --> Error Logs <--NULL REWARD TRACK: E23785CE-B14E-E511-A22A-78E7D1936EF0Texture '0x14ae53' dimensions too smallLoading '0x14ae53' texture failedTexture '0x14ae54' dimensions too smallLoading '0x14ae54' texture failed I'm on a Ryzen 1700X too.
  21. The monitor is a Samsung 49" CHG90. the game scales perfectly fine with it: https://i.imgur.com/kdmQL37.jpg
  22. The size issues you're seeing are cause of your 2560x1080 resolution, the character menu doesn't scale well. It looks even worse on a 3840x1080 monitor: https://i.imgur.com/MyHoRia.jpg Once you get in game, it scales pretty well though so it's not a big issue. What I can't understand though is why that very low framerate. Is it always that slow?
  23. I have 3 issues with this: The skills templates are a step forward and 2 steps backwards, having to manually load builds manually whenever you switch between PVE/PvP/ WvW is an inconvenience, before the update it loaded automatically and I liked it better. A simple solution to this would be to make the game autoload the last used template slot whenever you enter a different game mode. The equipment templates are a tangled mess that I really don't want to use, the main reason for my complaint are the legendary weapons auto removing sigils and infusions, I spend more time re applying them to the weapons than If I manually switch the weapons from the inventory. Heavily monetized feature for what was free and smoother in GW1, After 7 years I've expected better.
  24. Hey everyone, I have a bit of puzzle I'd like your opinion about. Early next year I'm planning to update the package to a more recent version of Wine and I've been thinking of compiling it with FAudio support (Git page: https://github.com/FNA-XNA/FAudio), to keep it short, FAudio is a reimplementation of the DirectX Audio and has helped a number of games in Wine. I'd like to get an idea how many of you have this package available for your system, for Debian/Ubuntu and derivatives this can be found as package name "libfaudio0", for Arch based distros "faudio". Let me know what you think :)
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